gdk: Re-enable code using Device.NumAxes
As the Device.NumAxes is back now, we can re-enable the pieces of code that were disabled during the inital port.
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2 changed files with 0 additions and 8 deletions
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@ -50,21 +50,17 @@ namespace Gdk {
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public double[] Axes {
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get {
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double[] result = null;
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#if FIXME30
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IntPtr axes = Native.axes;
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if (axes != IntPtr.Zero) {
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result = new double [Device.NumAxes];
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Marshal.Copy (axes, result, 0, result.Length);
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}
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#endif
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return result;
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}
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set {
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NativeStruct native = Native;
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#if FIXME30
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if (native.axes == IntPtr.Zero || value.Length != Device.NumAxes)
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throw new InvalidOperationException ();
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#endif
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Marshal.Copy (value, 0, native.axes, value.Length);
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}
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}
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@ -51,21 +51,17 @@ namespace Gdk {
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public double[] Axes {
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get {
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double[] result = null;
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#if FIXME30
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IntPtr axes = Native.axes;
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if (axes != IntPtr.Zero) {
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result = new double [Device.NumAxes];
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Marshal.Copy (axes, result, 0, result.Length);
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}
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#endif
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return result;
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}
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set {
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NativeStruct native = Native;
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#if FIXME30
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if (native.axes == IntPtr.Zero || value.Length != Device.NumAxes)
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throw new InvalidOperationException ();
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#endif
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Marshal.Copy (value, 0, native.axes, value.Length);
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}
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}
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