<Type Name="StateSet" FullName="Atk.StateSet"> <TypeSignature Language="C#" Maintainer="auto" Value="public class StateSet : GLib.Object" /> <AssemblyInfo> <AssemblyName>atk-sharp</AssemblyName> <AssemblyPublicKey> </AssemblyPublicKey> <AssemblyVersion>2.10.0.0</AssemblyVersion> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>An <see cref="T:Atk.StateSet" /> determines a component's state set.</summary> <remarks>An <see cref="T:Atk.StateSet" /> determines a component's state set. It is composed of a set of <see cref="T:Atk.State" />s.</remarks> </Docs> <Base> <BaseTypeName>GLib.Object</BaseTypeName> </Base> <Interfaces></Interfaces> <Members> <Member MemberName="ContainsState"> <MemberSignature Language="C#" Value="public bool ContainsState (Atk.StateType type);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters> <Parameter Name="type" Type="Atk.StateType" /> </Parameters> <Docs> <summary>Checks whether the state for the specified type is in the specified set.</summary> <param name="type">an object of type <see cref="T:Atk.StateType" /></param> <returns>an object of type <see cref="T:System.Boolean" />, <see langword="true" /> if type is the state type is in set.</returns> <remarks /> </Docs> </Member> <Member MemberName="XorSets"> <MemberSignature Language="C#" Value="public Atk.StateSet XorSets (Atk.StateSet compare_set);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Atk.StateSet</ReturnType> </ReturnValue> <Parameters> <Parameter Name="compare_set" Type="Atk.StateSet" /> </Parameters> <Docs> <summary>Constructs the exclusive-or of the two sets, returning <see langword="null" /> is empty.</summary> <param name="compare_set">an object of type <see cref="T:Atk.StateSet" /></param> <returns>an object of type <see cref="T:Atk.StateSet" /> which contains the states which are in exactly one of the two sets.</returns> <remarks>The set returned by this operation contains the states in exactly one of the two sets.</remarks> </Docs> </Member> <Member MemberName="AddState"> <MemberSignature Language="C#" Value="public bool AddState (Atk.StateType type);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters> <Parameter Name="type" Type="Atk.StateType" /> </Parameters> <Docs> <summary>Add a new state for the specified type to the current state set if it is not already present.</summary> <param name="type">an object of type <see cref="T:Atk.StateType" /></param> <returns>an object of type <see cref="T:System.Boolean" />, <see langword="true" /> if the state for type is not already in set.</returns> <remarks /> </Docs> </Member> <Member MemberName="AndSets"> <MemberSignature Language="C#" Value="public Atk.StateSet AndSets (Atk.StateSet compare_set);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Atk.StateSet</ReturnType> </ReturnValue> <Parameters> <Parameter Name="compare_set" Type="Atk.StateSet" /> </Parameters> <Docs> <summary>Constructs the intersection of the two sets, returning <see langword="null" /> if the intersection is empty.</summary> <param name="compare_set">an object of type <see cref="T:Atk.StateSet" /></param> <returns>an object of type <see cref="T:Atk.StateSet" /> which is the intersection of the two sets.</returns> <remarks /> </Docs> </Member> <Member MemberName="RemoveState"> <MemberSignature Language="C#" Value="public bool RemoveState (Atk.StateType type);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters> <Parameter Name="type" Type="Atk.StateType" /> </Parameters> <Docs> <summary>Removes the state for the specified type from the state set.</summary> <param name="type">an object of type <see cref="T:Atk.StateType" /></param> <returns>an object of type <see cref="T:System.Boolean" />, <see langword="true" /> if type was the state type is in set.</returns> <remarks /> </Docs> </Member> <Member MemberName="OrSets"> <MemberSignature Language="C#" Value="public Atk.StateSet OrSets (Atk.StateSet compare_set);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Atk.StateSet</ReturnType> </ReturnValue> <Parameters> <Parameter Name="compare_set" Type="Atk.StateSet" /> </Parameters> <Docs> <summary>Constructs the union of the two sets.</summary> <param name="compare_set">an object of type <see cref="T:Atk.StateSet" /></param> <returns>an object of type <see cref="T:Atk.StateSet" /> which is the union of the two sets, returning <see langword="null" /> is empty.</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="ClearStates"> <MemberSignature Language="C#" Value="public void ClearStates ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>Removes all states from the state set.</summary> <remarks /> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public StateSet (IntPtr raw);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="raw" Type="System.IntPtr" /> </Parameters> <Docs> <summary>Internal constructor</summary> <param name="raw">Pointer to the C object.</param> <remarks> <para>This is an internal constructor, and should not be used by user code.</para> </remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public StateSet ();" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters /> <Docs> <summary>Default constructor</summary> <remarks /> </Docs> </Member> <Member MemberName="ContainsStates"> <MemberSignature Language="C#" Value="public bool ContainsStates (out Atk.StateType types, int n_types);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters> <Parameter Name="types" Type="Atk.StateType&" RefType="out" /> <Parameter Name="n_types" Type="System.Int32" /> </Parameters> <Docs> <summary>Checks whether the states for all the specified types are in the specified set.</summary> <param name="types">a <see cref="T:Atk.StateType&" /></param> <param name="n_types">a <see cref="T:System.Int32" /></param> <returns>a <see cref="T:System.Boolean" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="IsEmpty"> <MemberSignature Language="C#" Value="public bool IsEmpty { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>Checks whether the state set is empty, i.e. has no states set.</summary> <value>a <see cref="T:System.Boolean" />, <see langword="true" /> if the StateSet has no states set, otherwise <see langword="false" /></value> <remarks /> </Docs> </Member> <Member MemberName="GType"> <MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>GLib.GType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>GType Property.</summary> <value>a <see cref="T:GLib.GType" /></value> <remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Atk.StateSet" />.</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected StateSet (GLib.GType gtype);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="gtype" Type="GLib.GType" /> </Parameters> <Docs> <summary>Internal constructor</summary> <param name="gtype">a <see cref="T:GLib.GType" /></param> <remarks>This is a constructor used by derivative types of <see cref="T:Atk.StateSet" /> that would have their own GLib.GType assigned to it. This is not typically used by C# code.</remarks> </Docs> <Attributes> <Attribute> <AttributeName>System.Obsolete(Message=null, IsError=False)</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName="AddStates"> <MemberSignature Language="C#" Value="public Atk.StateType AddStates (int n_types);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Atk.StateType</ReturnType> </ReturnValue> <Parameters> <Parameter Name="n_types" Type="System.Int32" /> </Parameters> <Docs> <summary>Add the states for the specified types to the current state set.</summary> <param name="n_types">a <see cref="T:System.Int32" /></param> <returns>a <see cref="T:Atk.StateType" /></returns> <remarks>To be added</remarks> </Docs> </Member> </Members> </Type>