* en/Gtk/Dialog.xml: add more info
* en/Gtk/DialogFlags: add first draft svn path=/trunk/gtk-sharp/; revision=15423
This commit is contained in:
parent
edc0d396cb
commit
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3 changed files with 106 additions and 57 deletions
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@ -1,3 +1,7 @@
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2003-06-15 John Luke <jluke@cfl.rr.com>
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* en/Gtk/Dialog.xml: add more info
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* en/Gtk/DialogFlags: add first draft
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2003-06-13 John Luke <jluke@cfl.rr.com>
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* en/Gtk/ProgressBarStyle.xml
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* en/Gtk/ProgressBarOrientation.xml
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@ -9,11 +9,11 @@
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<Docs>
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<summary>Creates popup windows.</summary>
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<remarks>
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<para>Dialog boxes are a convenient way to prompt the user for a small amount of input, eg. to display a message, ask a question, or anything else that does not require extensive effort on the user's part.</para>
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<para>GTK+ treats a dialog as a window split vertically. The top section is a <see cref="T:Gtk.VBox" />, and is where widgets such as a <see cref="T:Gtk.Label" /> or an <see cref="T:Gtk.Entry" /> should be packed. The bottom area is known as the <see cref="P:Gtk.Dialog.ActionArea" />. This is generally used for packing buttons into the dialog which may perform functions such as cancel, ok, or apply. The two areas are separated by a <see cref="T:Gtk.HSeparator" />.</para>
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<para>The two primary areas of a dialog can be accessed as the <see cref="P:Gtk.Dialog.Vbox" /> property and the <see cref="P:Gtk.Dialog.ActionArea" /> property. To set the dialog to be model, use the <see cref="P:Gtk.Window.Model" /> property.</para>
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<para>If you want to block waiting for a dialog to return before returning control flow to your code, you can call <see cref="M:Gtk.Dialog.Run" />. This function enters a recursive main loop and waits for the user to respond to the dialog, returning the response ID corresponding to the button the user clicked.</para>
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<para>For the simple dialog, in reality you'd probably use a <see cref="T:Gtk.MessageDialog" /> to save yourself some effort. But you'd need to create the dialog contents manually if you had more than a simple message in the dialog.</para>
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<para><see cref="T:Gtk.Dialog"/> boxes are a convenient way to prompt the user for a small amount of input, eg. to display a message, ask a question, or anything else that does not require extensive effort by the user.</para>
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<para>Gtk# treats a dialog as a window split vertically. The top section is a <see cref="T:Gtk.VBox" />, and is where widgets such as a <see cref="T:Gtk.Label" /> or an <see cref="T:Gtk.Entry" /> should be packed. The bottom area is known as the <see cref="P:Gtk.Dialog.ActionArea" />. This is generally used for packing buttons into the dialog which may perform functions such as cancel, ok, or apply. The two areas are separated by a <see cref="T:Gtk.HSeparator" />.</para>
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<para>The two primary areas of a dialog can be accessed as the <see cref="P:Gtk.Dialog.Vbox" /> property and the <see cref="P:Gtk.Dialog.ActionArea" /> property. To set the dialog to be modal, use the <see cref="P:Gtk.Window.Modal" /> property.</para>
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<para>If you want to block waiting for a dialog to return before returning control flow to your code, you can call <see cref="M:Gtk.Dialog.Run" />. This function enters a recursive main loop and waits for the user to respond to the dialog, returning the <see cref="T:Gtk.ResponseType"/> corresponding to the <see cref="T:Gtk.Button"/> the user clicked.</para>
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<para>For a simple dialog, you would probably use <see cref="T:Gtk.MessageDialog" /> to save yourself some effort. However, you would need to create the <see cref="T:Gtk.Dialog"/> contents manually if you had more than a simple message in the <see cref="T:Gtk.Dialog"/>.</para>
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</remarks>
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</Docs>
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<Base>
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@ -46,10 +46,13 @@
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<Parameter Name="response_id" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="child">To be added: an object of type 'Gtk.Widget'</param>
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<param name="response_id">To be added: an object of type 'int'</param>
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<remarks>To be added</remarks>
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<summary>Adds an activatable widget to the <see cref="T:Gtk.Dialog.ActionArea"/> of a <see cref="T:Gtk.Dialog"/>.</summary>
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<param name="child">an object of type <see cref="T:Gtk.Widget"/>.</param>
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<param name="response_id">an object of type <see cref="T:System.UInt32"/>.</param>
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<remarks>
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Adds an activatable <see cref="T:Gtk.Widget"/> to the <see cref="T:Gtk.Dialog.ActionArea"/> of a <see cref="T:Gtk.Dialog"/>, connecting a signal handler that will <see cref="E:Gtk.Dialog.Response"/> on the <see cref="T:Gtk.Dialog"/> when the <see cref="T:Gtk.Widget"/> is activated.
