<Type Name="EventKey" FullName="Gdk.EventKey">
  <TypeSignature Language="C#" Maintainer="auto" Value="public class EventKey : Gdk.Event" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit EventKey extends Gdk.Event" />
  <AssemblyInfo>
    <AssemblyName>gdk-sharp</AssemblyName>
    <AssemblyPublicKey>
    </AssemblyPublicKey>
  </AssemblyInfo>
  <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
  <Base>
    <BaseTypeName>Gdk.Event</BaseTypeName>
  </Base>
  <Interfaces />
  <Docs>
    <summary>Describes a key press or key release event.</summary>
    <remarks>
    </remarks>
  </Docs>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public EventKey (IntPtr raw);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int raw) cil managed" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
        <Parameter Name="raw" Type="System.IntPtr" />
      </Parameters>
      <Docs>
        <param name="raw">raw unmanaged pointer.</param>
        <summary>Internal constructor.</summary>
        <remarks>None.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Group">
      <MemberSignature Language="C#" Value="public byte Group { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance unsigned int8 Group" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Byte</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>The keyboard group.</summary>
        <value>The keyboard group.</value>
        <remarks>None.</remarks>
      </Docs>
    </Member>
    <Member MemberName="HardwareKeycode">
      <MemberSignature Language="C#" Value="public ushort HardwareKeycode { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance unsigned int16 HardwareKeycode" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt16</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>The raw code of the key that was pressed or released.</summary>
        <value>The raw code of the key that was pressed or released.</value>
        <remarks>None.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Key">
      <MemberSignature Language="C#" Value="public Gdk.Key Key { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance valuetype Gdk.Key Key" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Gdk.Key</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>The key that was pressed or released.</summary>
        <value>The key that was pressed or released.</value>
        <remarks>None.</remarks>
      </Docs>
    </Member>
    <Member MemberName="KeyValue">
      <MemberSignature Language="C#" Value="public uint KeyValue { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 KeyValue" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>The key that was pressed or released.</summary>
        <value>The key that was pressed or released.</value>
        <remarks>None.</remarks>
      </Docs>
    </Member>
    <Member MemberName="State">
      <MemberSignature Language="C#" Value="public Gdk.ModifierType State { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance valuetype Gdk.ModifierType State" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Gdk.ModifierType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>A enum representing the state of the modifier keys (e.g. Control, Shift and Alt) and the pointer buttons.</summary>
        <value>A enum representing the state of the modifier keys (e.g. Control, Shift and Alt) and the pointer buttons.</value>
        <remarks>None.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Time">
      <MemberSignature Language="C#" Value="public uint Time { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 Time" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>The time of the event in milliseconds.</summary>
        <value>The time of the event in milliseconds.</value>
        <remarks>None.</remarks>
      </Docs>
    </Member>
  </Members>
</Type>