<Type Name="EventScroll" FullName="Gdk.EventScroll"> <TypeSignature Language="C#" Maintainer="auto" Value="public class EventScroll : Gdk.Event" /> <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit EventScroll extends Gdk.Event" /> <AssemblyInfo> <AssemblyName>gdk-sharp</AssemblyName> <AssemblyPublicKey> </AssemblyPublicKey> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Base> <BaseTypeName>Gdk.Event</BaseTypeName> </Base> <Interfaces /> <Docs> <summary>Generated from button presses for the buttons 4 to 7. Wheel mice are usually configured to generate button press events for buttons 4 and 5 when the wheel is turned.</summary> <remarks> </remarks> </Docs> <Members> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public EventScroll (IntPtr raw);" /> <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int raw) cil managed" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="raw" Type="System.IntPtr" /> </Parameters> <Docs> <param name="raw">raw unmanaged pointer.</param> <summary>Internal constructor.</summary> <remarks>None.</remarks> </Docs> </Member> <Member MemberName="Device"> <MemberSignature Language="C#" Value="public Gdk.Device Device { get; set; }" /> <MemberSignature Language="ILAsm" Value=".property instance class Gdk.Device Device" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Gdk.Device</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>The device where the event originated.</summary> <value>The device where the event originated.</value> <remarks>None.</remarks> </Docs> </Member> <Member MemberName="Direction"> <MemberSignature Language="C#" Value="public Gdk.ScrollDirection Direction { get; set; }" /> <MemberSignature Language="ILAsm" Value=".property instance valuetype Gdk.ScrollDirection Direction" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Gdk.ScrollDirection</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>The direction to scroll to.</summary> <value>The direction to scroll to.</value> <remarks>None.</remarks> </Docs> </Member> <Member MemberName="State"> <MemberSignature Language="C#" Value="public Gdk.ModifierType State { get; set; }" /> <MemberSignature Language="ILAsm" Value=".property instance valuetype Gdk.ModifierType State" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Gdk.ModifierType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>An enum representing the state of the modifier keys (e.g. Control, Shift and Alt) and the pointer buttons.</summary> <value>An enum representing the state of the modifier keys (e.g. Control, Shift and Alt) and the pointer buttons.</value> <remarks>None.</remarks> </Docs> </Member> <Member MemberName="Time"> <MemberSignature Language="C#" Value="public uint Time { get; set; }" /> <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 Time" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.UInt32</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>The time of the event in milliseconds.</summary> <value>The time of the event in milliseconds.</value> <remarks>None.</remarks> </Docs> </Member> <Member MemberName="X"> <MemberSignature Language="C#" Value="public double X { get; set; }" /> <MemberSignature Language="ILAsm" Value=".property instance float64 X" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Double</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>The x coordinate of the pointer relative to the window.</summary> <value>The x coordinate of the pointer relative to the window.</value> <remarks>None.</remarks> </Docs> </Member> <Member MemberName="XRoot"> <MemberSignature Language="C#" Value="public double XRoot { get; set; }" /> <MemberSignature Language="ILAsm" Value=".property instance float64 XRoot" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Double</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>The x coordinate of the pointer relative to the root of the screen.</summary> <value>The x coordinate of the pointer relative to the root of the screen.</value> <remarks>None.</remarks> </Docs> </Member> <Member MemberName="Y"> <MemberSignature Language="C#" Value="public double Y { get; set; }" /> <MemberSignature Language="ILAsm" Value=".property instance float64 Y" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Double</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>The y coordinate of the pointer relative to the window.</summary> <value>The y coordinate of the pointer relative to the window.</value> <remarks>None.</remarks> </Docs> </Member> <Member MemberName="YRoot"> <MemberSignature Language="C#" Value="public double YRoot { get; set; }" /> <MemberSignature Language="ILAsm" Value=".property instance float64 YRoot" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Double</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>The y coordinate of the pointer relative to the root of the screen.</summary> <value>The y coordinate of the pointer relative to the root of the screen.</value> <remarks>None.</remarks> </Docs> </Member> </Members> </Type>