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The <see cref="T:Gtk.Widget"/> is appended to the end of the <see cref="T:Gtk.Dialog.ActionArea"/>. If you want to add a non-activatable <see cref="T:Gtk.Widget"/>, simply pack it into the <see cref="T:Gtk.Dialog.ActionArea"/> field of the <see cref="T:Gtk.Dialog"/>.
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Run">
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'int'</returns>
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<remarks>To be added</remarks>
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<summary>Waits for the <see cref="E:Gtk.Dialog.Response"/> event or the <see cref="T:Gtk.Dialog"/> to be detroyed.</summary>
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<returns>an object of type <see cref="T:System.UInt32"/>.</returns>
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<remarks>
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<para>
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Waits for the <see cref="E:Gtk.Dialog.Response"/> event or the <see cref="T:Gtk.Dialog"/> to be destroyed.
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If the <see cref="T:Gtk.Dialog"/> is destroyed during the call to <see cref="M:Gtk.Dialog.Run()"/>, <see cref="T:Gtk.Dialog"/> returns <see cref="F:Gtk.ResponseType.None"/>.
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Otherwise, it returns the response ID from the <see cref="E:Gtk.Dialog.Response"/> event.
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Before entering the recursive main loop, <see cref="M:Gtk.Dialog.Run()"/> calls <see cref="M:Gtk.Widget.Show()"/> on the <see cref="T:Gtk.Dialog"/> for you.
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Note that you still need to show any children of the <see cref="T:Gtk.Dialog"/> yourself.
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</para>
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<para>
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During <see cref="M:Gtk.Dialog.Run()"/>, the default behavior of <see cref="E:Gtk.Window.DeleteEvent"/> is disabled;
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if the <see cref="T:Gtk.Dialog"/> receives <see cref="E:Gtk.Window.DeleteEvent"/>, it will not be destroyed as usual, and <see cref="M:Gtk.Dialog.Run()"/> will return <see cref="F:Gtk.ResponseType.DeleteEvent"/>.
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Also, during <see cref="M:Gtk.Dialog.Run()"/> the <see cref="T:Gtk.Dialog"/> will be modal.
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You can force <see cref="M:Gtk.Dialog.Run()"/> to return at any time by calling <see cref="M:Gtk.Dialog.Respond"/> to emit the <see cref="E:Gtk.Dialog.Response"/> event.
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Destroying the <see cref="T:Gtk.Dialog"/> during <see cref="M:Gtk.Dialog.Run()"/> is a very bad idea, because your post-run code will not know whether the <see cref="T:Gtk.Dialog"/> was destroyed or not.
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</para>
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<para>
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After <see cref="M:Gtk.Dialog.Run()"/> returns, you are responsible for hiding or destroying the <see cref="T:Gtk.Dialog"/> if you wish to do so.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Respond">
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<Parameter Name="response_id" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="response_id">To be added: an object of type 'int'</param>
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<remarks>To be added</remarks>
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<summary>Emits the <see cref="E:Gtk.Dialog.Response"/> event with the given response ID.</summary>
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<param name="response_id">an object of type <see cref="T:System.UInt32"/>.</param>
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<remarks>
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Emits the <see cref="E:Gtk.Dialog.Response"/> event with the given response ID.
