<Type Name="FontPreview" FullName="Gnome.FontPreview"> <TypeSignature Language="C#" Maintainer="auto" Value="public class FontPreview : Gtk.Image" /> <AssemblyInfo> <AssemblyName>gnome-sharp</AssemblyName> <AssemblyPublicKey> </AssemblyPublicKey> <AssemblyVersion>2.8.0.0</AssemblyVersion> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> <Base> <BaseTypeName>Gtk.Image</BaseTypeName> </Base> <Interfaces> </Interfaces> <Members> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public FontPreview (IntPtr raw);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="raw" Type="System.IntPtr" /> </Parameters> <Docs> <summary>Internal constructor</summary> <param name="raw">a <see cref="T:System.IntPtr" /></param> <remarks>This is not typically used by C# code.</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public FontPreview ();" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Font"> <MemberSignature Language="C#" Value="public Gnome.Font Font { set; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Gnome.Font</ReturnType> </ReturnValue> <Docs> <summary>To be added</summary> <value>a <see cref="T:Gnome.Font" /></value> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Color"> <MemberSignature Language="C#" Value="public uint Color { set; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.UInt32</ReturnType> </ReturnValue> <Docs> <summary>To be added</summary> <value>a <see cref="T:System.UInt32" /></value> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Phrase"> <MemberSignature Language="C#" Value="public string Phrase { set; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.String</ReturnType> </ReturnValue> <Docs> <summary>To be added</summary> <value>a <see cref="T:System.String" /></value> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected FontPreview (GLib.GType gtype);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="gtype" Type="GLib.GType" /> </Parameters> <Docs> <summary>Protected Constructor.</summary> <param name="gtype">a <see cref="T:GLib.GType" /></param> <remarks>Chain to this constructor if you have manually registered a native <see cref="T:GLib.GType" /> value for your subclass.</remarks> </Docs> <Attributes> <Attribute> <AttributeName>System.Obsolete(Message=null, IsError=False)</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName="GType"> <MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>GLib.GType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>GType Property.</summary> <value>a <see cref="T:GLib.GType" /></value> <remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gnome.FontPreview" />.</remarks> </Docs> </Member> </Members> </Type>