<Type Name="EventButton" FullName="Gdk.EventButton"> <TypeSignature Language="C#" Value="public sealed struct EventButton;" Maintainer="auto" /> <AssemblyInfo> <AssemblyName>gdk-sharp</AssemblyName> <AssemblyPublicKey> </AssemblyPublicKey> <AssemblyVersion>0.0.0.0</AssemblyVersion> <AssemblyCulture>neutral</AssemblyCulture> <Attributes /> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>Used for button press and button release events.</summary> <remarks> <para> Used for button press and button release events. The type field will be one of <see cref="F:Gdk.EventType.ButtonPress" />, <see cref="F:Gdk.EventType.TwoButtonPress" />, <see cref="F:Gdk.EventType.ThreeButtonPress" />, and <see cref="F:Gdk.EventType.ButtonRelease" /></para> <para> Double and triple-clicks result in a sequence of events being received. For double-clicks the order of events will be: <list type="number"> <item> <term> <see cref="T:Gdk.EventType.ButtonPress" /> </term> </item> <item> <term> <see cref="T:Gdk.EventType.ButtonRelease" /> </term> </item> <item> <term> <see cref="T:Gdk.EventType.ButtonPress" /> </term> </item> <item> <term> <see cref="T:Gdk.EventType.TwoButtonPress" /> </term> </item> <item> <term> <see cref="T:Gdk.EventType.ButtonRelease" /> </term> </item> </list></para> <para> Note that the first click is received just like a normal button press, while the second click results in a <see cref="T:Gdk.EventType.TwoButtonPress" /> being received just after the <see cref="T:Gdk.EventType.ButtonPress" />. Triple-clicks are very similar to double-clicks, except that <see cref="T:Gdk.EventType.ThreeButtonPress" /> is inserted after the third click. The order of the events is: <list type="number"> <item> <term> <see cref="T:Gdk.EventType.ButtonPress" /> </term> </item> <item> <term> <see cref="T:Gdk.EventType.ButtonRelease" /> </term> </item> <item> <term> <see cref="T:Gdk.EventType.ButtonPress" /> </term> </item> <item> <term> <see cref="T:Gdk.EventType.TwoButtonPress" /> </term> </item> <item> <term> <see cref="T:Gdk.EventType.ButtonRelease" /> </term> </item> <item> <term> <see cref="T:Gdk.EventType.ButtonPress" /> </term> </item> <item> <term> <see cref="T:Gdk.EventType.ThreeButtonPress" /> </term> </item> <item> <term> <see cref="T:Gdk.EventType.ButtonRelease" /> </term> </item> </list></para> <para> For a double click to occur, the second button press must occur within 1/4 of a second of the first. For a triple click to occur, the third button press must also occur within 1/2 second of the first button press. </para> </remarks> </Docs> <Base> <BaseTypeName>System.ValueType</BaseTypeName> </Base> <Interfaces /> <Attributes /> <Members> <Member MemberName="Time"> <MemberSignature Language="C#" Value="public uint Time { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.UInt32</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>The time of the event in milliseconds.</summary> <returns>a <see cref="T:System.UInt32" /></returns> <remarks /> </Docs> </Member> <Member MemberName="State"> <MemberSignature Language="C#" Value="public Gdk.ModifierType State { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Gdk.ModifierType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>A bit-mask representing the state of the modifier keys (e.g. Control, Shift and Alt) and the pointer buttons.</summary> <returns>a <see cref="T:Gdk.ModifierType" /></returns> <remarks /> </Docs> </Member> <Member MemberName="X"> <MemberSignature Language="C#" Value="public double X { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Double</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>The x coordinate of the pointer relative to the window.</summary> <returns>a <see cref="T:System.Double" /></returns> <remarks /> </Docs> </Member> <Member MemberName="Y"> <MemberSignature Language="C#" Value="public double Y { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Double</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>The y coordinate of the pointer relative to the window.</summary> <returns>a <see cref="T:System.Double" /></returns> <remarks /> </Docs> </Member> <Member MemberName="XRoot"> <MemberSignature Language="C#" Value="public double XRoot { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Double</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>The x coordinate of the pointer relative to the root of the screen.</summary> <returns>a <see cref="T:System.Double" /></returns> <remarks /> </Docs> </Member> <Member MemberName="YRoot"> <MemberSignature Language="C#" Value="public double YRoot { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Double</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>The y coordinate of the pointer relative to the root of the screen.</summary> <returns>a <see cref="T:System.Double" /></returns> <remarks /> </Docs> </Member> <Member MemberName="Button"> <MemberSignature Language="C#" Value="public uint Button { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.UInt32</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>The button which was pressed or released, numbered from 1 to 5. Normally button 1 is the left mouse button, 2 is the middle button, and 3 is the right button. On 2-button mice, the middle button can often be simulated by pressing both mouse buttons together.</summary> <returns>a <see cref="T:System.UInt32" /></returns> <remarks /> </Docs> </Member> <Member MemberName="Device"> <MemberSignature Language="C#" Value="public Gdk.Device Device { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Gdk.Device</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>The device where the event originated.</summary> <returns>a <see cref="T:Gdk.Device" /></returns> <remarks /> </Docs> </Member> <Member MemberName="Axes"> <MemberSignature Language="C#" Value="public double [] Axes { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Double[]</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>x, y translated to the axes of device, or null if device is the mouse.</summary> <returns>a <see cref="T:System.Double[]" /></returns> <remarks /> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public EventButton (IntPtr raw);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="raw" Type="System.IntPtr" /> </Parameters> <Docs> <summary>Internal constructor</summary> <param name="raw">a <see cref="T:System.IntPtr" /> to a <see cref="T:Gdk.Event.Handle" /></param> <returns>a <see cref="T:Gdk.EventButton" /></returns> <remarks>This constructor is internal and should not be used.</remarks> </Docs> </Member> </Members> </Type>