<Type Name="Colormap" FullName="Gdk.Colormap"> <TypeSignature Language="C#" Value="public class Colormap : GLib.Object, IWrapper, IDisposable" Maintainer="auto" /> <AssemblyInfo> <AssemblyName>gdk-sharp</AssemblyName> <AssemblyPublicKey> </AssemblyPublicKey> <AssemblyVersion>0.0.0.0</AssemblyVersion> <AssemblyCulture>neutral</AssemblyCulture> <Attributes /> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> <Base> <BaseTypeName>GLib.Object</BaseTypeName> </Base> <Interfaces> <Interface> <InterfaceName>GLib.IWrapper</InterfaceName> </Interface> <Interface> <InterfaceName>System.IDisposable</InterfaceName> </Interface> </Interfaces> <Attributes /> <Members> <Member MemberName="Finalize"> <MemberSignature Language="C#" Value="protected override void Finalize ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>Disposes the resources associated with the object.</summary> <remarks /> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public Colormap (IntPtr raw);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="raw" Type="System.IntPtr" /> </Parameters> <Docs> <summary>Internal constructor</summary> <param name="raw">Pointer to the C object.</param> <returns>An instance of Colormap, wrapping the C object.</returns> <remarks> <para>This is an internal constructor, and should not be used by user code.</para> </remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public Colormap (Gdk.Visual visual, bool allocate);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="visual" Type="Gdk.Visual" /> <Parameter Name="allocate" Type="System.Boolean" /> </Parameters> <Docs> <summary>To be added</summary> <param name="visual">To be added: an object of type 'Gdk.Visual'</param> <param name="allocate">To be added: an object of type 'bool'</param> <returns>To be added: an object of type 'Gdk.Colormap'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected Colormap ();" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters /> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'Gdk.Colormap'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="System"> <MemberSignature Language="C#" Value="public static Gdk.Colormap System { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Gdk.Colormap</ReturnType> </ReturnValue> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'Gdk.Colormap'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Visual"> <MemberSignature Language="C#" Value="public Gdk.Visual Visual { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Gdk.Visual</ReturnType> </ReturnValue> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'Gdk.Visual'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="AllocColor"> <MemberSignature Language="C#" Value="public bool AllocColor (ref Gdk.Color color, bool writeable, bool best_match);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters> <Parameter Name="color" Type="Gdk.Color&" RefType="ref" /> <Parameter Name="writeable" Type="System.Boolean" /> <Parameter Name="best_match" Type="System.Boolean" /> </Parameters> <Docs> <summary>To be added</summary> <param name="color">To be added: an object of type 'Gdk.Color&'</param> <param name="writeable">To be added: an object of type 'bool'</param> <param name="best_match">To be added: an object of type 'bool'</param> <returns>To be added: an object of type 'bool'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Screen"> <MemberSignature Language="C#" Value="public Gdk.Screen Screen { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Gdk.Screen</ReturnType> </ReturnValue> <Docs> <summary>To be added</summary> <returns>a <see cref="T:Gdk.Screen" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="GType"> <MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>GLib.GType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <returns>a <see cref="T:GLib.GType" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="QueryColor"> <MemberSignature Language="C#" Value="public void QueryColor (ulong pixel, ref Gdk.Color result);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="pixel" Type="System.UInt64" /> <Parameter Name="result" Type="Gdk.Color&" RefType="ref" /> </Parameters> <Docs> <summary>To be added</summary> <param name="pixel">a <see cref="T:System.UInt64" /></param> <param name="result">a <see cref="T:Gdk.Color&" /></param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="FreeColors"> <MemberSignature Language="C#" Value="public void FreeColors (Gdk.Color[] colors, int ncolors);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="colors" Type="Gdk.Color[]" /> <Parameter Name="ncolors" Type="System.Int32" /> </Parameters> <Docs> <summary>To be added</summary> <param name="colors">a <see cref="T:Gdk.Color[]" /></param> <param name="ncolors">a <see cref="T:System.Int32" /></param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="AllocColors"> <MemberSignature Language="C#" Value="public int AllocColors (Gdk.Color[] colors, int ncolors, bool writeable, bool best_match, bool [] success);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters> <Parameter Name="colors" Type="Gdk.Color[]" /> <Parameter Name="ncolors" Type="System.Int32" /> <Parameter Name="writeable" Type="System.Boolean" /> <Parameter Name="best_match" Type="System.Boolean" /> <Parameter Name="success" Type="System.Boolean[]" /> </Parameters> <Docs> <summary>To be added</summary> <param name="colors">a <see cref="T:Gdk.Color[]" /></param> <param name="ncolors">a <see cref="T:System.Int32" /></param> <param name="writeable">a <see cref="T:System.Boolean" /></param> <param name="best_match">a <see cref="T:System.Boolean" /></param> <param name="success">a <see cref="T:System.Boolean[]" /></param> <returns>a <see cref="T:System.Int32" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected Colormap (GLib.GType gtype);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="gtype" Type="GLib.GType" /> </Parameters> <Docs> <summary>Internal constructor</summary> <param name="gtype">a <see cref="T:GLib.GType" /></param> <returns>a <see cref="T:Gdk.Colormap" /></returns> <remarks>This is a constructor used by derivative types of <see cref="T:Gdk.Colormap" /> that would have their own GLib.GType assigned to it. This is not typically used by C# code.</remarks> </Docs> </Member> </Members> </Type>