2003-02-12 02:00:12 +00:00
<Type Name= "TextAppearance" FullName= "Gtk.TextAppearance" >
2005-05-23 20:41:51 +00:00
<TypeSignature Language= "C#" Maintainer= "auto" Value= "public struct TextAppearance" />
2003-02-12 02:00:12 +00:00
<AssemblyInfo >
<AssemblyName > gtk-sharp</AssemblyName>
2003-12-24 01:35:30 +00:00
<AssemblyPublicKey >
</AssemblyPublicKey>
2005-05-23 20:41:51 +00:00
<AssemblyVersion > 2.0.0.0</AssemblyVersion>
2003-02-12 02:00:12 +00:00
</AssemblyInfo>
2003-02-23 07:26:30 +00:00
<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
2003-02-12 02:00:12 +00:00
<Docs >
2004-08-13 16:38:43 +00:00
<summary > This is used by <see cref= "T:Gtk.TextAttributes" /> for color and position details about text.</summary>
<remarks />
2003-02-12 02:00:12 +00:00
</Docs>
<Base >
<BaseTypeName > System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Members >
<Member MemberName= "Zero" >
<MemberSignature Language= "C#" Value= "public static Gtk.TextAppearance Zero;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gtk.TextAppearance</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
2004-08-13 16:38:43 +00:00
<summary > A default/empty TextAppearance.</summary>
<remarks />
2003-02-12 02:00:12 +00:00
</Docs>
</Member>
2004-02-26 18:46:28 +00:00
<Member MemberName= "New" >
<MemberSignature Language= "C#" Value= "public static Gtk.TextAppearance New (IntPtr raw);" />
<MemberType > Method</MemberType>
2003-02-12 02:00:12 +00:00
<ReturnValue >
2004-02-26 18:46:28 +00:00
<ReturnType > Gtk.TextAppearance</ReturnType>
2003-02-12 02:00:12 +00:00
</ReturnValue>
2004-02-26 18:46:28 +00:00
<Parameters >
<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
2003-02-12 02:00:12 +00:00
<Docs >
2004-08-13 16:38:43 +00:00
<summary > Internal constructor; not for developer use.</summary>
<param name= "raw" > an <see cref= "T:IntPtr" /> , pointer to the underlying C object</param>
<returns > a new <see cref= "T:Gtk.TextAppearance" /> </returns>
<remarks />
2003-02-12 02:00:12 +00:00
</Docs>
</Member>
2004-02-26 18:46:28 +00:00
<Member MemberName= "fg_stipple" >
2004-12-03 20:42:12 +00:00
<MemberSignature Language= "C#" Value= "public Gdk.Pixmap fg_stipple { set; get; };" />
2004-02-26 18:46:28 +00:00
<MemberType > Property</MemberType>
2003-02-12 02:00:12 +00:00
<ReturnValue >
2004-12-03 20:42:12 +00:00
<ReturnType > Gdk.Pixmap</ReturnType>
2003-02-12 02:00:12 +00:00
</ReturnValue>
2004-02-26 18:46:28 +00:00
<Parameters >
</Parameters>
2003-02-12 02:00:12 +00:00
<Docs >
2004-08-13 16:38:43 +00:00
<summary > A stipple (dotted) pattern for the foreground color.</summary>
2004-12-03 20:42:12 +00:00
<param name= "value" > a 1-bit-deep <see cref= "T:Gdk.Pixmap" /> </param>
2005-05-23 20:41:51 +00:00
<value > a <see cref= "T:Gdk.Pixmap" /> </value>
2004-08-13 16:38:43 +00:00
<remarks />
2003-02-12 02:00:12 +00:00
</Docs>
</Member>
2004-02-26 18:46:28 +00:00
<Member MemberName= "bg_stipple" >
2004-12-03 20:42:12 +00:00
<MemberSignature Language= "C#" Value= "public Gdk.Pixmap bg_stipple { set; get; };" />
