<Type Name="CanvasShape" FullName="Gnome.CanvasShape">
  <TypeSignature Language="C#" Maintainer="auto" Value="public class CanvasShape : Gnome.CanvasItem" />
  <AssemblyInfo>
    <AssemblyName>gnome-sharp</AssemblyName>
    <AssemblyPublicKey>
    </AssemblyPublicKey>
    <AssemblyVersion>2.8.0.0</AssemblyVersion>
  </AssemblyInfo>
  <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
  <Docs>
    <summary>Base class for canvas item shapes</summary>
    <remarks>
      <para>
        Provides a base class for canvas item shapes, including:
        <see cref="T:Gnome.CanvasBpath" />,
        <see cref="T:Gnome.CanvasEllipse" />,
        <see cref="T:Gnome.CanvasRect" />, and
        <see cref="T:Gnome.CanvasPolygon" />.
      </para>
    </remarks>
  </Docs>
  <Base>
    <BaseTypeName>Gnome.CanvasItem</BaseTypeName>
  </Base>
  <Interfaces>
  </Interfaces>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public CanvasShape (IntPtr raw);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
        <Parameter Name="raw" Type="System.IntPtr" />
      </Parameters>
      <Docs>
        <summary>Internal constructor</summary>
        <param name="raw">Pointer to the C object.</param>
        <remarks>
          <para>This is an internal constructor, and should not be used by user code.</para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="PathDef">
      <MemberSignature Language="C#" Value="public Gnome.CanvasPathDef PathDef { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Gnome.CanvasPathDef</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>The <see cref="T:Gnome.CanvasPathDef" /> used</summary>
        <value>
          a <see cref="T:Gnome.CanvasPathDef" /> or <see langword="null" /> if none is set for the shape.
        </value>
        <remarks>
          <para>
            It does not request updates, as it is meant to be used
            from item implementations, from inside update queue.
          </para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="FillStipple">
      <MemberSignature Language="C#" Value="public Gdk.Drawable FillStipple { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Gdk.Drawable</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>Stipple pattern for fill.</summary>
        <value>Stipple pattern</value>
        <remarks>
        </remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Property(Name="fill_stipple")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="OutlineColor">
      <MemberSignature Language="C#" Value="public string OutlineColor { set; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>X color specification for outline color, or <see langword="null" /> pointer for no color (transparent).</summary>
        <value>X color specification</value>
        <remarks>
        </remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Property(Name="outline_color")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="CapStyle">
      <MemberSignature Language="C#" Value="public Gdk.CapStyle CapStyle { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Gdk.CapStyle</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>Cap (end point) style for the Bezier path.</summary>
        <value>Cap style used by the Bezier path</value>
        <remarks>
        </remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Property(Name="cap_style")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="JoinStyle">
      <MemberSignature Language="C#" Value="public Gdk.JoinStyle JoinStyle { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Gdk.JoinStyle</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>Vertex join style for the Bezier path.</summary>
        <value>Verty join style used by the Bezier path</value>
        <remarks>
        </remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Property(Name="join_style")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="FillColorRgba">
      <MemberSignature Language="C#" Value="public uint FillColorRgba { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>Fill color with an alpha component (in the format 0xRRGGBBAA).</summary>
        <value>the fill color</value>
        <remarks>
        </remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Property(Name="fill_color_rgba")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="Miterlimit">
      <MemberSignature Language="C#" Value="public double Miterlimit { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Double</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>Minimum angle between segments, where miter join rule is applied.</summary>
        <value>Minimum angle between segments, where miter join rule is applied.</value>
        <remarks>
        </remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Property(Name="miterlimit")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="FillColorGdk">
      <MemberSignature Language="C#" Value="public Gdk.Color FillColorGdk { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Gdk.Color</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>Allocated <see cref="T:Gdk.Color" /> for fill.</summary>
        <value>the <see cref="T:Gdk.Color" /> to fill</value>
        <remarks>
        </remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Property(Name="fill_color_gdk")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="WidthUnits">
      <MemberSignature Language="C#" Value="public double WidthUnits { set; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Double</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>Width of the outline in canvas units. The outline will be scaled when the canvas zoom factor is changed.</summary>
        <value>width of the outline</value>
        <remarks>
        </remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Property(Name="width_units")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="OutlineColorRgba">
      <MemberSignature Language="C#" Value="public uint OutlineColorRgba { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>Outline color with an alpha component (in the format 0xRRGGBBAA).</summary>
        <value>outline color</value>
        <remarks>
        </remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Property(Name="outline_color_rgba")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="WidthPixels">
      <MemberSignature Language="C#" Value="public uint WidthPixels { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>Width of the outline in pixels. The outline will not be scaled when the canvas zoom factor is changed.</summary>
        <value>width of the outline</value>
        <remarks>
        </remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Property(Name="width_pixels")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="Wind">
      <MemberSignature Language="C#" Value="public uint Wind { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>Winding rule for the Bezier path</summary>
        <value>winding rule used by the Bezier path</value>
        <remarks>
        </remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Property(Name="wind")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="OutlineStipple">
      <MemberSignature Language="C#" Value="public Gdk.Drawable OutlineStipple { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Gdk.Drawable</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>Stipple pattern for outline.</summary>
        <value>Stipple pattern used by the outline</value>
        <remarks>
        </remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Property(Name="outline_stipple")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="FillColor">
      <MemberSignature Language="C#" Value="public string FillColor { set; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>
          X color specification for fill color, or <see langword="null" /> pointer for no color (transparent).
        </summary>
        <value>X color specification</value>
        <remarks>
        </remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Property(Name="fill_color")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="OutlineColorGdk">
      <MemberSignature Language="C#" Value="public Gdk.Color OutlineColorGdk { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Gdk.Color</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>Allocated <see cref="T:Gdk.Color" /> for outline.</summary>
        <value>the color of the outline</value>
        <remarks>
        </remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Property(Name="outline_color_gdk")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="Dash">
      <MemberSignature Language="C#" Value="public Art.VpathDash Dash { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Art.VpathDash</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <value>a <see cref="T:Art.VpathDash" /></value>
        <remarks>To be added</remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Property(Name="dash")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="GType">
      <MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>GLib.GType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>GType Property.</summary>
        <value>a <see cref="T:GLib.GType" /></value>
        <remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gnome.CanvasShape" />.</remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="protected CanvasShape (GLib.GType gtype);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
        <Parameter Name="gtype" Type="GLib.GType" />
      </Parameters>
      <Docs>
        <summary>Protected Constructor.</summary>
        <param name="gtype">a <see cref="T:GLib.GType" /></param>
        <remarks>Chain to this constructor if you have manually registered a native <see cref="T:GLib.GType" /> value for your subclass.</remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>System.Obsolete(Message=null, IsError=False)</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="protected CanvasShape (Gnome.CanvasGroup group, GLib.GType type);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
        <Parameter Name="group" Type="Gnome.CanvasGroup" />
        <Parameter Name="type" Type="GLib.GType" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="group">a <see cref="T:Gnome.CanvasGroup" /></param>
        <param name="type">a <see cref="T:GLib.GType" /></param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="protected CanvasShape ();" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
  </Members>
</Type>