-
- should be the colormap for the graphics context and
- drawable you're using to draw. If you're drawing to a ,
- call .
-
-
- should have its red, green, and blue fields initialized;
- this method will fill in 's pixel field with the best
- matching pixel from a color cube. The color is then ready to be
- used for drawing, e.g. you can call which
- expects "pixel" to be initialized.
-
-
- In many cases, you can avoid this whole issue by setting
- or , which
- do not expect "pixel" to be initialized in advance. If you use those
- mutators, there's no need for calling this method.
-
-
-