GtkSharp/doc/en/Gtk/ProgressBar.xml

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<Type Name="ProgressBar" FullName="Gtk.ProgressBar">
<TypeSignature Language="C#" Value="public class ProgressBar : Gtk.Progress, Implementor, IWrapper, IWrapper, IDisposable" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>gtk-sharp</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>To be added</ThreadSafetyStatement>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>Gtk.Progress</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>Atk.Implementor</InterfaceName>
</Interface>
<Interface>
<InterfaceName>GLib.IWrapper</InterfaceName>
</Interface>
<Interface>
<InterfaceName>GLib.IWrapper</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members>
<Member MemberName="OrientationGetType">
<MemberSignature Language="C#" Value="public static uint OrientationGetType ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'uint'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="StyleGetType">
<MemberSignature Language="C#" Value="public static uint StyleGetType ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'uint'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Pulse">
<MemberSignature Language="C#" Value="public void Pulse ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Finalize">
<MemberSignature Language="C#" Value="protected virtual void Finalize ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected ProgressBar (uint gtype);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="gtype" Type="System.UInt32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="gtype">To be added: an object of type 'uint'</param>
<returns>To be added: an object of type 'Gtk.ProgressBar'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public ProgressBar (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="raw">To be added: an object of type 'IntPtr'</param>
<returns>To be added: an object of type 'Gtk.ProgressBar'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public ProgressBar ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'Gtk.ProgressBar'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static uint GType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'uint'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Adjustment">
<MemberSignature Language="C#" Value="public Gtk.Adjustment Adjustment { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gtk.Adjustment</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="value" Type="Gtk.Adjustment" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'Gtk.Adjustment'</param>
<returns>To be added: an object of type 'Gtk.Adjustment'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="DiscreteBlocks">
<MemberSignature Language="C#" Value="public uint DiscreteBlocks { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="value" Type="System.UInt32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'uint'</param>
<returns>To be added: an object of type 'uint'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Text">
<MemberSignature Language="C#" Value="public string Text { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="value" Type="System.String" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'string'</param>
<returns>To be added: an object of type 'string'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Orientation">
<MemberSignature Language="C#" Value="public Gtk.ProgressBarOrientation Orientation { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gtk.ProgressBarOrientation</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="value" Type="Gtk.ProgressBarOrientation" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'Gtk.ProgressBarOrientation'</param>
<returns>To be added: an object of type 'Gtk.ProgressBarOrientation'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="ActivityStep">
<MemberSignature Language="C#" Value="public uint ActivityStep { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="value" Type="System.UInt32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'uint'</param>
<returns>To be added: an object of type 'uint'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Fraction">
<MemberSignature Language="C#" Value="public double Fraction { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="value" Type="System.Double" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'double'</param>
<returns>To be added: an object of type 'double'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="ActivityBlocks">
<MemberSignature Language="C#" Value="public uint ActivityBlocks { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="value" Type="System.UInt32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'uint'</param>
<returns>To be added: an object of type 'uint'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="BarStyle">
<MemberSignature Language="C#" Value="public Gtk.ProgressBarStyle BarStyle { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gtk.ProgressBarStyle</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="value" Type="Gtk.ProgressBarStyle" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'Gtk.ProgressBarStyle'</param>
<returns>To be added: an object of type 'Gtk.ProgressBarStyle'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="PulseStep">
<MemberSignature Language="C#" Value="public double PulseStep { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="value" Type="System.Double" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'double'</param>
<returns>To be added: an object of type 'double'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>