<Type Name="TextMark" FullName="Gtk.TextMark"> <TypeSignature Language="C#" Maintainer="duncan" Value="public class TextMark : GLib.Object" /> <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit TextMark extends GLib.Object" /> <AssemblyInfo> <AssemblyName>gtk-sharp</AssemblyName> <AssemblyPublicKey> </AssemblyPublicKey> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Base> <BaseTypeName>GLib.Object</BaseTypeName> </Base> <Interfaces> </Interfaces> <Docs> <summary> A <see cref="T:Gtk.TextMark" /> is like a bookmark in a text buffer; it preserves a position in the text. </summary> <remarks> <para> A GtkTextMark is like a bookmark in a text buffer; it preserves a position in the text. You can convert the mark to an <see cref="T:Gtk.TextIter" /> iterator using <see cref="M:Gtk.TextBuffer.GetIterAtMark(Gtk.TextMark)" />. Unlike iterators, marks remain valid across buffer mutations, because their behavior is defined when text is inserted or deleted. When text containing a mark is deleted, the mark remains in the position originally occupied by the deleted text. When text is inserted at a mark, a mark with left gravity will be moved to the beginning of the newly-inserted text, and a mark with right gravity will be moved to the end. </para> <para> Marks optionally have names; these can be convenient to avoid passing the <see cref="T:Gtk.TextMark" /> object around. </para> <para> Marks are typically created using the <see cref="M:Gtk.TextMark.CreateMark(Gtk.TextMark)" /> function. </para> </remarks> </Docs> <Members> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected TextMark ();" /> <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor() cil managed" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters /> <Docs> <summary>Default constructor</summary> <remarks /> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public TextMark (IntPtr raw);" /> <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int raw) cil managed" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="raw" Type="System.IntPtr" /> </Parameters> <Docs> <param name="raw">Pointer to the C object.</param> <summary>Internal constructor</summary> <remarks> <para>This is an internal constructor, and should not be used by user code.</para> </remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public TextMark (string name, bool left_gravity);" /> <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(string name, bool left_gravity) cil managed" /> <MemberType>Constructor</MemberType> <Parameters> <Parameter Name="name" Type="System.String" /> <Parameter Name="left_gravity" Type="System.Boolean" /> </Parameters> <Docs> <param name="name">To be added.</param> <param name="left_gravity">To be added.</param> <summary>Public constructor.</summary> <remarks>To be added.</remarks> <since version="Gtk# 2.12" /> </Docs> </Member> <Member MemberName="Buffer"> <MemberSignature Language="C#" Value="public Gtk.TextBuffer Buffer { get; }" /> <MemberSignature Language="ILAsm" Value=".property instance class Gtk.TextBuffer Buffer" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Gtk.TextBuffer</ReturnType> </ReturnValue> <Docs> <summary> Gets the buffer where this mark is located </summary> <value>The buffer where this mark is applied</value> <remarks> <see langword="null" /> is returned if the mark has been deleted. </remarks> </Docs> </Member> <Member MemberName="Deleted"> <MemberSignature Language="C#" Value="public bool Deleted { get; }" /> <MemberSignature Language="ILAsm" Value=".property instance bool Deleted" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Docs> <summary>Whether or not the mark has been removed</summary> <value>Returns <see langword="true" /> if the mark has been removed from its buffer.</value> <remarks> <para> Returns <see langword="true" /> if the mark has been removed from its buffer with <see cref="M:Gtk.TextBuffer.DeleteMark(Gtk.TextMark)" />. Marks can't be used once they are deleted. </para> </remarks> </Docs> </Member> <Member MemberName="GType"> <MemberSignature Language="C#" Value="public static GLib.GType GType { get; }" /> <MemberSignature Language="ILAsm" Value=".property valuetype GLib.GType GType" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>GLib.GType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>GType Property.</summary> <value>a <see cref="T:GLib.GType" /></value> <remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gtk.TextMark" />.</remarks> </Docs> </Member> <Member MemberName="LeftGravity"> <MemberSignature Language="C#" Value="public bool LeftGravity { get; }" /> <MemberSignature Language="ILAsm" Value=".property instance bool LeftGravity" /> <MemberType>Property</MemberType> <Attributes> <Attribute> <AttributeName>GLib.Property("left-gravity")</AttributeName> </Attribute> </Attributes> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Docs> <summary>Whether or not the mark has left gravity</summary> <value> <see langword="true" /> if the mark has left gravity, <see langword="false" /> otherwise. </value> <remarks> "left" and "right" here refer to logical direction (left is the toward the start of the buffer); in some languages such as Hebrew the logically-leftmost text is not actually on the left when displayed. </remarks> </Docs> </Member> <Member MemberName="Name"> <MemberSignature Language="C#" Value="public string Name { get; }" /> <MemberSignature Language="ILAsm" Value=".property instance string Name" /> <MemberType>Property</MemberType> <Attributes> <Attribute> <AttributeName>GLib.Property("name")</AttributeName> </Attribute> </Attributes> <ReturnValue> <ReturnType>System.String</ReturnType> </ReturnValue> <Docs> <summary>The name of the mark</summary> <value> Returns the name of the mark and <see langword="null" /> if it's an anonymous mark </value> <remarks /> </Docs> </Member> <Member MemberName="Visible"> <MemberSignature Language="C#" Value="public bool Visible { get; set; }" /> <MemberSignature Language="ILAsm" Value=".property instance bool Visible" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>The visibility of the mark</summary> <value> <see langword="true" /> if the mark is visible (i.e. a cursor is displayed for it)</value> <remarks> <para> The insertion point is normally visible, i.e. you can see it as a vertical bar. Also, the text widget uses a visible mark to indicate where a drop will occur when dragging-and-dropping text. Most other marks are not visible. Marks are not visible by default. </para> </remarks> </Docs> </Member> </Members> </Type>