// GtkSharp.Generation.EnumGen.cs - The Enumeration Generatable. // // Author: Mike Kestner // // (c) 2001 Mike Kestner namespace GtkSharp.Generation { using System; using System.IO; using System.Xml; public class EnumGen : GenBase, IGeneratable { public EnumGen (XmlElement ns, XmlElement elem) : base (ns, elem) {} public String MarshalType { get { return "int"; } } public String MarshalReturnType { get { return MarshalType; } } public String CallByName (String var_name) { return "(int) " + var_name; } public String FromNative(String var) { return "(" + QualifiedName + ")" + var; } public String FromNativeReturn(String var) { return FromNative (var); } public virtual String ToNativeReturn(String var) { return CallByName (var); } public void Generate () { if (!DoGenerate) return; StreamWriter sw = CreateWriter (); if (Elem.GetAttribute("type") == "flags") { sw.WriteLine (); sw.WriteLine ("\t[Flags]"); } // Ok, this is obscene. We need to go through the enums first // to find "large" values. If we find some, we need to change // the base type of the enum. string enum_type = null; foreach (XmlNode node in Elem.ChildNodes) { if (!(node is XmlElement) || node.Name != "member") { continue; } XmlElement member = (XmlElement) node; if (member.HasAttribute("value")) { string value = member.GetAttribute("value"); if (value.EndsWith("U")) { enum_type = "uint"; member.SetAttribute("value", value.TrimEnd('U')); } } } sw.WriteLine ("#region Autogenerated code"); if (enum_type != null) sw.WriteLine ("\tpublic enum " + Name + " : " + enum_type + " {"); else sw.WriteLine ("\tpublic enum " + Name + " {"); sw.WriteLine (); foreach (XmlNode node in Elem.ChildNodes) { if (!(node is XmlElement) || node.Name != "member") { continue; } XmlElement member = (XmlElement) node; sw.Write ("\t\t" + member.GetAttribute("name")); if (member.HasAttribute("value")) { sw.WriteLine (" = " + member.GetAttribute("value") + ","); } else { sw.WriteLine (","); } } sw.WriteLine ("\t}"); sw.WriteLine ("#endregion"); CloseWriter (sw); Statistics.EnumCount++; } } }