GtkSharp/doc/en/GLib/SignalArgs.xml

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<Type Name="SignalArgs" FullName="GLib.SignalArgs">
<TypeSignature Language="C#" Value="public class SignalArgs : System.EventArgs" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>glib-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>Arguments and return value for signals.</summary>
<remarks>
</remarks>
</Docs>
<Base>
<BaseTypeName>System.EventArgs</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public SignalArgs ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>Creates a SignalArgs object with no return value and no arguments.</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public SignalArgs (object retval);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="retval" Type="System.Object" />
</Parameters>
<Docs>
<summary>Creates a SignalArgs object with a return value and no arguments.</summary>
<param name="retval">an object of type <see cref="T:System.Object" /></param>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public SignalArgs (object retval, object [] args);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="retval" Type="System.Object" />
<Parameter Name="args" Type="System.Object []" />
</Parameters>
<Docs>
<summary>Creates a SignalArgs object with a return value and a list of arguments.</summary>
<param name="retval">an object of type <see cref="T:System.Object" /></param>
<param name="args">an object of type <see cref="T:System.Object" /> []</param>
<returns>an object of type <see cref="T:GLib.SignalArgs" /></returns>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="RetVal">
<MemberSignature Language="C#" Value="public object RetVal { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Object</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>The return value.</summary>
<param name="value">an object of type <see cref="T:System.Object" /></param>
<value>an object of type <see cref="T:System.Object" /></value>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Args">
<MemberSignature Language="C#" Value="public object[] Args { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Object[]</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>A list of arguments.</summary>
<param name="value">an object of type <see cref="T:System.Object" /> []</param>
<value>an object of type <see cref="T:System.Object" /> []</value>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public SignalArgs (object retval, object[] args);" />
<MemberType>Constructor</MemberType>
<Parameters>
<Parameter Name="retval" Type="System.Object" />
<Parameter Name="args" Type="System.Object[]" />
</Parameters>
<Docs>
<param name="retval">To be added.</param>
<param name="args">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>