2004-02-26 18:46:28 +00:00
<MemberType > Property</MemberType>
2003-02-12 02:00:12 +00:00
<ReturnValue >
2004-12-03 20:42:12 +00:00
<ReturnType > Gdk.Pixmap</ReturnType>
2003-02-12 02:00:12 +00:00
</ReturnValue>
2004-02-26 18:46:28 +00:00
<Parameters >
</Parameters>
2003-02-12 02:00:12 +00:00
<Docs >
2004-08-13 16:38:43 +00:00
<summary > A stipple (dotted) pattern for the background color.</summary>
2004-12-03 20:42:12 +00:00
<param name= "value" > a 1-bit-deep <see cref= "T:Gdk.Pixmap" /> </param>
2005-05-23 20:41:51 +00:00
<value > a <see cref= "T:Gdk.Pixmap" /> </value>
2004-08-13 16:38:43 +00:00
<remarks />
2003-02-12 02:00:12 +00:00
</Docs>
</Member>
2004-02-26 18:46:28 +00:00
<Member MemberName= "BgColor" >
<MemberSignature Language= "C#" Value= "public Gdk.Color BgColor;" />
2003-02-12 02:00:12 +00:00
<MemberType > Field</MemberType>
<ReturnValue >
2004-02-26 18:46:28 +00:00
<ReturnType > Gdk.Color</ReturnType>
2003-02-12 02:00:12 +00:00
</ReturnValue>
2004-02-26 18:46:28 +00:00
<Parameters >
</Parameters>
2003-02-12 02:00:12 +00:00
<Docs >
2004-08-13 16:38:43 +00:00
<summary > The background color of this text.</summary>
<remarks />
2003-02-12 02:00:12 +00:00
</Docs>
</Member>
2004-02-26 18:46:28 +00:00
<Member MemberName= "FgColor" >
<MemberSignature Language= "C#" Value= "public Gdk.Color FgColor;" />
<MemberType > Field</MemberType>
2003-02-12 02:00:12 +00:00
<ReturnValue >
2004-02-26 18:46:28 +00:00
<ReturnType > Gdk.Color</ReturnType>
2003-02-12 02:00:12 +00:00
</ReturnValue>
<Parameters >
2003-09-17 21:56:59 +00:00
</Parameters>
2003-02-12 02:00:12 +00:00
<Docs >
2004-08-13 16:38:43 +00:00
<summary > The foreground color of this text.</summary>
<remarks />
2003-02-12 02:00:12 +00:00
</Docs>
</Member>
2004-02-26 18:46:28 +00:00
<Member MemberName= "Rise" >
<MemberSignature Language= "C#" Value= "public int Rise;" />
<MemberType > Field</MemberType>
2003-02-12 02:00:12 +00:00
<ReturnValue >
2004-02-26 18:46:28 +00:00
<ReturnType > System.Int32</ReturnType>
2003-02-12 02:00:12 +00:00
</ReturnValue>
2003-12-24 01:35:30 +00:00
<Parameters >
</Parameters>
2003-02-12 02:00:12 +00:00
<Docs >
2004-08-13 16:38:43 +00:00
<summary > Offset of text in pixels above the baseline (if positive) or below the baseline (if negative).</summary>
<remarks />
2003-02-12 02:00:12 +00:00
</Docs>
</Member>
2004-02-26 18:46:28 +00:00
<Member MemberName= "Underline" >
* generator/StructBase.cs: update field-generation logic a bit
* generator/CodeGenerator.cs: add a --glue-includes flag
* generator/GenerationInfo.cs: Accept glue_includes value from
Main and output it to the glue_filename.
* generator/FieldBase.cs (Ignored): handle more ignorable cases.
(CheckGlue): New method to figure out what kind of glue we'll need
for a field.
(GenerateImports): generate appropriate imports per CheckGlue.
(GenerateGlue): Generate C glue for accessing a struct field;
either a fully-C-based accessor, or a method to just return the
field's offset in the struct.
