<Type Name="Canvas" FullName="Gnome.Canvas"> <TypeSignature Language="C#" Value="public class Canvas : Gtk.Layout, Implementor, IWrapper, IWrapper, IDisposable" Maintainer="auto" /> <AssemblyInfo> <AssemblyName>gnome-sharp</AssemblyName> <AssemblyVersion>0.0.0.0</AssemblyVersion> <Attributes /> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> <Base> <BaseTypeName>Gtk.Layout</BaseTypeName> </Base> <Interfaces> <Interface> <InterfaceName>Atk.Implementor</InterfaceName> </Interface> <Interface> <InterfaceName>GLib.IWrapper</InterfaceName> </Interface> <Interface> <InterfaceName>GLib.IWrapper</InterfaceName> </Interface> <Interface> <InterfaceName>System.IDisposable</InterfaceName> </Interface> </Interfaces> <Attributes /> <Members> <Member MemberName="UpdateBbox"> <MemberSignature Language="C#" Value="public static void UpdateBbox (Gnome.CanvasItem item, int x1, int y1, int x2, int y2);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="item" Type="Gnome.CanvasItem" /> <Parameter Name="x1" Type="System.Int32" /> <Parameter Name="y1" Type="System.Int32" /> <Parameter Name="x2" Type="System.Int32" /> <Parameter Name="y2" Type="System.Int32" /> </Parameters> <Docs> <summary>To be added</summary> <param name="item">To be added: an object of type 'Gnome.CanvasItem'</param> <param name="x1">To be added: an object of type 'int'</param> <param name="y1">To be added: an object of type 'int'</param> <param name="x2">To be added: an object of type 'int'</param> <param name="y2">To be added: an object of type 'int'</param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="GetButtPoints"> <MemberSignature Language="C#" Value="public static void GetButtPoints (double x1, double y1, double x2, double y2, double width, int project, out double bx1, out double by1, out double bx2, out double by2);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="x1" Type="System.Double" /> <Parameter Name="y1" Type="System.Double" /> <Parameter Name="x2" Type="System.Double" /> <Parameter Name="y2" Type="System.Double" /> <Parameter Name="width" Type="System.Double" /> <Parameter Name="project" Type="System.Int32" /> <Parameter Name="bx1" Type="System.Double&" /> <Parameter Name="by1" Type="System.Double&" /> <Parameter Name="bx2" Type="System.Double&" /> <Parameter Name="by2" Type="System.Double&" /> </Parameters> <Docs> <summary>To be added</summary> <param name="x1">To be added: an object of type 'double'</param> <param name="y1">To be added: an object of type 'double'</param> <param name="x2">To be added: an object of type 'double'</param> <param name="y2">To be added: an object of type 'double'</param> <param name="width">To be added: an object of type 'double'</param> <param name="project">To be added: an object of type 'int'</param> <param name="bx1">To be added: an object of type 'double&'</param> <param name="by1">To be added: an object of type 'double&'</param> <param name="bx2">To be added: an object of type 'double&'</param> <param name="by2">To be added: an object of type 'double&'</param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="GetMiterPoints"> <MemberSignature Language="C#" Value="public static int GetMiterPoints (double x1, double y1, double x2, double y2, double x3, double y3, double width, out double mx1, out double my1, out double mx2, out double my2);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters> <Parameter Name="x1" Type="System.Double" /> <Parameter Name="y1" Type="System.Double" /> <Parameter Name="x2" Type="System.Double" /> <Parameter Name="y2" Type="System.Double" /> <Parameter Name="x3" Type="System.Double" /> <Parameter Name="y3" Type="System.Double" /> <Parameter Name="width" Type="System.Double" /> <Parameter Name="mx1" Type="System.Double&" /> <Parameter Name="my1" Type="System.Double&" /> <Parameter Name="mx2" Type="System.Double&" /> <Parameter Name="my2" Type="System.Double&" /> </Parameters> <Docs> <summary>To be added</summary> <param name="x1">To be added: an object of type 'double'</param> <param name="y1">To be added: an object of type 'double'</param> <param name="x2">To be added: an object of type 'double'</param> <param name="y2">To be added: an object of type 'double'</param> <param name="x3">To be added: an object of type 'double'</param> <param name="y3">To be added: an object of type 'double'</param> <param name="width">To be added: an object of type 'double'</param> <param name="mx1">To be added: an object of type 'double&'</param> <param name="my1">To be added: an object of type 'double&'</param> <param name="mx2">To be added: an object of type 'double&'</param> <param name="my2">To be added: an object of type 'double&'</param> <returns>To be added: an object of type 'int'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="JoinGdkToArt"> <MemberSignature Language="C#" Value="public static Art.PathStrokeJoinType JoinGdkToArt (Gdk.JoinStyle gdk_join);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Art.PathStrokeJoinType</ReturnType> </ReturnValue> <Parameters> <Parameter Name="gdk_join" Type="Gdk.JoinStyle" /> </Parameters> <Docs> <summary>To be added</summary> <param name="gdk_join">To be added: an object of type 'Gdk.JoinStyle'</param> <returns>To be added: an object of type 'Art.PathStrokeJoinType'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="RenderSvp"> <MemberSignature