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Used to indicate that the user has responded to the <see cref="T:Gtk.Dialog"/> in some way;
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typically either you or <see cref="M:Gtk.Dialog.Run()"/> will be monitoring the <see cref="E:Gtk.Dialog.Response"/> event and take appropriate action.
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="AddButton">
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<Parameter Name="response_id" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="button_text">To be added: an object of type 'string'</param>
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<param name="response_id">To be added: an object of type 'int'</param>
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<returns>To be added: an object of type 'Gtk.Widget'</returns>
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<remarks>To be added</remarks>
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<summary>Adds a <see cref="T:Gtk.Button"/> with the given text.</summary>
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<param name="button_text">an object of type <see cref="T:System.String"/>.</param>
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<param name="response_id">an object of type <see cref="T:System.UInt32"/>.</param>
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<returns>an object of type <see cref="T:Gtk.Widget"/></returns>
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<remarks>
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Adds a <see cref="T:Gtk.Button"/> with the given text (or a stock button, if button_text is a stock ID)
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and sets things up so that clicking the <see cref="T:Gtk.Button"/> will emit a <see cref="E:Gtk.Dialog.Response"/> with the given response_id.
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The <see cref="T:Gtk.Button"/> is appended to the end of the <see cref="T:Gtk.Dialog.ActionArea"/>.
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The <see cref="T:Gtk.Button"/> is returned, but usually you do not need it.
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="SetResponseSensitive">
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<Parameter Name="setting" Type="System.Boolean" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="response_id">To be added: an object of type 'int'</param>
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<param name="setting">To be added: an object of type 'bool'</param>
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<remarks>To be added</remarks>
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<summary>A convenient way to sensitize/desensitize dialog buttons.</summary>
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<param name="response_id">an object of type <see cref="T:System.UInt32"/>.</param>
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<param name="setting">an object of type <see cref="T:System.Boolean"/>.</param>
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<remarks>
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Calls <see cref="M:Gtk.Widget.SetSensitive(System.Int32,System.Boolean)"/> for each widget in the <see cref="P:Gtk.Dialog.ActionArea"/> with the given response_id.
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A convenient way to sensitize/desensitize dialog buttons.
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Finalize">
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'Gtk.Dialog'</returns>
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<remarks>To be added</remarks>
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<summary>Creates a new dialog box.</summary>
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<returns>an object of type <see cref="T:Gtk.Dialog"/>.</returns>
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<remarks>
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Creates a new dialog box.
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This is an internal constructor, and should not be used by user code.
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<Parameter Name="flags" Type="Gtk.DialogFlags" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="title">To be added: an object of type 'string'</param>
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<param name="parent">To be added: an object of type 'Gtk.Window'</param>
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<param name="flags">To be added: an object of type 'Gtk.DialogFlags'</param>
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<returns>To be added: an object of type 'Gtk.Dialog'</returns>
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<remarks>To be added</remarks>
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<summary>Creates a new dialog box.</summary>
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<param name="title">an object of type <see cref="T:System.String"/>.</param>
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<param name="parent">an object of type <see cref="T:Gtk.Window"/>.</param>
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<param name="flags">an object of type <see cref="T:Gtk.DialogFlags"/>.</param>
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<returns>an object of type <see cref="T:Gtk.Dialog"/>.</returns>
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<remarks>
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Creates a new <see cref="T:Gtk.Dialog"/> with the specified title and parent widget.
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The <see cref="T:Gtk.DialogFlags"/> argument can be used to make the dialog modal (<see cref="F:Gtk.DialogFlags.Modal"/>)
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and/or to have it destroyed along with its parent (<see cref="F:Gtk.DialogFlags.DestroyWithParent"/>).
