<Type Name="ProximityInEventArgs" FullName="Gtk.ProximityInEventArgs"> <TypeSignature Language="C#" Value="public class ProximityInEventArgs : GLib.SignalArgs" Maintainer="auto" /> <AssemblyInfo> <AssemblyName>gtk-sharp</AssemblyName> <AssemblyPublicKey> </AssemblyPublicKey> <AssemblyVersion>0.0.0.0</AssemblyVersion> <AssemblyCulture>neutral</AssemblyCulture> <Attributes /> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>Event data.</summary> <remarks> <para>The <see cref="M:Gtk.Widget.ProximityInEvent" /> event invokes <see cref="T:Gtk.ProximityInEventHandler" /> delegates which pass event data via this class.</para> </remarks> </Docs> <Base> <BaseTypeName>GLib.SignalArgs</BaseTypeName> </Base> <Interfaces /> <Attributes /> <Members> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public ProximityInEventArgs ();" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters /> <Docs> <summary>Public Constructor.</summary> <returns>A new <see cref="T:Gtk.ProximityInEventArgs" />.</returns> <remarks>Create a new <see cref="T:Gtk.ProximityInEventArgs" /> instance with this constructor if you need to invoke a <see cref="T:Gtk.ProximityInEventHandler" /> delegate.</remarks> </Docs> </Member> <Member MemberName="Event"> <MemberSignature Language="C#" Value="public Gdk.EventProximity Event { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Gdk.EventProximity</ReturnType> </ReturnValue> <Docs> <summary>The proximity event that triggered this signal.</summary> <returns>A <see cref="T:Gdk.EventProximity" /></returns> <remarks /> </Docs> </Member> </Members> </Type>