<Type Name="FcDecoder" FullName="Pango.FcDecoder"> <TypeSignature Language="C#" Value="public class FcDecoder : GLib.Object, IWrapper, IDisposable" Maintainer="auto" /> <AssemblyInfo> <AssemblyName>pango-sharp</AssemblyName> <AssemblyPublicKey>[00 24 00 00 04 80 00 00 94 00 00 00 06 02 00 00 00 24 00 00 52 53 41 31 00 04 00 00 01 00 01 00 71 EB 6C 55 75 52 9C BF 72 44 F7 A6 EA 05 62 84 F9 EA E0 3B CF F2 CC 13 2C 9C 49 0A B3 09 EA B0 B5 6B CE 44 9D F5 03 D9 C0 A8 1E 52 05 85 CD BE 70 E2 FB 90 43 4B AC 04 FA 62 22 A8 00 98 B7 A1 A7 B3 AF 99 1A 41 23 24 BB 43 25 F6 B8 65 BB 64 EB F6 D1 C2 06 D5 73 2D DF BC 70 A7 38 9E E5 3E 0C 24 6E 32 79 74 1A D0 05 03 E4 98 42 E1 9B F3 7B 19 8B 40 21 26 CB 36 89 C2 EA 64 96 A4 7C B4]</AssemblyPublicKey> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyCulture>neutral</AssemblyCulture> <Attributes /> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>A virtual base class that implementations will inherit from.</summary> <remarks>It is the interface that is used to define a custom encoding for a font. These objects are created in your code from a function callback that was originally registered with <see cref="M:Pango.FcFontMap.AddDecoderFindFunc()" />. Pango requires information about the supported charset for a font as well as the individual character to glyph conversions. Pango gets that information via the GetCharset and GetGlyph callbacks into your object implementation.</remarks> </Docs> <Base> <BaseTypeName>GLib.Object</BaseTypeName> </Base> <Interfaces> <Interface> <InterfaceName>GLib.IWrapper</InterfaceName> </Interface> <Interface> <InterfaceName>System.IDisposable</InterfaceName> </Interface> </Interfaces> <Attributes /> <Members> <Member MemberName="Finalize"> <MemberSignature Language="C#" Value="protected override void Finalize ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>Disposes the resources associated with this <see cref="T:Pango.FcDecoder" /> object.</summary> <remarks> </remarks> </Docs> </Member> <Member MemberName="GetGlyph"> <MemberSignature Language="C#" Value="public uint GetGlyph (Pango.FcFont fcfont, uint wc);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.UInt32</ReturnType> </ReturnValue> <Parameters> <Parameter Name="fcfont" Type="Pango.FcFont" /> <Parameter Name="wc" Type="System.UInt32" /> </Parameters> <Docs> <summary> This returns a single <see cref="T:Pango.Glyph" /> for a given unicode code point.</summary> <param name="fcfont">a <see cref="T:Pango.FcFont" /></param> <param name="wc">a <see cref="T:System.UInt32" /></param> <returns>a <see cref="T:System.UInt32" /></returns> <remarks>For complex scripts where there can be multiple glyphs for a single character, the decoder will return whatever glyph is most convenient for it. (Usually whatever glyph is directly in the fonts character map table.)</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected FcDecoder (GLib.GType gtype);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="gtype" Type="GLib.GType" /> </Parameters> <Docs> <summary>Protected Constructor.</summary> <param name="gtype">a <see cref="T:GLib.GType" /></param> <returns>a <see cref="T:Pango.FcDecoder" /></returns> <remarks>Chain to this constructor if you have manually registered a native <see cref="T:GLib.GType" /> value for your subclass.</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public FcDecoder (IntPtr raw);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="raw" Type="System.IntPtr" /> </Parameters> <Docs> <summary>Internal constructor</summary> <param name="raw">a <see cref="T:System.IntPtr" /></param> <returns>a <see cref="T:Pango.FcDecoder" /></returns> <remarks>This is not typically used by C# code.</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected FcDecoder ();" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters /> <Docs> <summary>Default constructor</summary> <returns>a <see cref="T:Pango.FcDecoder" /></returns> <remarks /> </Docs> </Member> <Member MemberName="GType"> <MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>GLib.GType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>GType Property.</summary> <returns>a <see cref="T:GLib.GType" /></returns> <remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Pango.FcDecoder" />.</remarks> </Docs> </Member> </Members> </Type>