Added Object.TryGetObject that gets wrapper only if already surfaced
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1 changed files with 13 additions and 0 deletions
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@ -82,6 +82,19 @@ namespace GLib {
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[DllImport ("libgobject-2.0-0.dll", CallingConvention = CallingConvention.Cdecl)]
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[DllImport ("libgobject-2.0-0.dll", CallingConvention = CallingConvention.Cdecl)]
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static extern void g_object_unref (IntPtr raw);
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static extern void g_object_unref (IntPtr raw);
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public static Object TryGetObject (IntPtr o)
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{
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if (o == IntPtr.Zero)
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return null;
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ToggleRef tr = (ToggleRef) Objects[o];
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if (tr != null) {
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return tr.Target;
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}
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return null;
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}
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public static Object GetObject(IntPtr o, bool owned_ref)
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public static Object GetObject(IntPtr o, bool owned_ref)
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{
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{
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if (o == IntPtr.Zero)
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if (o == IntPtr.Zero)
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