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<Type Name= "DisplayManager" FullName= "Gdk.DisplayManager" >
<TypeSignature Language= "C#" Value= "public class DisplayManager : GLib.Object, IWrapper, IDisposable" Maintainer= "auto" />
<AssemblyInfo >
<AssemblyName > gdk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 0.0.0.0</AssemblyVersion>
<AssemblyCulture > neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
<Base >
<BaseTypeName > GLib.Object</BaseTypeName>
</Base>
<Interfaces >
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members >
<Member MemberName= "Get" >
<MemberSignature Language= "C#" Value= "public static Gdk.DisplayManager Get ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Gdk.DisplayManager</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:Gdk.DisplayManager" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Finalize" >
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<MemberSignature Language= "C#" Value= "protected override void Finalize ();" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public DisplayManager (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "raw" > a <see cref= "T:System.IntPtr" /> </param>
<returns > a <see cref= "T:Gdk.DisplayManager" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected DisplayManager ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:Gdk.DisplayManager" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "DefaultDisplay" >
<MemberSignature Language= "C#" Value= "public Gdk.Display DefaultDisplay { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Display</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > a <see cref= "T:Gdk.Display" /> </param>
<returns > a <see cref= "T:Gdk.Display" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "DisplayOpened" >
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<MemberSignature Language= "C#" Value= "public event Gdk.DisplayOpenedHandler DisplayOpened;" />
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<MemberType > Event</MemberType>
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<ReturnValue >
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<ReturnType > Gdk.DisplayOpenedHandler</ReturnType>
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</ReturnValue>
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<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static GLib.GType GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:GLib.GType" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "OverrideDisplayOpened" >
<MemberSignature Language= "C#" Value= "protected static void OverrideDisplayOpened (GLib.GType gtype);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "gtype" Type= "GLib.GType" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "gtype" > a <see cref= "T:GLib.GType" /> </param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "OnDisplayOpened" >
<MemberSignature Language= "C#" Value= "protected virtual void OnDisplayOpened (Gdk.Display display);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "display" Type= "Gdk.Display" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "display" > a <see cref= "T:Gdk.Display" /> </param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected DisplayManager (GLib.GType gtype);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "gtype" Type= "GLib.GType" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "gtype" > a <see cref= "T:GLib.GType" /> </param>
<returns > a <see cref= "T:Gdk.DisplayManager" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "ListDisplays" >
<MemberSignature Language= "C#" Value= "public Gdk.Display[] ListDisplays ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Gdk.Display[]</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:Gdk.Display[]" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
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</Members>
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</Type>