Language="C#" Value="public static void RenderSvp (Gnome.CanvasBuf buf, Art.SVP svp, uint rgba);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="buf" Type="Gnome.CanvasBuf" /> <Parameter Name="svp" Type="Art.SVP" /> <Parameter Name="rgba" Type="System.UInt32" /> </Parameters> <Docs> <summary>To be added</summary> <param name="buf">To be added: an object of type 'Gnome.CanvasBuf'</param> <param name="svp">To be added: an object of type 'Art.SVP'</param> <param name="rgba">To be added: an object of type 'uint'</param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="CapGdkToArt"> <MemberSignature Language="C#" Value="public static Art.PathStrokeCapType CapGdkToArt (Gdk.CapStyle gdk_cap);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Art.PathStrokeCapType</ReturnType> </ReturnValue> <Parameters> <Parameter Name="gdk_cap" Type="Gdk.CapStyle" /> </Parameters> <Docs> <summary>To be added</summary> <param name="gdk_cap">To be added: an object of type 'Gdk.CapStyle'</param> <returns>To be added: an object of type 'Art.PathStrokeCapType'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="NewAa"> <MemberSignature Language="C#" Value="public static Gnome.Canvas NewAa ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Gnome.Canvas</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'Gnome.Canvas'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="GetColor"> <MemberSignature Language="C#" Value="public int GetColor (string spec, out Gdk.Color color);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters> <Parameter Name="spec" Type="System.String" /> <Parameter Name="color" Type="Gdk.Color&" /> </Parameters> <Docs> <summary>To be added</summary> <param name="spec">To be added: an object of type 'string'</param> <param name="color">To be added: an object of type 'Gdk.Color&'</param> <returns>To be added: an object of type 'int'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="UpdateSvp"> <MemberSignature Language="C#" Value="public void UpdateSvp (Art.SVP p_svp, Art.SVP new_svp);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="p_svp" Type="Art.SVP" /> <Parameter Name="new_svp" Type="Art.SVP" /> </Parameters> <Docs> <summary>To be added</summary> <param name="p_svp">To be added: an object of type 'Art.SVP'</param> <param name="new_svp">To be added: an object of type 'Art.SVP'</param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="GetItemAt"> <MemberSignature Language="C#" Value="public Gnome.CanvasItem GetItemAt (double x, double y);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Gnome.CanvasItem</ReturnType> </ReturnValue> <Parameters> <Parameter Name="x" Type="System.Double" /> <Parameter Name="y" Type="System.Double" /> </Parameters> <Docs> <summary>To be added</summary> <param name="x">To be added: an object of type 'double'</param> <param name="y">To be added: an object of type 'double'</param> <returns>To be added: an object of type 'Gnome.CanvasItem'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Root"> <MemberSignature Language="C#" Value="public Gnome.CanvasGroup Root ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Gnome.CanvasGroup</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'Gnome.CanvasGroup'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="WorldToWindow"> <MemberSignature Language="C#" Value="public void WorldToWindow (double worldx, double worldy, double winx, out double winy);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="worldx" Type="System.Double" /> <Parameter Name="worldy" Type="System.Double" /> <Parameter Name="winx" Type="System.Double" /> <Parameter Name="winy" Type="System.Double&" /> </Parameters> <Docs> <summary>To be added</summary> <param name="worldx">To be added: an object of type 'double'</param> <param name="worldy">To be added: an object of type 'double'</param> <param name="winx">To be added: an object of type 'double'</param> <param name="winy">To be added: an object of type 'double&'</param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="UpdateSvpClip"> <MemberSignature Language="C#" Value="public void UpdateSvpClip (Art.SVP p_svp, Art.SVP new_svp, Art.SVP clip_svp);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="p_svp" Type="Art.SVP" /> <Parameter Name="new_svp" Type="Art.SVP" /> <Parameter Name="clip_svp" Type="Art.SVP" /> </Parameters> <Docs> <summary>To be added</summary> <param name="p_svp">To be added: an object of type 'Art.SVP'</param> <param name="new_svp">To be added: an object of type 'Art.SVP'</param> <param name="clip_svp">To be added: an object of type 'Art.SVP'</param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="W2cAffine"> <MemberSignature Language="C#" Value="public void W2cAffine (double[] affine);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="affine" Type="System.Double[]" /> </Parameters> <Docs> <summary>To be added</summary> <param name="affine">To be added: an object of type 'double[]'</param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="RequestRedraw"> <MemberSignature Language="C#" Value="public void RequestRedraw (int x1, int y1, int x2, int y2);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="x1" Type="System.Int32" /> <Parameter Name="y1" Type="System.Int32" /> <Parameter Name="x2" Type="System.Int32" /> <Parameter