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<Type Name= "EventProximity" FullName= "Gdk.EventProximity" >
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<TypeSignature Language= "C#" Maintainer= "auto" Value= "public class EventProximity : Gdk.Event" />
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<AssemblyInfo >
<AssemblyName > gdk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 2.12.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
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<summary > Proximity events are generated when using GDK's wrapper for the XInput extension.</summary>
<remarks >
<para >
Proximity events are generated when using GDK's wrapper for
the XInput extension. The XInput extension is an add-on for
standard X that allows you to use nonstandard devices such as
graphics tablets. A proximity event indicates that the stylus
has moved in or out of contact with the tablet, or perhaps
that the user's finger has moved in or out of contact with a
touch screen.
</para>
</remarks>
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</Docs>
<Base >
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<BaseTypeName > Gdk.Event</BaseTypeName>
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</Base>
<Interfaces />
<Members >
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<Member MemberName= "Device" >
<MemberSignature Language= "C#" Value= "public Gdk.Device Device { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Device</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > The device where the event originated.</summary>
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<value > The device where the event originated.</value>
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<remarks > None.</remarks>
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</Docs>
</Member>
<Member MemberName= "Time" >
<MemberSignature Language= "C#" Value= "public uint Time { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > The time of the event in milliseconds.</summary>
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<value > The time of the event in milliseconds.</value>
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<remarks > None.</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public EventProximity (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
<Docs >
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<summary > Internal constructor.</summary>
<param name= "raw" > raw unmanaged pointer.</param>
<remarks > None.</remarks>
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</Docs>
</Member>
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</Members>
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</Type>