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svn path=/trunk/gtk-sharp/; revision=13569
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1 changed files with 59 additions and 21 deletions
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@ -20,19 +20,19 @@
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<code lang="C#">
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DrawRedLine (Gdk.Drawable drawable)
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{
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Gdk.GC gc = new Gdk.GC (drawable);
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Gdk.GC gc = new Gdk.GC (drawable);
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Gdk.Color red_color = new Gdk.Color (0xff, 0, 0);
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Gdk.Color red_color = new Gdk.Color (0xff, 0, 0);
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// Use the system colormap, easy.
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Gdk.Colormap colormap = Gdk.Colormap.System;
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// Use the system colormap, easy.
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Gdk.Colormap colormap = Gdk.Colormap.System;
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colormap.AllocColor (red_color, true, true);
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colormap.AllocColor (red_color, true, true);
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gc.Foreground = red_color;
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gc.Foreground = red_color;
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// Now you can use it
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drawable.DrawLine (gc, 0, 0, 100, 100);
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// Now you can use it
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drawable.DrawLine (gc, 0, 0, 100, 100);
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}
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</code>
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</example>
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@ -222,10 +222,16 @@
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="raw">To be added: an object of type 'IntPtr'</param>
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<returns>To be added: an object of type 'Gdk.Color'</returns>
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<remarks>To be added</remarks>
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<summary>Creates a color from an unmanaged location.</summary>
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<param name="raw">A pointer to the unmanaged GdkColor structure.</param>
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<returns>This returns a Gdk.Color structure.</returns>
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<remarks>
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<para>
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The <paramref name="raw"/> parameter points to a C-based
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GdkColor structure. This routine creates a Gdk.Color
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structure from its unmanaged version.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="ToString">
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@ -295,9 +301,10 @@
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'uint'</returns>
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<remarks>To be added</remarks>
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<summary>A hash function suitable for using for a hash table
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that stores <see cref="T:Gdk.Color"/> objects.</summary>
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<returns>The hash code.</returns>
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<remarks>Use the GetHashCode method instead.</remarks>
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</Docs>
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</Member>
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<Member MemberName="GType">
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@ -320,10 +327,41 @@
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<Parameter Name="color" Type="System.Drawing.Color" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="color">To be added: an object of type 'Drawing.Color'</param>
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<returns>To be added: an object of type 'Gdk.Color'</returns>
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<remarks>To be added</remarks>
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<summary>Color constructor from a System.Drawing.Color.</summary>
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<param name="color">The <see cref="T:System.Drawing.Color"/> object.</param>
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<returns>The constructed color structure from the
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System.Drawing.Color definition.</returns>
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<remarks>
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<para>
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This constructs the color from the specified
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System.Drawing.Color object. Notice that the Gdk.Color
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structure actually uses 16-bit color values, so the byte
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values are mapped into the 16-bit value space. This is
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just a convenience routine to initialize this structure.
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</para>
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<para>
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To use the Gdk.Color you must allocate it within the
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current colormap.
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</para>
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<example>
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<code lang="C#">
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DrawRedLine (Gdk.Drawable drawable)
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{
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Gdk.GC gc = new Gdk.GC (drawable);
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Gdk.Color red_color = new Gdk.Color (0xff, 0, 0);
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// Use the system colormap, easy.
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Gdk.Colormap colormap = Gdk.Colormap.System;
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colormap.AllocColor (red_color, true, true);
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// Now you can use it
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drawable.DrawLine (gc, 0, 0, 100, 100);
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}
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</code>
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</example>
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</remarks>
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</Docs>
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</Member>
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</Members>
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