<Type Name="DrawGdkArgs" FullName="Gtk.DrawGdkArgs"> <TypeSignature Language="C#" Value="public class DrawGdkArgs : GLib.SignalArgs" Maintainer="auto" /> <AssemblyInfo> <AssemblyName>gtkhtml-sharp</AssemblyName> <AssemblyPublicKey> </AssemblyPublicKey> <AssemblyVersion>0.0.0.0</AssemblyVersion> <AssemblyCulture>neutral</AssemblyCulture> <Attributes /> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>Event data.</summary> <remarks> <para>The <see cref="M:Gtk.HTMLEmbedded.DrawGdk" /> event invokes <see cref="T:Gtk.DrawGdkHandler" /> delegates which pass event data via this class.</para> </remarks> </Docs> <Base> <BaseTypeName>GLib.SignalArgs</BaseTypeName> </Base> <Interfaces /> <Attributes /> <Members> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public DrawGdkArgs ();" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters /> <Docs> <summary>Public Constructor.</summary> <returns>A new <see cref="T:Gtk.DrawGdkArgs" />.</returns> <remarks>Create a new <see cref="T:Gtk.DrawGdkArgs" /> instance with this constructor if you need to invoke a <see cref="T:Gtk.DrawGdkHandler" /> delegate.</remarks> </Docs> </Member> <Member MemberName="Arg2"> <MemberSignature Language="C#" Value="public Gdk.Pixmap Arg2 { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Gdk.Pixmap</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>The pixmap to draw</summary> <returns>a <see cref="T:Gdk.Pixmap" /></returns> <remarks /> </Docs> </Member> <Member MemberName="Arg3"> <MemberSignature Language="C#" Value="public Gdk.GC Arg3 { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Gdk.GC</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>The graphics context</summary> <returns>a <see cref="T:Gdk.GC" /></returns> <remarks /> </Docs> </Member> <Member MemberName="Arg4"> <MemberSignature Language="C#" Value="public int Arg4 { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <returns>a <see cref="T:System.Int32" /></returns> <remarks /> </Docs> </Member> <Member MemberName="Arg5"> <MemberSignature Language="C#" Value="public int Arg5 { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <returns>a <see cref="T:System.Int32" /></returns> <remarks /> </Docs> </Member> </Members> </Type>