gtk-sharp
0.0.0.0
To be added
A widget that creates a signal when clicked on.
The GtkButton widget is generally used to attach a function to that is called when the button is pressed. The various signals and how to use them are outlined below.
The GtkButton widget can hold any valid child widget. That is it can hold most any other standard . The most commonly used child is the .
Gtk.Bin
Atk.Implementor
GLib.IWrapper
GLib.IWrapper
System.IDisposable
Method
System.UInt32
To be added
To be added: an object of type 'uint'
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Method
Gtk.Button
Creates a widget with a child containing the given text.
The text you want the to hold.
The newly created widget.
Creates a widget with a child containing the given text.
Method
Gtk.Button
Creates a new containing the image and text from a stock item.
To be added: an object of type 'string'
To be added: an object of type 'Gtk.Button'
Creates a new containing the image and text from a stock item. Some stock ids are available from the class.
If is unknown, then it will be treated as a mnemonic label (similar to ).
Method
System.Void
Emits a event to the given .
Emits a event to the given .
Method
System.Void
Emits a event to the given .
Emits a event to the given .
Method
System.Void
Emits a event to the given .
Emits a event to the given .
Method
System.Void
Emits a event to the given .
Emits a event to the given .
Method
System.Void
Emits a event to the given .
Emits a event to the given .
Method
System.Void
To be added
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Constructor
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To be added: an object of type 'uint'
To be added: an object of type 'Gtk.Button'
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Constructor
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To be added: an object of type 'IntPtr'
To be added: an object of type 'Gtk.Button'
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Constructor
Creates an empty widget.
The newly created widget.
Creates a new widget. To add a child widget to the button, use .
Constructor
Creates a widget with a child containing the given text.
The text you want the to hold.
The newly created widget.
To be added
Property
System.UInt32
To be added
To be added: an object of type 'uint'
To be added
Property
System.Boolean
The button label is a stock item.
if the button should use a stock item.
if the button label is used to select a stock item instead of being used directly as the label text.
Sets whether the button label is a stock item. If if the button label is used to select a stock item instead of being used directly as the label text.
Property
System.Boolean
Sets whether an embedded underline in the button label indicates a mnemonic.
if underlines in the text indicate mnemonics.
if an embedded underline in the button label indicates the mnemonic accelerator keys.
Sets whether an embedded underline in the button label indicates a mnemonic.
Property
Gtk.ReliefStyle
To be added
To be added: an object of type 'Gtk.ReliefStyle'
To be added: an object of type 'Gtk.ReliefStyle'
To be added
Property
System.String
The text from the label of the button.
A string
The text of the label widget.
Sets or gets the text from the label of the button. If the label text has not been set the return value will be . This will be the case if you create an empty button to use as a container.
Event
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To be added
Event
Emitted when a button clicked on by the mouse and the cursor stays on the button.
Emitted when a button clicked on by the mouse and the cursor stays on the button. If the cursor is not on the button when the mouse button is released, the signal is not emitted.
Event
Emitted when the mouse cursor leaves the region of the button.
Emitted when the mouse cursor leaves the region of the button.
Event
Emitted when the button is initially pressed.
Emitted when the button is initially pressed.
Event
Emitted when a button which is pressed is released, no matter where the mouse cursor is.
Emitted when a button which is pressed is released, no matter where the mouse cursor is.
Event
Emitted when the mouse cursor enters the region of the button.
Emitted when the mouse cursor enters the region of the button.