Add first draft for Tooltips.xml
svn path=/trunk/gtk-sharp/; revision=14434
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2 changed files with 81 additions and 20 deletions
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2003-05-09 John Luke <jluke@cfl.rr.com>
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* en/Gtk/ToolTips.xml: Add first draft, example.
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2003-05-08 Lee Mallabone <gnome@fonicmonkey.net>
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* en/Gtk/*.xml:
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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<summary>Add Tooltips to your widgets.</summary>
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<remarks>
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<para>Tooltips are the messages that appear next to a widget when the mouse pointer is held over it for a short amount of time.
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They are especially helpful for adding more verbose descriptions of things such as <see cref="T:Gtk.Button"/> in a toolbar.</para>
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<para>An individual tooltip belongs to a group of tooltips.
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A group is created by calling the constructor <see cref="C:Gtk.Tooltips()"/>.
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Every tooltip in the group can then be turned off with <see cref="M:Gtk.Tooltips.Disable()"/> and on with <see cref="M:Gtk.Tooltips.Enable()"/>.</para>
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<para>To assign a tip to a particular <see cref="T:Gtk.Widget"/>, <see cref="M:Gtk.Tooltips.SetTip(widget, string, string)"/> is used.</para>
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<para>Note: Tooltips can only be set on widgets which have their own X window.
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To add a tooltip to a <see cref="T:Gtk.Widget"/> that does not have its own <see cref="T:Gtk.Window"/>, place the widget inside a <see cref="T:Gtk.EventBox"/> and add a tooltip to that instead.</para>
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<para>The default appearance of all tooltips in a program is determined by the current Gtk theme that the user has selected.</para>
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<example>
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<code lang="C#">
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using Gtk;
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using GtkSharp;
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class ToolTipsExample
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{
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static void Main()
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{
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Application.Init();
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Window win = new Window("Tooltips");
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Button load_button, save_button;
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HBox hbox;
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Tooltips button_bar_tips;
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button_bar_tips = new Tooltips ();
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// Create the buttons and pack them into a Gtk.HBox
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hbox = new HBox (true, 2);
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win.Add(hbox);
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load_button = new Button ("Load a file");
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hbox.Add(load_button);
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save_button = new Button ("Save a file");
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hbox.Add(save_button);
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// Add the tips
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button_bar_tips.SetTip (load_button,
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"Load a new document into this window",
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"longer explanation");
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button_bar_tips.SetTip (save_button,
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"Saves the current document to a file",
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"longer explanation");
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win.ShowAll();
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Application.Run();
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}
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}
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</code>
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</example>
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</remarks>
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</Docs>
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<Base>
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<BaseTypeName>Gtk.Object</BaseTypeName>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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<summary>Allows the user to see your tooltips as they navigate your application.</summary>
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<remarks>Allows the user to see your tooltips as they navigate your application.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Disable">
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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<summary>Causes all tooltips in the tooltips group to become inactive.</summary>
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<remarks>Causes all tooltips in the tooltips group to become inactive.
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Any widgets that have tips associated with that group will no longer display their tips until they are enabled again with <see cref="M:Gtk.Tooltips.Enable()"/>.</remarks>
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</Docs>
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</Member>
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<Member MemberName="ForceWindow">
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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<summary>Ensures that the window used for displaying the given tooltip is created.</summary>
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<remarks>Ensures that the window used for displaying the given tooltip is created.
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(Applications should never have to call this function, since Gtk# takes care of this.) </remarks>
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</Docs>
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</Member>
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<Member MemberName="SetTip">
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<Parameter Name="tip_private" Type="System.String" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="widget">To be added: an object of type 'Gtk.Widget'</param>
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<param name="tip_text">To be added: an object of type 'string'</param>
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<param name="tip_private">To be added: an object of type 'string'</param>
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<remarks>To be added</remarks>
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<summary>Adds a tooltip containing the specified message to the specified <see cref="T:Gtk.Widget"/>.</summary>
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<param name="widget">an object of type <see cref="T:Gtk.Widget"/></param>
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<param name="tip_text">an object of type <see cref="System.String"/></param>
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<param name="tip_private">an object of type <see cref="System.String"/></param>
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<remarks>Adds a tooltip containing the specified message to the specified <see cref="T:Gtk.Widget"/>.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Finalize">
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'Gtk.Tooltips'</returns>
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<remarks>To be added</remarks>
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<summary>Creates an empty group of tooltips.</summary>
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<returns>an object of type <see cref="T:Gtk.Tooltips"/></returns>
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<remarks>Creates an empty group of tooltips. This function initializes a <see cref="T:Gtk.TooltipsData"/> structure.
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Without at least one such structure, you can not add individual tips to your application.</remarks>
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</Docs>
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</Member>
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<Member MemberName="GType">
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>The GLib Type for Gtk.Tooltips</summary>
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<returns>The GLib Type for the Gtk.Tooltips class.</returns>
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<summary>The <see cref="T:GLib.Type"/> for <see cref="T:Gtk.Tooltips"/></summary>
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<returns>The <see cref="T:GLib.Type"/> for the <see cref="T:Gtk.Tooltips"/> class.</returns>
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<remarks />
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</Docs>
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</Member>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="gtype">GLib type for the type</param>
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<returns>Creates a new instance of Tooltips, using the GLib-provided type</returns>
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<returns>Creates a new instance of <see cref="T:Gtk.Tooltips"/>, using the GLib-provided type</returns>
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<remarks>
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<para>This is a constructor used by derivative types of <see cref="T:Gtk.Tooltips" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
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</remarks>
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</Docs>
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</Member>
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</Members>
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</Type>
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</Type>
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