<Type Name="CanvasPolygon" FullName="Gnome.CanvasPolygon"> <TypeSignature Language="C#" Value="public class CanvasPolygon : Gnome.CanvasShape, IWrapper, IDisposable" Maintainer="auto" /> <AssemblyInfo> <AssemblyName>gnome-sharp</AssemblyName> <AssemblyPublicKey> </AssemblyPublicKey> <AssemblyVersion>0.0.0.0</AssemblyVersion> <AssemblyCulture>neutral</AssemblyCulture> <Attributes /> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>Polygon canvas item</summary> <remarks> <para> A canvas item for drawing polygon (multi sided) shapes. </para> </remarks> </Docs> <Base> <BaseTypeName>Gnome.CanvasShape</BaseTypeName> </Base> <Interfaces> <Interface> <InterfaceName>GLib.IWrapper</InterfaceName> </Interface> <Interface> <InterfaceName>System.IDisposable</InterfaceName> </Interface> </Interfaces> <Attributes /> <Members> <Member MemberName="Finalize"> <MemberSignature Language="C#" Value="protected override void Finalize ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>Disposes the resources associated with the object.</summary> <remarks /> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public CanvasPolygon (IntPtr raw);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="raw" Type="System.IntPtr" /> </Parameters> <Docs> <summary>Internal constructor</summary> <param name="raw">Pointer to the C object.</param> <returns>An instance of CanvasPolygon, wrapping the C object.</returns> <remarks> <para>This is an internal constructor, and should not be used by user code.</para> </remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public CanvasPolygon (Gnome.CanvasGroup group);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="group" Type="Gnome.CanvasGroup" /> </Parameters> <Docs> <summary>Creates a new polygon</summary> <param name="group"> The <see cref="T:Gnome.CanvasGroup" /> that this item belongs to. </param> <returns>the newly-created <see cref="T:Gnome.CanvasPolygon" /> object</returns> <remarks> </remarks> </Docs> </Member> <Member MemberName="Points"> <MemberSignature Language="C#" Value="public Gnome.CanvasPoints Points { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Gnome.CanvasPoints</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>a <see cref="T:Gnome.CanvasPoints" /> pointer. This can be created by a call to the <see cref="C:Gnome.CanvasPoints" /> constructor. </summary> <param name="value">a <see cref="T:Gnome.CanvasPoints" /> pointer.</param> <returns>a <see cref="T:Gnome.CanvasPoints" /> pointer.</returns> <remarks> </remarks> </Docs> </Member> <Member MemberName="ToPoint"> <MemberSignature Language="C#" Value="public static double ToPoint (out double poly, int num_points, double x, double y);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Double</ReturnType> </ReturnValue> <Parameters> <Parameter Name="poly" Type="System.Double&" RefType="out" /> <Parameter Name="num_points" Type="System.Int32" /> <Parameter Name="x" Type="System.Double" /> <Parameter Name="y" Type="System.Double" /> </Parameters> <Docs> <summary>Computes the distance between a point and a polygon.</summary> <param name="poly">FIXME Vertices of the polygon. X coordinates are in the even indices, and Y coordinates are in the odd indices.</param> <param name="num_points">Number of points in the polygon.</param> <param name="x">X coordinate of the point.</param> <param name="y">Y coordinate of the point.</param> <returns>The distance from the point to the polygon, or zero if the point is inside the polygon.</returns> <remarks> </remarks> </Docs> </Member> <Member MemberName="GType"> <MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>GLib.GType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>GType Property.</summary> <returns>a <see cref="T:GLib.GType" /></returns> <remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gnome.CanvasPolygon" />.</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected CanvasPolygon (GLib.GType gtype);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="gtype" Type="GLib.GType" /> </Parameters> <Docs> <summary>Protected Constructor.</summary> <param name="gtype">a <see cref="T:GLib.GType" /></param> <returns>a <see cref="T:Gnome.CanvasPolygon" /></returns> <remarks>Chain to this constructor if you have manually registered a native <see cref="T:GLib.GType" /> value for your subclass.</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected CanvasPolygon ();" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters /> <Docs> <summary>To be added</summary> <returns>a <see cref="T:Gnome.CanvasPolygon" /></returns> <remarks>To be added</remarks> </Docs> </Member> </Members> </Type>