<Type Name="AppBar" FullName="Gnome.AppBar"> <TypeSignature Language="C#" Value="public class AppBar : Gtk.HBox, Implementor, IWrapper, IWrapper, IDisposable" Maintainer="auto" /> <AssemblyInfo> <AssemblyName>gnome-sharp</AssemblyName> <AssemblyVersion>0.0.0.0</AssemblyVersion> <Attributes /> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> <Base> <BaseTypeName>Gtk.HBox</BaseTypeName> </Base> <Interfaces> <Interface> <InterfaceName>Atk.Implementor</InterfaceName> </Interface> <Interface> <InterfaceName>GLib.IWrapper</InterfaceName> </Interface> <Interface> <InterfaceName>GLib.IWrapper</InterfaceName> </Interface> <Interface> <InterfaceName>System.IDisposable</InterfaceName> </Interface> </Interfaces> <Attributes /> <Members> <Member MemberName="ClearStack"> <MemberSignature Language="C#" Value="public void ClearStack ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Pop"> <MemberSignature Language="C#" Value="public void Pop ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="ClearPrompt"> <MemberSignature Language="C#" Value="public void ClearPrompt ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Push"> <MemberSignature Language="C#" Value="public void Push (string status);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="status" Type="System.String" /> </Parameters> <Docs> <summary>To be added</summary> <param name="status">To be added: an object of type 'string'</param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Refresh"> <MemberSignature Language="C#" Value="public void Refresh ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="SetPrompt"> <MemberSignature Language="C#" Value="public void SetPrompt (string prompt, bool modal);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="prompt" Type="System.String" /> <Parameter Name="modal" Type="System.Boolean" /> </Parameters> <Docs> <summary>To be added</summary> <param name="prompt">To be added: an object of type 'string'</param> <param name="modal">To be added: an object of type 'bool'</param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="SetStatus"> <MemberSignature Language="C#" Value="public void SetStatus (string status);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="status" Type="System.String" /> </Parameters> <Docs> <summary>To be added</summary> <param name="status">To be added: an object of type 'string'</param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Finalize"> <MemberSignature Language="C#" Value="protected virtual void Finalize ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>Disposes the resources associated with the object.</summary> <remarks /> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public AppBar (IntPtr raw);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="raw" Type="System.IntPtr" /> </Parameters> <Docs> <summary>Internal constructor</summary> <param name="raw">Pointer to the C object.</param> <returns>An instance of AppBar, wrapping the C object.</returns> <remarks> <para>This is an internal constructor, and should not be used by user code.</para> </remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public AppBar (bool has_progress, bool has_status, Gnome.PreferencesType interactivity);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="has_progress" Type="System.Boolean" /> <Parameter Name="has_status" Type="System.Boolean" /> <Parameter Name="interactivity" Type="Gnome.PreferencesType" /> </Parameters> <Docs> <summary>To be added</summary> <param name="has_progress">To be added: an object of type 'bool'</param> <param name="has_status">To be added: an object of type 'bool'</param> <param name="interactivity">To be added: an object of type 'Gnome.PreferencesType'</param> <returns>To be added: an object of type 'Gnome.AppBar'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected AppBar ();" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters /> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'Gnome.AppBar'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="GType"> <MemberSignature Language="C#" Value="public static uint GType { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.UInt32</ReturnType> </ReturnValue> <Docs> <summary>The GLib Type for Gnome.AppBar</summary> <returns>The GLib Type for the Gnome.AppBar class.</returns> <remarks /> </Docs> </Member> <Member MemberName="Response"> <MemberSignature Language="C#" Value="public string Response { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.String</ReturnType> </ReturnValue> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'string'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Status"> <MemberSignature Language="C#" Value="public Gtk.Widget Status { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Gtk.Widget</ReturnType> </ReturnValue> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'Gtk.Widget'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Progress"> <MemberSignature Language="C#" Value="public Gtk.ProgressBar Progress { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Gtk.ProgressBar</ReturnType> </ReturnValue> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'Gtk.ProgressBar'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Default"> <MemberSignature Language="C#" Value="public string Default { set; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.String</ReturnType> </ReturnValue> <Parameters> <Parameter Name="value" Type="System.String" /> </Parameters> <Docs> <summary>To be added</summary> <param name="value">To be added: an object of type 'string'</param> <returns>To be added: an object of type 'string'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="ProgressPercentage"> <MemberSignature Language="C#" Value="public float ProgressPercentage { set; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Single</ReturnType> </ReturnValue> <Parameters> <Parameter Name="value" Type="System.Single" /> </Parameters> <Docs> <summary>To be added</summary> <param name="value">To be added: an object of type 'float'</param> <returns>To be added: an object of type 'float'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Interactivity"> <MemberSignature Language="C#" Value="public Gnome.PreferencesType Interactivity { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Gnome.PreferencesType</ReturnType> </ReturnValue> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'Gnome.PreferencesType'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="HasProgress"> <MemberSignature Language="C#" Value="public bool HasProgress { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'bool'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="HasStatus"> <MemberSignature Language="C#" Value="public bool HasStatus { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'bool'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="PromptCleared"> <MemberSignature Language="C#" Value="public event EventHandler PromptCleared;" /> <MemberType>Event</MemberType> <ReturnValue /> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="UserResponse"> <MemberSignature Language="C#" Value="public event EventHandler UserResponse;" /> <MemberType>Event</MemberType> <ReturnValue /> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected AppBar (GLib.Type gtype);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="gtype" Type="GLib.Type" /> </Parameters> <Docs> <summary>Internal constructor</summary> <param name="gtype">GLib type for the type</param> <returns>Creates a new instance of AppBar, using the GLib-provided type</returns> <remarks> <para>This is a constructor used by derivative types of <see cref="T:Gnome.AppBar" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para> </remarks> </Docs> </Member> </Members> </Type>