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<Type Name= "TextAppearance" FullName= "Gtk.TextAppearance" >
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<TypeSignature Language= "C#" Maintainer= "auto" Value= "public struct TextAppearance : IEquatable<Gtk.TextAppearance>" />
<TypeSignature Language= "ILAsm" Value= ".class public sequential ansi sealed beforefieldinit TextAppearance extends System.ValueType implements class System.IEquatable`1<valuetype Gtk.TextAppearance>" />
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<AssemblyInfo >
<AssemblyName > gtk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Base >
<BaseTypeName > System.ValueType</BaseTypeName>
</Base>
<Interfaces >
<Interface >
<InterfaceName > System.IEquatable< Gtk.TextAppearance> </InterfaceName>
</Interface>
</Interfaces>
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<Docs >
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<summary > This is used by <see cref= "T:Gtk.TextAttributes" /> for color and position details about text.</summary>
<remarks />
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</Docs>
<Members >
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<Member MemberName= "BgColor" >
<MemberSignature Language= "C#" Value= "public Gdk.Color BgColor;" />
<MemberSignature Language= "ILAsm" Value= ".field public valuetype Gdk.Color BgColor" />
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<MemberType > Field</MemberType>
<ReturnValue >
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<ReturnType > Gdk.Color</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > The background color of this text.</summary>
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<remarks />
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</Docs>
</Member>
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<Member MemberName= "Equals" >
<MemberSignature Language= "C#" Value= "public bool Equals (Gtk.TextAppearance other);" />
<MemberSignature Language= "ILAsm" Value= ".method public hidebysig newslot virtual instance bool Equals(valuetype Gtk.TextAppearance other) cil managed" />
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<MemberType > Method</MemberType>
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<ReturnValue >
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<ReturnType > System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters >
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<Parameter Name= "other" Type= "Gtk.TextAppearance" />
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</Parameters>
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<Docs >
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<param name= "other" > To be added.</param>
<summary > To be added.</summary>
<returns > To be added.</returns>
<remarks > To be added.</remarks>
<since version= "Gtk# 3.0" />
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</Docs>
</Member>
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<Member MemberName= "Equals" >
<MemberSignature Language= "C#" Value= "public override bool Equals (object other);" />
<MemberSignature Language= "ILAsm" Value= ".method public hidebysig virtual instance bool Equals(object other) cil managed" />
<MemberType > Method</MemberType>
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<ReturnValue >
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<ReturnType > System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters >
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<Parameter Name= "other" Type= "System.Object" />
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</Parameters>
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<Docs >
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<param name= "other" > To be added.</param>
<summary > To be added.</summary>
<returns > To be added.</returns>
<remarks > To be added.</remarks>
<since version= "Gtk# 3.0" />
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</Docs>
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</Member>
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<Member MemberName= "FgColor" >
<MemberSignature Language= "C#" Value= "public Gdk.Color FgColor;" />
<MemberSignature Language= "ILAsm" Value= ".field public valuetype Gdk.Color FgColor" />
<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > Gdk.Color</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > The foreground color of this text.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName= "GetHashCode" >
<MemberSignature Language= "C#" Value= "public override int GetHashCode ();" />
<MemberSignature Language= "ILAsm" Value= ".method public hidebysig virtual instance int32 GetHashCode() cil managed" />
<MemberType > Method</MemberType>
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<ReturnValue >
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<ReturnType > System.Int32</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs >
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<summary > To be added.</summary>
<returns > To be added.</returns>
<remarks > To be added.</remarks>
<since version= "Gtk# 3.0" />
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</Docs>
</Member>
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<Member MemberName= "New" >
<MemberSignature Language= "C#" Value= "public static Gtk.TextAppearance New (IntPtr raw);" />
<MemberSignature Language= "ILAsm" Value= ".method public static hidebysig valuetype Gtk.TextAppearance New(native int raw) cil managed" />
<MemberType > Method</MemberType>
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<ReturnValue >
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<ReturnType > Gtk.TextAppearance</ReturnType>
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</ReturnValue>
<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
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</Parameters>
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<Docs >
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<param name= "raw" > an <see cref= "T:IntPtr" /> , pointer to the underlying C object</param>
<summary > Internal constructor; not for developer use.</summary>
<returns > a new <see cref= "T:Gtk.TextAppearance" /> </returns>
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<remarks />
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</Docs>
</Member>
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<Member MemberName= "Rise" >
<MemberSignature Language= "C#" Value= "public int Rise;" />
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<MemberSignature Language= "ILAsm" Value= ".field public int32 Rise" />
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<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > System.Int32</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > Offset of text in pixels above the baseline (if positive) or below the baseline (if negative).</summary>
<remarks />
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</Docs>
</Member>
* generator/StructBase.cs: update field-generation logic a bit
* generator/CodeGenerator.cs: add a --glue-includes flag
* generator/GenerationInfo.cs: Accept glue_includes value from
Main and output it to the glue_filename.
