More updates

svn path=/trunk/gtk-sharp/; revision=13569
This commit is contained in:
Miguel de Icaza 2003-04-12 20:44:26 +00:00
parent 24ec6aa57f
commit 717c46528b

View file

@ -20,19 +20,19 @@
<code lang="C#">
DrawRedLine (Gdk.Drawable drawable)
{
Gdk.GC gc = new Gdk.GC (drawable);
Gdk.GC gc = new Gdk.GC (drawable);
Gdk.Color red_color = new Gdk.Color (0xff, 0, 0);
Gdk.Color red_color = new Gdk.Color (0xff, 0, 0);
// Use the system colormap, easy.
Gdk.Colormap colormap = Gdk.Colormap.System;
// Use the system colormap, easy.
Gdk.Colormap colormap = Gdk.Colormap.System;
colormap.AllocColor (red_color, true, true);
gc.Foreground = red_color;
colormap.AllocColor (red_color, true, true);
gc.Foreground = red_color;
// Now you can use it
drawable.DrawLine (gc, 0, 0, 100, 100);
// Now you can use it
drawable.DrawLine (gc, 0, 0, 100, 100);
}
</code>
</example>
@ -222,10 +222,16 @@
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="raw">To be added: an object of type 'IntPtr'</param>
<returns>To be added: an object of type 'Gdk.Color'</returns>
<remarks>To be added</remarks>
<summary>Creates a color from an unmanaged location.</summary>
<param name="raw">A pointer to the unmanaged GdkColor structure.</param>
<returns>This returns a Gdk.Color structure.</returns>
<remarks>
<para>
The <paramref name="raw"/> parameter points to a C-based
GdkColor structure. This routine creates a Gdk.Color
structure from its unmanaged version.
</para>
</remarks>
</Docs>
</Member>
<Member MemberName="ToString">
@ -295,9 +301,10 @@
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'uint'</returns>
<remarks>To be added</remarks>
<summary>A hash function suitable for using for a hash table
that stores <see cref="T:Gdk.Color"/> objects.</summary>
<returns>The hash code.</returns>
<remarks>Use the GetHashCode method instead.</remarks>
</Docs>
</Member>
<Member MemberName="GType">
@ -320,10 +327,41 @@
<Parameter Name="color" Type="System.Drawing.Color" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="color">To be added: an object of type 'Drawing.Color'</param>
<returns>To be added: an object of type 'Gdk.Color'</returns>
<remarks>To be added</remarks>
<summary>Color constructor from a System.Drawing.Color.</summary>
<param name="color">The <see cref="T:System.Drawing.Color"/> object.</param>
<returns>The constructed color structure from the
System.Drawing.Color definition.</returns>
<remarks>
<para>
This constructs the color from the specified
System.Drawing.Color object. Notice that the Gdk.Color
structure actually uses 16-bit color values, so the byte
values are mapped into the 16-bit value space. This is
just a convenience routine to initialize this structure.
</para>
<para>
To use the Gdk.Color you must allocate it within the
current colormap.
</para>
<example>
<code lang="C#">
DrawRedLine (Gdk.Drawable drawable)
{
Gdk.GC gc = new Gdk.GC (drawable);
Gdk.Color red_color = new Gdk.Color (0xff, 0, 0);
// Use the system colormap, easy.
Gdk.Colormap colormap = Gdk.Colormap.System;
colormap.AllocColor (red_color, true, true);
// Now you can use it
drawable.DrawLine (gc, 0, 0, 100, 100);
}
</code>
</example>
</remarks>
</Docs>
</Member>
</Members>