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<Type Name= "DrawGdkArgs" FullName= "Gtk.DrawGdkArgs" >
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<TypeSignature Language= "C#" Value= "public class DrawGdkArgs : GLib.SignalArgs" Maintainer= "auto" />
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<AssemblyInfo >
<AssemblyName > gtkhtml-sharp</AssemblyName>
<AssemblyPublicKey >
</AssemblyPublicKey>
<AssemblyVersion > 0.0.0.0</AssemblyVersion>
<AssemblyCulture > neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs >
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<summary > Event data.</summary>
<remarks >
<para > The <see cref= "M:Gtk.HTMLEmbedded.DrawGdk" /> event invokes <see cref= "T:Gtk.DrawGdkHandler" /> delegates which pass event data via this class.</para>
</remarks>
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</Docs>
<Base >
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<BaseTypeName > GLib.SignalArgs</BaseTypeName>
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</Base>
<Interfaces />
<Attributes />
<Members >
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public DrawGdkArgs ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
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<summary > Public Constructor.</summary>
<returns > A new <see cref= "T:Gtk.DrawGdkArgs" /> .</returns>
<remarks > Create a new <see cref= "T:Gtk.DrawGdkArgs" /> instance with this constructor if you need to invoke a <see cref= "T:Gtk.DrawGdkHandler" /> delegate.</remarks>
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</Docs>
</Member>
<Member MemberName= "Arg2" >
<MemberSignature Language= "C#" Value= "public Gdk.Pixmap Arg2 { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Pixmap</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:Gdk.Pixmap" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Arg3" >
<MemberSignature Language= "C#" Value= "public Gdk.GC Arg3 { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.GC</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:Gdk.GC" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Arg4" >
<MemberSignature Language= "C#" Value= "public int Arg4 { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:System.Int32" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Arg5" >
<MemberSignature Language= "C#" Value= "public int Arg5 { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:System.Int32" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
</Members>
</Type>