atk-sharp 0.0.0.0 To be added To be added To be added GLib.Object GLib.IWrapper System.IDisposable Method System.Boolean To be added To be added: an object of type 'Atk.StateType' To be added: an object of type 'bool' To be added Method Atk.StateSet To be added To be added: an object of type 'Atk.StateSet' To be added: an object of type 'Atk.StateSet' To be added Method System.Boolean To be added To be added: an object of type 'Atk.StateType' To be added: an object of type 'bool' To be added Method System.Boolean To be added To be added: an object of type 'Atk.StateType' To be added: an object of type 'int' To be added: an object of type 'bool' To be added Method Atk.StateSet To be added To be added: an object of type 'Atk.StateSet' To be added: an object of type 'Atk.StateSet' To be added Method System.Boolean To be added To be added: an object of type 'Atk.StateType' To be added: an object of type 'bool' To be added Method Atk.StateSet To be added To be added: an object of type 'Atk.StateSet' To be added: an object of type 'Atk.StateSet' To be added Method System.Boolean To be added To be added: an object of type 'bool' To be added Method System.Void To be added To be added: an object of type 'Atk.StateType' To be added: an object of type 'int' To be added Method System.Void To be added To be added Method System.Void To be added To be added Constructor To be added To be added: an object of type 'uint' To be added: an object of type 'Atk.StateSet' To be added Constructor To be added To be added: an object of type 'IntPtr' To be added: an object of type 'Atk.StateSet' To be added Constructor To be added To be added: an object of type 'Atk.StateSet' To be added Property System.UInt32 To be added To be added: an object of type 'uint' To be added