Name="y2" Type="System.Int32" /> </Parameters> <Docs> <summary>To be added</summary> <param name="x1">To be added: an object of type 'int'</param> <param name="y1">To be added: an object of type 'int'</param> <param name="x2">To be added: an object of type 'int'</param> <param name="y2">To be added: an object of type 'int'</param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="GetScrollOffsets"> <MemberSignature Language="C#" Value="public void GetScrollOffsets (out int cx, out int cy);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="cx" Type="System.Int32&" /> <Parameter Name="cy" Type="System.Int32&" /> </Parameters> <Docs> <summary>To be added</summary> <param name="cx">To be added: an object of type 'int&'</param> <param name="cy">To be added: an object of type 'int&'</param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="UpdateNow"> <MemberSignature Language="C#" Value="public void UpdateNow ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="GetScrollRegion"> <MemberSignature Language="C#" Value="public void GetScrollRegion (out double x1, out double y1, out double x2, out double y2);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="x1" Type="System.Double&" /> <Parameter Name="y1" Type="System.Double&" /> <Parameter Name="x2" Type="System.Double&" /> <Parameter Name="y2" Type="System.Double&" /> </Parameters> <Docs> <summary>To be added</summary> <param name="x1">To be added: an object of type 'double&'</param> <param name="y1">To be added: an object of type 'double&'</param> <param name="x2">To be added: an object of type 'double&'</param> <param name="y2">To be added: an object of type 'double&'</param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="W2cD"> <MemberSignature Language="C#" Value="public void W2cD (double wx, double wy, out double cx, out double cy);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="wx" Type="System.Double" /> <Parameter Name="wy" Type="System.Double" /> <Parameter Name="cx" Type="System.Double&" /> <Parameter Name="cy" Type="System.Double&" /> </Parameters> <Docs> <summary>To be added</summary> <param name="wx">To be added: an object of type 'double'</param> <param name="wy">To be added: an object of type 'double'</param> <param name="cx">To be added: an object of type 'double&'</param> <param name="cy">To be added: an object of type 'double&'</param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="SetScrollRegion"> <MemberSignature Language="C#" Value="public void SetScrollRegion (double x1, double y1, double x2, double y2);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="x1" Type="System.Double" /> <Parameter Name="y1" Type="System.Double" /> <Parameter Name="x2" Type="System.Double" /> <Parameter Name="y2" Type="System.Double" /> </Parameters> <Docs> <summary>To be added</summary> <param name="x1">To be added: an object of type 'double'</param> <param name="y1">To be added: an object of type 'double'</param> <param name="x2">To be added: an object of type 'double'</param> <param name="y2">To be added: an object of type 'double'</param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="RequestRedrawUta"> <MemberSignature Language="C#" Value="public void RequestRedrawUta (Art.Uta uta);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="uta" Type="Art.Uta" /> </Parameters> <Docs> <summary>To be added</summary> <param name="uta">To be added: an object of type 'Art.Uta'</param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="WindowToWorld"> <MemberSignature Language="C#" Value="public void WindowToWorld (double winx, double winy, out double worldx, out double worldy);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="winx" Type="System.Double" /> <Parameter Name="winy" Type="System.Double" /> <Parameter Name="worldx" Type="System.Double&" /> <Parameter Name="worldy" Type="System.Double&" /> </Parameters> <Docs> <summary>To be added</summary> <param name="winx">To be added: an object of type 'double'</param> <param name="winy">To be added: an object of type 'double'</param> <param name="worldx">To be added: an object of type 'double&'</param> <param name="worldy">To be added: an object of type 'double&'</param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="W2c"> <MemberSignature Language="C#" Value="public void W2c (double wx, double wy, out int cx, out int cy);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="wx" Type="System.Double" /> <Parameter Name="wy" Type="System.Double" /> <Parameter Name="cx" Type="System.Int32&" /> <Parameter Name="cy" Type="System.Int32&" /> </Parameters> <Docs> <summary>To be added</summary> <param name="wx">To be added: an object of type 'double'</param> <param name="wy">To be added: an object of type 'double'</param> <param name="cx">To be added: an object of type 'int&'</param> <param name="cy">To be added: an object of type 'int&'</param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="ScrollTo"> <MemberSignature Language="C#" Value="public void ScrollTo (int cx, int cy);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="cx" Type="System.Int32" /> <Parameter Name="cy" Type="System.Int32" /> </Parameters> <Docs> <summary>To be added</summary> <param name="cx">To be added: an object of type 'int'</param> <param name="cy">To be added: an object of type 