* generator/FieldBase.cs (Ignored): handle more ignorable cases.
(CheckGlue): New method to figure out what kind of glue we'll need
for a field.
(GenerateImports): generate appropriate imports per CheckGlue.
(GenerateGlue): Generate C glue for accessing a struct field;
either a fully-C-based accessor, or a method to just return the
field's offset in the struct.
(Generate): Use the generated glue to read the field.
* generator/PropertyBase.cs (CType): if the field is a single bit,
set its type to gboolean.
* generator/ObjectGen.cs (Generate):
* generator/OpaqueGen.cs (Generate): Call GenFields.
* generator/StructField.cs: Use FieldBase's glue-generation code
to handle bitfields. [#54489]
* generator/ObjectField.cs: Generates accessors for public fields
of objects and opaque structs. [#69514]
* generator/ClassBase.cs (ClassBase): Parse <fields> nodes and
create ObjectField objects.
(GenFields): Output field properties
(IgnoreMethod): Ignore Get/Set methods that duplicate fields
* generator/Makefile.am (sources): update
* {gdk,gnome,gtk,pango}/*.metadata: Mark some additional fields as
public. Rename/retype some fields for consistency with earlier
hand-coded bindings.
* {gdk,gnome,gtk,pango}/*.custom: Remove custom methods that can
now be autogenerated.
* {gdk,gnome,gtk,pango}/glue/*.c: Remove glue methods that can now
be autogenerated
* {gdk,glade,gnome,gtk,pango,vte}/Makefile.am
* {gdk,glade,gnome,gtk,pango,vte}/glue/Makefile.am
* {gdk,gnome,gtk,pango}/glue/makefile.win32: Update
svn path=/trunk/gtk-sharp/; revision=44563
2005-05-16 14:28:55 +00:00
<Member MemberName= "Strikethrough" >
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<MemberSignature Language= "C#" Value= "public bool Strikethrough { get; set; }" />
<MemberSignature Language= "ILAsm" Value= ".property instance bool Strikethrough" />
* generator/StructBase.cs: update field-generation logic a bit
* generator/CodeGenerator.cs: add a --glue-includes flag
* generator/GenerationInfo.cs: Accept glue_includes value from
Main and output it to the glue_filename.
* generator/FieldBase.cs (Ignored): handle more ignorable cases.
(CheckGlue): New method to figure out what kind of glue we'll need
for a field.
(GenerateImports): generate appropriate imports per CheckGlue.
(GenerateGlue): Generate C glue for accessing a struct field;
either a fully-C-based accessor, or a method to just return the
field's offset in the struct.
(Generate): Use the generated glue to read the field.
* generator/PropertyBase.cs (CType): if the field is a single bit,
set its type to gboolean.
* generator/ObjectGen.cs (Generate):
* generator/OpaqueGen.cs (Generate): Call GenFields.
* generator/StructField.cs: Use FieldBase's glue-generation code
to handle bitfields. [#54489]
* generator/ObjectField.cs: Generates accessors for public fields
of objects and opaque structs. [#69514]
* generator/ClassBase.cs (ClassBase): Parse <fields> nodes and
create ObjectField objects.