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="GType">
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>The GLib Type for Gtk.Dialog</summary>
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<returns>The GLib Type for the Gtk.Dialog class.</returns>
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<summary>The <see cref="T:GLib.Type"/> for <see cref="T:Gtk.Dialog"/>.</summary>
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<returns>The <see cref="T:GLib.Type"/> for the <see cref="T:Gtk.Dialog"/> class.</returns>
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<remarks />
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</Docs>
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</Member>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'Gtk.VBox'</returns>
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<returns>an object of type <see cref="T:Gtk.VBox"/></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'Gtk.VBox'</returns>
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<returns>an object of type <see cref="T:Gtk.VBox"/>.</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Parameter Name="value" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'int'</param>
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<returns>To be added: an object of type 'int'</returns>
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<remarks>To be added</remarks>
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<summary>Sets the default response_id.</summary>
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<param name="value">an object of type <see cref="T:System.Int32"/></param>
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<returns>an object of type <see cref="T:System.Int32"/></returns>
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<remarks>Sets the default response_id.</remarks>
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</Docs>
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</Member>
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<Member MemberName="HasSeparator">
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<Parameter Name="value" Type="System.Boolean" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'bool'</param>
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<returns>To be added: an object of type 'bool'</returns>
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<remarks>To be added</remarks>
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<summary>Whether to display a <see cref="T:Gtk.HSeperator"/>.</summary>
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<param name="value">an object of type <see cref="T:System.Boolean"/></param>
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<returns>an object of type <see cref="T:System.Boolean"/></returns>
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<remarks>Whether to display a <see cref="T:Gtk.HSeperator"/> in the <see cref="T:Gtk.Dialog"/> above the <see cref="P:Gtk.Dialog.ActionArea"/></remarks>
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</Docs>
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</Member>
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<Member MemberName="Response">
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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<remarks>
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Emitted when an action widget is clicked, the <see cref="T:Gtk.Dialog"/>
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receives a delete event, or the application programmer calls <see cref="M:Gtk.Dialog.Respond()"/>.
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On a delete event, the response ID is <see cref="F:Gtk.ResponseType.None"/>.
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Otherwise, it depends on which action widget was clicked.
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Close">
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</Docs>
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</Member>
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</Members>
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</Type>
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</Type>
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<Type Name="DialogFlags" FullName="Gtk.DialogFlags">
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<TypeSignature Language="C#" Value="public sealed struct DialogFlags;" Maintainer="auto" />
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<TypeSignature Language="C#" Value="public sealed struct DialogFlags;" Maintainer="John Luke" />
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<AssemblyInfo>
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<AssemblyName>gtk-sharp</AssemblyName>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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<summary>Flags used in <see cref="T:Gtk.Dialog"/> creation.</summary>
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<remarks/>
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</Docs>
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<Base>
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<BaseTypeName>System.Enum</BaseTypeName>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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<summary>Sets the property <see cref="P:Gtk.Window.Modal"/> = <see langword="true"/> for the <see cref="Gtk.Dialog"/>.</summary>
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<remarks>Sets the property <see cref="P:Gtk.Window.Modal"/> = <see langword="true"/> for the <see cref="Gtk.Dialog"/>.</remarks>
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</Docs>
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</Member>
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<Member MemberName="DestroyWithParent">
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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<summary>Destroying the parent <see cref="T:Gtk.Window"/> will also destroy the <see cref="T:Gtk.Dialog"/>.</summary>
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<remarks>Destroying the parent <see cref="T:Gtk.Window"/> will also destroy the <see cref="T:Gtk.Dialog"/>.</remarks>
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</Docs>
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</Member>
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<Member MemberName="NoSeparator">
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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<summary>No separator bar above the buttons.</summary>
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<remarks>No separator bar above the buttons.</remarks>
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</Docs>
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</Member>
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<Member MemberName="value__">
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</Docs>
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</Member>
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</Members>
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</Type>
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</Type>
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