'int'</param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="GetColorPixel"> <MemberSignature Language="C#" Value="public ulong GetColorPixel (uint rgba);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.UInt64</ReturnType> </ReturnValue> <Parameters> <Parameter Name="rgba" Type="System.UInt32" /> </Parameters> <Docs> <summary>To be added</summary> <param name="rgba">To be added: an object of type 'uint'</param> <returns>To be added: an object of type 'ulong'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="C2w"> <MemberSignature Language="C#" Value="public void C2w (int cx, int cy, out double wx, out double wy);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="cx" Type="System.Int32" /> <Parameter Name="cy" Type="System.Int32" /> <Parameter Name="wx" Type="System.Double&" /> <Parameter Name="wy" Type="System.Double&" /> </Parameters> <Docs> <summary>To be added</summary> <param name="cx">To be added: an object of type 'int'</param> <param name="cy">To be added: an object of type 'int'</param> <param name="wx">To be added: an object of type 'double&'</param> <param name="wy">To be added: an object of type 'double&'</param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Finalize"> <MemberSignature Language="C#" Value="protected virtual void Finalize ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>Disposes the resources associated with the object.</summary> <remarks /> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public Canvas (IntPtr raw);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="raw" Type="System.IntPtr" /> </Parameters> <Docs> <summary>Internal constructor</summary> <param name="raw">Pointer to the C object.</param> <returns>An instance of Canvas, wrapping the C object.</returns> <remarks> <para>This is an internal constructor, and should not be used by user code.</para> </remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public Canvas ();" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters /> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'Gnome.Canvas'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="GType"> <MemberSignature Language="C#" Value="public static uint GType { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.UInt32</ReturnType> </ReturnValue> <Docs> <summary>The GLib Type for Gnome.Canvas</summary> <returns>The GLib Type for the Gnome.Canvas class.</returns> <remarks /> </Docs> </Member> <Member MemberName="PixelsPerUnit"> <MemberSignature Language="C#" Value="public double PixelsPerUnit { set; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Double</ReturnType> </ReturnValue> <Parameters> <Parameter Name="value" Type="System.Double" /> </Parameters> <Docs> <summary>To be added</summary> <param name="value">To be added: an object of type 'double'</param> <returns>To be added: an object of type 'double'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Dither"> <MemberSignature Language="C#" Value="public Gdk.RgbDither Dither { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Gdk.RgbDither</ReturnType> </ReturnValue> <Parameters> <Parameter Name="value" Type="Gdk.RgbDither" /> </Parameters> <Docs> <summary>To be added</summary> <param name="value">To be added: an object of type 'Gdk.RgbDither'</param> <returns>To be added: an object of type 'Gdk.RgbDither'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="CenterScrollRegion"> <MemberSignature Language="C#" Value="public bool CenterScrollRegion { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters> <Parameter Name="value" Type="System.Boolean" /> </Parameters> <Docs> <summary>To be added</summary> <param name="value">To be added: an object of type 'bool'</param> <returns>To be added: an object of type 'bool'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="StippleOrigin"> <MemberSignature Language="C#" Value="public Gdk.GC StippleOrigin { set; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Gdk.GC</ReturnType> </ReturnValue> <Parameters> <Parameter Name="value" Type="Gdk.GC" /> </Parameters> <Docs> <summary>To be added</summary> <param name="value">To be added: an object of type 'Gdk.GC'</param> <returns>To be added: an object of type 'Gdk.GC'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Aa"> <MemberSignature Language="C#" Value="public bool Aa { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'bool'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="DrawBackground"> <MemberSignature Language="C#" Value="public event GnomeSharp.DrawBackgroundHandler DrawBackground;" /> <MemberType>Event</MemberType> <ReturnValue /> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="RenderBackground"> <MemberSignature Language="C#" Value="public event GnomeSharp.RenderBackgroundHandler RenderBackground;" /> <MemberType>Event</MemberType> <ReturnValue /> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected Canvas (GLib.Type gtype);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="gtype" Type="GLib.Type" /> </Parameters> <Docs> <summary>Internal constructor</summary> <param name="gtype">GLib type for the type</param> <returns>Creates a new instance of Canvas, using the GLib-provided type</returns> <remarks> <para>This is a constructor used by derivative types of <see cref="T:Gnome.Canvas" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para> </remarks> </Docs> </Member> </Members> </Type>