(GenFields): Output field properties
(IgnoreMethod): Ignore Get/Set methods that duplicate fields
* generator/Makefile.am (sources): update
* {gdk,gnome,gtk,pango}/*.metadata: Mark some additional fields as
public. Rename/retype some fields for consistency with earlier
hand-coded bindings.
* {gdk,gnome,gtk,pango}/*.custom: Remove custom methods that can
now be autogenerated.
* {gdk,gnome,gtk,pango}/glue/*.c: Remove glue methods that can now
be autogenerated
* {gdk,glade,gnome,gtk,pango,vte}/Makefile.am
* {gdk,glade,gnome,gtk,pango,vte}/glue/Makefile.am
* {gdk,gnome,gtk,pango}/glue/makefile.win32: Update
svn path=/trunk/gtk-sharp/; revision=44563
2005-05-16 14:28:55 +00:00
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > Whether or not the text should be struck-through.</summary>
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<value > a <see cref= "T:System.Boolean" /> </value>
* generator/StructBase.cs: update field-generation logic a bit
* generator/CodeGenerator.cs: add a --glue-includes flag
* generator/GenerationInfo.cs: Accept glue_includes value from
Main and output it to the glue_filename.
* generator/FieldBase.cs (Ignored): handle more ignorable cases.
(CheckGlue): New method to figure out what kind of glue we'll need
for a field.
(GenerateImports): generate appropriate imports per CheckGlue.
(GenerateGlue): Generate C glue for accessing a struct field;
either a fully-C-based accessor, or a method to just return the
field's offset in the struct.
(Generate): Use the generated glue to read the field.
* generator/PropertyBase.cs (CType): if the field is a single bit,
set its type to gboolean.
* generator/ObjectGen.cs (Generate):
* generator/OpaqueGen.cs (Generate): Call GenFields.
* generator/StructField.cs: Use FieldBase's glue-generation code
to handle bitfields. [#54489]
* generator/ObjectField.cs: Generates accessors for public fields
of objects and opaque structs. [#69514]
* generator/ClassBase.cs (ClassBase): Parse <fields> nodes and
create ObjectField objects.
(GenFields): Output field properties
(IgnoreMethod): Ignore Get/Set methods that duplicate fields
* generator/Makefile.am (sources): update
* {gdk,gnome,gtk,pango}/*.metadata: Mark some additional fields as
public. Rename/retype some fields for consistency with earlier
hand-coded bindings.
* {gdk,gnome,gtk,pango}/*.custom: Remove custom methods that can
now be autogenerated.
* {gdk,gnome,gtk,pango}/glue/*.c: Remove glue methods that can now
be autogenerated
* {gdk,glade,gnome,gtk,pango,vte}/Makefile.am
* {gdk,glade,gnome,gtk,pango,vte}/glue/Makefile.am
* {gdk,gnome,gtk,pango}/glue/makefile.win32: Update
svn path=/trunk/gtk-sharp/; revision=44563
2005-05-16 14:28:55 +00:00
<remarks />
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<since version= "Gtk# 2.4" />
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</Docs>
</Member>
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<Member MemberName= "Underline" >
<MemberSignature Language= "C#" Value= "public Pango.Underline Underline { get; set; }" />
<MemberSignature Language= "ILAsm" Value= ".property instance valuetype Pango.Underline Underline" />
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<MemberType > Property</MemberType>
<ReturnValue >
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<ReturnType > Pango.Underline</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > Style of underlining for this text.</summary>
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<value > To be added.</value>
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<remarks />
<since version= "Gtk# 2.4" />
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</Docs>
</Member>
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<Member MemberName= "Zero" >
<MemberSignature Language= "C#" Value= "public static Gtk.TextAppearance Zero;" />
<MemberSignature Language= "ILAsm" Value= ".field public static valuetype Gtk.TextAppearance Zero" />
<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > Gtk.TextAppearance</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs >
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<summary > A default/empty TextAppearance.</summary>
<remarks />
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</Docs>
</Member>
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</Members>
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</Type>