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<Type Name= "Frame" FullName= "Gtk.Frame" >
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<TypeSignature Language= "C#" Value= "public class Frame : Gtk.Bin, Implementor, IWrapper, IWrapper, IDisposable" Maintainer= "auto" />
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<AssemblyInfo >
<AssemblyName > gtk-sharp</AssemblyName>
<AssemblyVersion > 0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
<Base >
<BaseTypeName > Gtk.Bin</BaseTypeName>
</Base>
<Interfaces >
<Interface >
<InterfaceName > Atk.Implementor</InterfaceName>
</Interface>
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members >
<Member MemberName= "GetLabelAlign" >
<MemberSignature Language= "C#" Value= "public void GetLabelAlign (float xalign, float yalign);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "xalign" Type= "System.Single" />
<Parameter Name= "yalign" Type= "System.Single" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "xalign" > To be added: an object of type 'float'</param>
<param name= "yalign" > To be added: an object of type 'float'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "SetLabelAlign" >
<MemberSignature Language= "C#" Value= "public void SetLabelAlign (float xalign, float yalign);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "xalign" Type= "System.Single" />
<Parameter Name= "yalign" Type= "System.Single" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "xalign" > To be added: an object of type 'float'</param>
<param name= "yalign" > To be added: an object of type 'float'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Finalize" >
<MemberSignature Language= "C#" Value= "protected virtual void Finalize ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Disposes the resources associated with the object.</summary>
<remarks />
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected Frame (uint gtype);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "gtype" Type= "System.UInt32" />
</Parameters>
<Docs >
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<summary > Internal constructor</summary>
<param name= "gtype" > GLib type for the type</param>
<returns > Creates a new instance of Frame, using the GLib-provided type</returns>
<remarks >
<para > This is a constructor used by derivative types of <see cref= "T:Gtk.Frame" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public Frame (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
<Docs >
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<summary > Internal constructor</summary>
<param name= "raw" > Pointer to the C object.</param>
<returns > An instance of Frame, wrapping the C object.</returns>
<remarks >
<para > This is an internal constructor, and should not be used by user code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public Frame (string label);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "label" Type= "System.String" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "label" > To be added: an object of type 'string'</param>
<returns > To be added: an object of type 'Gtk.Frame'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public Frame ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Gtk.Frame'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static uint GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Docs >
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<summary > The GLib Type for Gtk.Frame</summary>
<returns > The GLib TYpe for the Gtk.Frame class.</returns>
<remarks />
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</Docs>
</Member>
<Member MemberName= "LabelWidget" >
<MemberSignature Language= "C#" Value= "public Gtk.Widget LabelWidget { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gtk.Widget</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "Gtk.Widget" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Gtk.Widget'</param>
<returns > To be added: an object of type 'Gtk.Widget'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "LabelYalign" >
<MemberSignature Language= "C#" Value= "public float LabelYalign { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Single</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.Single" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'float'</param>
<returns > To be added: an object of type 'float'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "LabelXalign" >
<MemberSignature Language= "C#" Value= "public float LabelXalign { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Single</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.Single" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'float'</param>
<returns > To be added: an object of type 'float'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "ShadowType" >
<MemberSignature Language= "C#" Value= "public Gtk.ShadowType ShadowType { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gtk.ShadowType</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "Gtk.ShadowType" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Gtk.ShadowType'</param>
<returns > To be added: an object of type 'Gtk.ShadowType'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Label" >
<MemberSignature Language= "C#" Value= "public string Label { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.String" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'string'</param>
<returns > To be added: an object of type 'string'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Shadow" >
<MemberSignature Language= "C#" Value= "public Gtk.ShadowType Shadow { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gtk.ShadowType</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "Gtk.ShadowType" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Gtk.ShadowType'</param>
<returns > To be added: an object of type 'Gtk.ShadowType'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
</Members>
</Type>