properties can't be set until Validate-time (eg, Method.IsGetter),
but it's annoying for every potential user of those properties to
have to make sure it has Validated the generatable first. So now
we add an explicit Validate() step after everything is loaded but
before anything is Generated, so that at Generation time,
everything can be assumed to have been Validated.
* generator/IGeneratable.cs: add "bool Validate()"
* generator/CodeGenerator.cs (Main): after loading all of the
generatables, DeAlias the SymbolTable, Validate() all the
generatables, and discard any invalid ones.
* generator/*.cs: Implement Validate() trivially in generatables
that didn't implement it before. Move Validate() calls from
Generate() to Validate(). Remove non-hierarchical Validate()
calls.
* generator/SymbolTable.cs: GPtrArray is IntPtr, not IntPtr[]
svn path=/trunk/gtk-sharp/; revision=48046
as well as class properties
* gtk/gtk-api-2.4.raw:
* gtk/gtk-api-2.6.raw: Regen (adding properties to GtkFileChooser).
* generator/Property.cs (GenerateDecl): new method to generate
just a property declaration (for an interface).
(Generate): Add an "implementor" arg as with Method.Generate.
* generator/InterfaceGen.cs (Generate): Generate properties. Also,
validate methods *before* checking if they should be ignored,
since certain Method properties aren't set until Validate-time.
* generator/*.cs: misc minor changes/reorg for the above.
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* generator/CodeGenerator.cs: add a --glue-includes flag
* generator/GenerationInfo.cs: Accept glue_includes value from
Main and output it to the glue_filename.
* generator/FieldBase.cs (Ignored): handle more ignorable cases.
(CheckGlue): New method to figure out what kind of glue we'll need
for a field.
(GenerateImports): generate appropriate imports per CheckGlue.
(GenerateGlue): Generate C glue for accessing a struct field;
either a fully-C-based accessor, or a method to just return the
field's offset in the struct.
(Generate): Use the generated glue to read the field.
* generator/PropertyBase.cs (CType): if the field is a single bit,
set its type to gboolean.
* generator/ObjectGen.cs (Generate):
* generator/OpaqueGen.cs (Generate): Call GenFields.
* generator/StructField.cs: Use FieldBase's glue-generation code
to handle bitfields. [#54489]
* generator/ObjectField.cs: Generates accessors for public fields
of objects and opaque structs. [#69514]
* generator/ClassBase.cs (ClassBase): Parse <fields> nodes and
create ObjectField objects.
(GenFields): Output field properties
(IgnoreMethod): Ignore Get/Set methods that duplicate fields
* generator/Makefile.am (sources): update
* {gdk,gnome,gtk,pango}/*.metadata: Mark some additional fields as
public. Rename/retype some fields for consistency with earlier
hand-coded bindings.
* {gdk,gnome,gtk,pango}/*.custom: Remove custom methods that can
now be autogenerated.
* {gdk,gnome,gtk,pango}/glue/*.c: Remove glue methods that can now
be autogenerated
* {gdk,glade,gnome,gtk,pango,vte}/Makefile.am
* {gdk,glade,gnome,gtk,pango,vte}/glue/Makefile.am
* {gdk,gnome,gtk,pango}/glue/makefile.win32: Update
svn path=/trunk/gtk-sharp/; revision=44563
don't actually affect the generated output
* generator/PropertyBase.cs: new base class for fields and
properties (mostly containing code formerly in Property.cs).
* generator/Property.cs: derive from PropertyBase
* generator/FieldBase.cs: base class for fields (containing some
code formerly in Field.cs)
* generator/StructField.cs: class for struct fields (the rest of
what used to be Field.cs)
* generator/StructBase.cs: s/Field/StructField/
* gnome/Gnome.metadata: hide a few funky _get_ methods that the
generator is just now noticing, to preserve the old output.
svn path=/trunk/gtk-sharp/; revision=43896