<Type Name="Layer" FullName="Atk.Layer"> <TypeSignature Language="C#" Maintainer="auto" Value="public enum Layer;" /> <AssemblyInfo> <AssemblyName>atk-sharp</AssemblyName> <AssemblyPublicKey> </AssemblyPublicKey> <AssemblyVersion>0.0.0.0</AssemblyVersion> <AssemblyCulture>neutral</AssemblyCulture> <Attributes /> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>Describes the layer of a component</summary> <remarks>These enumerated "layer values" are used when determining which UI rendering layer a component is drawn into, which can help in making determinations of when components occlude one another.</remarks> </Docs> <Base> <BaseTypeName>System.Enum</BaseTypeName> </Base> <Interfaces> <Interface> <InterfaceName>System.IComparable</InterfaceName> </Interface> <Interface> <InterfaceName>System.IConvertible</InterfaceName> </Interface> <Interface> <InterfaceName>System.IFormattable</InterfaceName> </Interface> </Interfaces> <Attributes /> <Members> <Member MemberName="Invalid"> <MemberSignature Language="C#" Value="Invalid" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Atk.Layer</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary> The object does not have a layer</summary> <remarks> </remarks> </Docs> </Member> <Member MemberName="Background"> <MemberSignature Language="C#" Value="Background" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Atk.Layer</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary> This layer is reserved for the desktop background</summary> <remarks> </remarks> </Docs> </Member> <Member MemberName="Canvas"> <MemberSignature Language="C#" Value="Canvas" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Atk.Layer</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary> This layer is used for Canvas components</summary> <remarks> </remarks> </Docs> </Member> <Member MemberName="Widget"> <MemberSignature Language="C#" Value="Widget" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Atk.Layer</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary> This layer is normally used for components</summary> <remarks> </remarks> </Docs> </Member> <Member MemberName="Mdi"> <MemberSignature Language="C#" Value="Mdi" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Atk.Layer</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary> This layer is used for layered components</summary> <remarks> </remarks> </Docs> </Member> <Member MemberName="Popup"> <MemberSignature Language="C#" Value="Popup" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Atk.Layer</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary> This layer is used for popup components, such as menus</summary> <remarks> </remarks> </Docs> </Member> <Member MemberName="Overlay"> <MemberSignature Language="C#" Value="Overlay" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Atk.Layer</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary> This layer is reserved for future use.</summary> <remarks> </remarks> </Docs> </Member> <Member MemberName="Window"> <MemberSignature Language="C#" Value="Window" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Atk.Layer</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary> This layer is used for toplevel windows.</summary> <remarks> </remarks> </Docs> </Member> <Member MemberName="value__"> <MemberSignature Language="C#" Value="value__" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>Internal field.</summary> <remarks>Do not use.</remarks> </Docs> </Member> </Members> </Type>