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<Type Name= "IMContext" FullName= "Gtk.IMContext" >
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<TypeSignature Language= "C#" Value= "public class IMContext : GLib.Object, IWrapper, IDisposable" Maintainer= "auto" />
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<AssemblyInfo >
<AssemblyName > gtk-sharp</AssemblyName>
<AssemblyVersion > 0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
<Base >
<BaseTypeName > GLib.Object</BaseTypeName>
</Base>
<Interfaces >
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members >
<Member MemberName= "FocusIn" >
<MemberSignature Language= "C#" Value= "public void FocusIn ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "FocusOut" >
<MemberSignature Language= "C#" Value= "public void FocusOut ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "DeleteSurrounding" >
<MemberSignature Language= "C#" Value= "public bool DeleteSurrounding (int offset, int n_chars);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "offset" Type= "System.Int32" />
<Parameter Name= "n_chars" Type= "System.Int32" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "offset" > To be added: an object of type 'int'</param>
<param name= "n_chars" > To be added: an object of type 'int'</param>
<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "FilterKeypress" >
<MemberSignature Language= "C#" Value= "public bool FilterKeypress (Gdk.EventKey evnt);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "evnt" Type= "Gdk.EventKey" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "evnt" > To be added: an object of type 'Gdk.EventKey'</param>
<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GetSurrounding" >
<MemberSignature Language= "C#" Value= "public bool GetSurrounding (string text, int cursor_index);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "text" Type= "System.String" />
<Parameter Name= "cursor_index" Type= "System.Int32" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "text" > To be added: an object of type 'string'</param>
<param name= "cursor_index" > To be added: an object of type 'int'</param>
<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GetPreeditString" >
<MemberSignature Language= "C#" Value= "public void GetPreeditString (string str, Pango.AttrList attrs, int cursor_pos);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "str" Type= "System.String" />
<Parameter Name= "attrs" Type= "Pango.AttrList" />
<Parameter Name= "cursor_pos" Type= "System.Int32" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "str" > To be added: an object of type 'string'</param>
<param name= "attrs" > To be added: an object of type 'Pango.AttrList'</param>
<param name= "cursor_pos" > To be added: an object of type 'int'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Reset" >
<MemberSignature Language= "C#" Value= "public void Reset ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Finalize" >
<MemberSignature Language= "C#" Value= "protected virtual void Finalize ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Disposes the resources associated with the object.</summary>
<remarks />
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public IMContext (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
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<summary > Internal constructor</summary>
<param name= "raw" > Pointer to the C object.</param>
<returns > An instance of IMContext, wrapping the C object.</returns>
<remarks >
<para > This is an internal constructor, and should not be used by user code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected IMContext ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Gtk.IMContext'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static uint GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Docs >
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<summary > The GLib Type for Gtk.IMContext</summary>
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<returns > The GLib Type for the Gtk.IMContext class.</returns>
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<remarks />
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</Docs>
</Member>
<Member MemberName= "ClientWindow" >
<MemberSignature Language= "C#" Value= "public Gdk.Window ClientWindow { set; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Window</ReturnType>
</ReturnValue>
<Parameters >
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</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Gdk.Window'</param>
<returns > To be added: an object of type 'Gdk.Window'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "CursorLocation" >
<MemberSignature Language= "C#" Value= "public Gdk.Rectangle CursorLocation { set; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Rectangle</ReturnType>
</ReturnValue>
<Parameters >
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</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Gdk.Rectangle'</param>
<returns > To be added: an object of type 'Gdk.Rectangle'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "UsePreedit" >
<MemberSignature Language= "C#" Value= "public bool UsePreedit { set; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
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</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'bool'</param>
<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "PreeditChanged" >
<MemberSignature Language= "C#" Value= "public event EventHandler PreeditChanged;" />
<MemberType > Event</MemberType>
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<ReturnValue > <ReturnType > System.EventHandler</ReturnType> </ReturnValue>
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<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "PreeditStart" >
<MemberSignature Language= "C#" Value= "public event EventHandler PreeditStart;" />
<MemberType > Event</MemberType>
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<ReturnValue > <ReturnType > System.EventHandler</ReturnType> </ReturnValue>
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<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "SurroundingDeleted" >
<MemberSignature Language= "C#" Value= "public event GtkSharp.SurroundingDeletedHandler SurroundingDeleted;" />
<MemberType > Event</MemberType>
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<ReturnValue > <ReturnType > GtkSharp.SurroundingDeletedHandler</ReturnType> </ReturnValue>
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<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Commit" >
<MemberSignature Language= "C#" Value= "public event GtkSharp.CommitHandler Commit;" />
<MemberType > Event</MemberType>
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<ReturnValue > <ReturnType > GtkSharp.CommitHandler</ReturnType> </ReturnValue>
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<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "RetrieveSurrounding" >
<MemberSignature Language= "C#" Value= "public event GtkSharp.RetrieveSurroundingHandler RetrieveSurrounding;" />
<MemberType > Event</MemberType>
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<ReturnValue > <ReturnType > GtkSharp.RetrieveSurroundingHandler</ReturnType> </ReturnValue>
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<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "PreeditEnd" >
<MemberSignature Language= "C#" Value= "public event EventHandler PreeditEnd;" />
<MemberType > Event</MemberType>
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<ReturnValue > <ReturnType > System.EventHandler</ReturnType> </ReturnValue>
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<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "SetSurrounding" >
<MemberSignature Language= "C#" Value= "public void SetSurrounding (string text, int cursor_index);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "text" Type= "System.String" />
<Parameter Name= "cursor_index" Type= "System.Int32" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "text" > To be added: an object of type 'string'</param>
<param name= "cursor_index" > To be added: an object of type 'int'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected IMContext (GLib.Type gtype);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "gtype" Type= "GLib.Type" />
</Parameters>
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<Docs >
<summary > Internal constructor</summary>
<param name= "gtype" > GLib type for the type</param>
<returns > Creates a new instance of IMContext, using the GLib-provided type</returns>
<remarks >
<para > This is a constructor used by derivative types of <see cref= "T:Gtk.IMContext" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
</remarks>
</Docs>
</Member>
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</Members>
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</Type>