<Type Name="BpathDef" FullName="Rsvg.BpathDef"> <TypeSignature Language="C#" Value="public sealed struct BpathDef" Maintainer="auto" /> <AssemblyInfo> <AssemblyName>rsvg-sharp</AssemblyName> <AssemblyPublicKey> </AssemblyPublicKey> <AssemblyVersion>0.0.0.0</AssemblyVersion> <AssemblyCulture>neutral</AssemblyCulture> <Attributes /> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> <Base> <BaseTypeName>System.ValueType</BaseTypeName> </Base> <Interfaces /> <Attributes /> <Members> <Member MemberName="Zero"> <MemberSignature Language="C#" Value="public static Rsvg.BpathDef Zero;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Rsvg.BpathDef</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="NewFrom"> <MemberSignature Language="C#" Value="public static Rsvg.BpathDef NewFrom (Art.Bpath bpath);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Rsvg.BpathDef</ReturnType> </ReturnValue> <Parameters> <Parameter Name="bpath" Type="Art.Bpath" /> </Parameters> <Docs> <summary>To be added</summary> <param name="bpath">a <see cref="T:Art.Bpath" /></param> <returns>a <see cref="T:Rsvg.BpathDef" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="New"> <MemberSignature Language="C#" Value="public static Rsvg.BpathDef New ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Rsvg.BpathDef</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <returns>a <see cref="T:Rsvg.BpathDef" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="New"> <MemberSignature Language="C#" Value="public static Rsvg.BpathDef New (IntPtr raw);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Rsvg.BpathDef</ReturnType> </ReturnValue> <Parameters> <Parameter Name="raw" Type="System.IntPtr" /> </Parameters> <Docs> <summary>To be added</summary> <param name="raw">a <see cref="T:System.IntPtr" /></param> <returns>a <see cref="T:Rsvg.BpathDef" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="ArtFinish"> <MemberSignature Language="C#" Value="public void ArtFinish ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Closepath"> <MemberSignature Language="C#" Value="public void Closepath ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Curveto"> <MemberSignature Language="C#" Value="public void Curveto (double x1, double y1, double x2, double y2, double x3, double y3);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="x1" Type="System.Double" /> <Parameter Name="y1" Type="System.Double" /> <Parameter Name="x2" Type="System.Double" /> <Parameter Name="y2" Type="System.Double" /> <Parameter Name="x3" Type="System.Double" /> <Parameter Name="y3" Type="System.Double" /> </Parameters> <Docs> <summary>To be added</summary> <param name="x1">a <see cref="T:System.Double" /></param> <param name="y1">a <see cref="T:System.Double" /></param> <param name="x2">a <see cref="T:System.Double" /></param> <param name="y2">a <see cref="T:System.Double" /></param> <param name="x3">a <see cref="T:System.Double" /></param> <param name="y3">a <see cref="T:System.Double" /></param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Free"> <MemberSignature Language="C#" Value="public void Free ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Lineto"> <MemberSignature Language="C#" Value="public void Lineto (double x, double y);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="x" Type="System.Double" /> <Parameter Name="y" Type="System.Double" /> </Parameters> <Docs> <summary>To be added</summary> <param name="x">a <see cref="T:System.Double" /></param> <param name="y">a <see cref="T:System.Double" /></param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Moveto"> <MemberSignature Language="C#" Value="public void Moveto (double x, double y);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="x" Type="System.Double" /> <Parameter Name="y" Type="System.Double" /> </Parameters> <Docs> <summary>To be added</summary> <param name="x">a <see cref="T:System.Double" /></param> <param name="y">a <see cref="T:System.Double" /></param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="bpath"> <MemberSignature Language="C#" Value="public Art.Bpath bpath { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Art.Bpath</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <returns>a <see cref="T:Art.Bpath" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="NBpath"> <MemberSignature Language="C#" Value="public int NBpath;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="NBpathMax"> <MemberSignature Language="C#" Value="public int NBpathMax;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="MovetoIdx"> <MemberSignature Language="C#" Value="public int MovetoIdx;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> </Members> </Type>