<Type Name="Reaper" FullName="Vte.Reaper">
  <TypeSignature Language="C#" Maintainer="auto" Value="public class Reaper : GLib.Object" />
  <AssemblyInfo>
    <AssemblyName>vte-sharp</AssemblyName>
    <AssemblyPublicKey>
    </AssemblyPublicKey>
    <AssemblyVersion>2.6.0.0</AssemblyVersion>
  </AssemblyInfo>
  <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
  <Docs>
    <summary>A singleton object which catches SIGCHLD signals and converts them into GObject-style "child-exited" signals.</summary>
    <remarks>Because an application may need to be notified when child processes exit, and because there is only one SIGCHLD handler, the <see cref="T:Vte.Terminal" /> widget relies on a <see cref="T:Vte.Reaper" /> to watch for SIGCHLD notifications and retrieve the exit status of child processes which have exited.</remarks>
  </Docs>
  <Base>
    <BaseTypeName>GLib.Object</BaseTypeName>
  </Base>
  <Interfaces>
  </Interfaces>
  <Members>
    <Member MemberName="Get">
      <MemberSignature Language="C#" Value="public static Vte.Reaper Get ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Vte.Reaper</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>Finds the address of the global <see cref="T:Vte.Reaper" /> object, creating the object if necessary.</summary>
        <returns>a <see cref="T:Vte.Reaper" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    
    <Member MemberName="OnChildExited">
      <MemberSignature Language="C#" Value="protected virtual void OnChildExited (int p0, int p1);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="p0" Type="System.Int32" />
        <Parameter Name="p1" Type="System.Int32" />
      </Parameters>
      <Docs>
        <summary>Default handler for the <see cref="M:Vte.Reaper.ChildExited" /> event.</summary>
        <param name="p0">a <see cref="T:System.Int32" /></param>
        <param name="p1">a <see cref="T:System.Int32" /></param>
        <remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Vte.Reaper.ChildExited" /> event.</remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="protected Reaper (GLib.GType gtype);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
        <Parameter Name="gtype" Type="GLib.GType" />
      </Parameters>
      <Docs>
        <summary>Protected Constructor.</summary>
        <param name="gtype">a <see cref="T:GLib.GType" /></param>
        <remarks>Chain to this constructor if you have manually registered a native <see cref="T:GLib.GType" /> value for your subclass.</remarks>
      </Docs>
    <Attributes>
        <Attribute>
          <AttributeName>System.Obsolete(Message=null, IsError=False)</AttributeName>
        </Attribute>
      </Attributes></Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Reaper (IntPtr raw);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
        <Parameter Name="raw" Type="System.IntPtr" />
      </Parameters>
      <Docs>
        <summary>Internal constructor</summary>
        <param name="raw">a <see cref="T:System.IntPtr" /></param>
        <remarks>This is not typically used by C# code.</remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="protected Reaper ();" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="GType">
      <MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>GLib.GType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>GType Property.</summary>
        <value>a <see cref="T:GLib.GType" /></value>
        <remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Vte.Reaper" />.</remarks>
      </Docs>
    </Member>
    <Member MemberName="ChildExited">
      <MemberSignature Language="C#" Value="public event Vte.ChildExitedHandler ChildExited;" />
      <MemberType>Event</MemberType>
      <ReturnValue>
        <ReturnType>Vte.ChildExitedHandler</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    <Attributes>
        <Attribute>
          <AttributeName>GLib.Signal(CName="child-exited")</AttributeName>
        </Attribute>
      </Attributes></Member>
  </Members>
</Type>