diff --git a/doc/en/Gdk/Color.xml b/doc/en/Gdk/Color.xml
index 7109313ae..2234b3db2 100644
--- a/doc/en/Gdk/Color.xml
+++ b/doc/en/Gdk/Color.xml
@@ -7,8 +7,36 @@
Gtk# is thread aware, but not thread safe; See the Gtk# Thread Programming for details.
- To be added
- To be added
+ Describes an allocated or unallocated color.
+
+
+ The Gdk.Color structure is used to describe an allocated or
+ unallocated color. Unallocated colors only have the red,
+ green and blue ushort values initialized. Colors are
+ allocated using the
+ method. After a color is allocated the value in the field is valid.
+
+
+
+ DrawRedLine (Gdk.Drawable drawable)
+ {
+ Gdk.GC gc = new Gdk.GC (drawable);
+
+ Gdk.Color red_color = new Gdk.Color (0xff, 0, 0);
+
+ // Use the system colormap, easy.
+ Gdk.Colormap colormap = Gdk.Colormap.System;
+
+ colormap.AllocColor (red_color, true, true);
+
+ // Now you can use it
+ drawable.DrawLine (gc, 0, 0, 100, 100);
+ }
+
+
+ System.ValueType
@@ -36,8 +64,20 @@
- To be added
- To be added
+ Pixel value for the color
+
+
+ Colors are specified in Gdk by their red, green and blue
+ elements. But before the color can be used, the color
+ has to be allocated in a given colormap. The value of the
+ allocation is stored in this pixel field and it is the
+ token used to render the color.
+
+
+ The pixel value is initialized when using the method.
+
+
@@ -48,8 +88,8 @@
- To be added
- To be added
+ Red element of the color
+
@@ -60,8 +100,8 @@
- To be added
- To be added
+ Green element of the color
+
@@ -72,8 +112,8 @@
- To be added
- To be added
+ Blue element of the color.
+
@@ -99,6 +139,28 @@
mapped into the 16-bit value space. This is just a
convenience routine to initialize this structure.
+
+ To use the Gdk.Color you must allocate it within the
+ current colormap.
+
+
+
+ DrawRedLine (Gdk.Drawable drawable)
+ {
+ Gdk.GC gc = new Gdk.GC (drawable);
+
+ Gdk.Color red_color = new Gdk.Color (0xff, 0, 0);
+
+ // Use the system colormap, easy.
+ Gdk.Colormap colormap = Gdk.Colormap.System;
+
+ colormap.AllocColor (red_color, true, true);
+
+ // Now you can use it
+ drawable.DrawLine (gc, 0, 0, 100, 100);
+ }
+
+
@@ -118,6 +180,24 @@
Use this constructor to create new color values based on
an existing color from a .
+
+
+ DrawRedLine (Gdk.Drawable drawable)
+ {
+ Gdk.GC gc = new Gdk.GC (drawable);
+
+ Gdk.Color red_color = new Gdk.Color (0xff, 0, 0);
+
+ // Use the system colormap, easy.
+ Gdk.Colormap colormap = Gdk.Colormap.System;
+
+ colormap.AllocColor (red_color, true, true);
+
+ // Now you can use it
+ drawable.DrawLine (gc, 0, 0, 100, 100);
+ }
+
+
@@ -133,10 +213,42 @@
To be added
- To be added: an object of type 'string'
- To be added: an object of type 'Gdk.Color&'
- To be added: an object of type 'int'
- To be added
+ A string specification for the color.
+ A structure where the colors are generated
+ Non-zero on success
+
+
+ Parses a textual specification of a color and fill in the
+ red, green, and blue fields of the Gdk.Color structure.
+ The color is not allocated, you must call
+ yourself.
+
+
+ The text string can be in any of the forms accepted by
+ XParseColor; these include name for a color from rgb.txt,
+ such as DarkSlateGray, or a hex specification such as
+ 305050.
+
+
+
+ DrawRedLine (Gdk.Drawable drawable)
+ {
+ Gdk.GC gc = new Gdk.GC (drawable);
+ Gdk.Color red_color;
+ Gdk.Color.Parse ("red", ref red_color);
+
+ // Use the system colormap, easy.
+ Gdk.Colormap colormap = Gdk.Colormap.System;
+
+ colormap.AllocColor (red_color, true, true);
+
+ // Now you can use it
+ drawable.DrawLine (gc, 0, 0, 100, 100);
+ }
+
+
+