(Generate): Use the generated glue to read the field.
* generator/PropertyBase.cs (CType): if the field is a single bit,
set its type to gboolean.
* generator/ObjectGen.cs (Generate):
* generator/OpaqueGen.cs (Generate): Call GenFields.
* generator/StructField.cs: Use FieldBase's glue-generation code
to handle bitfields. [#54489]
* generator/ObjectField.cs: Generates accessors for public fields
of objects and opaque structs. [#69514]
* generator/ClassBase.cs (ClassBase): Parse <fields> nodes and
create ObjectField objects.
(GenFields): Output field properties
(IgnoreMethod): Ignore Get/Set methods that duplicate fields
* generator/Makefile.am (sources): update
* {gdk,gnome,gtk,pango}/*.metadata: Mark some additional fields as
public. Rename/retype some fields for consistency with earlier
hand-coded bindings.
* {gdk,gnome,gtk,pango}/*.custom: Remove custom methods that can
now be autogenerated.
* {gdk,gnome,gtk,pango}/glue/*.c: Remove glue methods that can now
be autogenerated
* {gdk,glade,gnome,gtk,pango,vte}/Makefile.am
* {gdk,glade,gnome,gtk,pango,vte}/glue/Makefile.am
* {gdk,gnome,gtk,pango}/glue/makefile.win32: Update
svn path=/trunk/gtk-sharp/; revision=44563
2005-05-16 14:28:55 +00:00
<MemberSignature Language= "C#" Value= "public Pango.Underline Underline { set; get; };" />
<MemberType > Property</MemberType>
2003-02-12 02:00:12 +00:00
<ReturnValue >
* generator/StructBase.cs: update field-generation logic a bit
* generator/CodeGenerator.cs: add a --glue-includes flag
* generator/GenerationInfo.cs: Accept glue_includes value from
Main and output it to the glue_filename.
* generator/FieldBase.cs (Ignored): handle more ignorable cases.
(CheckGlue): New method to figure out what kind of glue we'll need
for a field.
(GenerateImports): generate appropriate imports per CheckGlue.
(GenerateGlue): Generate C glue for accessing a struct field;
either a fully-C-based accessor, or a method to just return the
field's offset in the struct.
(Generate): Use the generated glue to read the field.
* generator/PropertyBase.cs (CType): if the field is a single bit,
set its type to gboolean.
* generator/ObjectGen.cs (Generate):
* generator/OpaqueGen.cs (Generate): Call GenFields.
* generator/StructField.cs: Use FieldBase's glue-generation code
to handle bitfields. [#54489]
* generator/ObjectField.cs: Generates accessors for public fields
of objects and opaque structs. [#69514]
* generator/ClassBase.cs (ClassBase): Parse <fields> nodes and
create ObjectField objects.
(GenFields): Output field properties
(IgnoreMethod): Ignore Get/Set methods that duplicate fields
* generator/Makefile.am (sources): update
* {gdk,gnome,gtk,pango}/*.metadata: Mark some additional fields as
public. Rename/retype some fields for consistency with earlier
hand-coded bindings.
* {gdk,gnome,gtk,pango}/*.custom: Remove custom methods that can
now be autogenerated.
* {gdk,gnome,gtk,pango}/glue/*.c: Remove glue methods that can now
be autogenerated
* {gdk,glade,gnome,gtk,pango,vte}/Makefile.am
* {gdk,glade,gnome,gtk,pango,vte}/glue/Makefile.am
* {gdk,gnome,gtk,pango}/glue/makefile.win32: Update
svn path=/trunk/gtk-sharp/; revision=44563
2005-05-16 14:28:55 +00:00
<ReturnType > Pango.Underline</ReturnType>
2003-02-12 02:00:12 +00:00
</ReturnValue>
2003-12-24 01:35:30 +00:00
<Parameters >
</Parameters>
2003-02-12 02:00:12 +00:00
<Docs >
2004-08-13 16:38:43 +00:00
<summary > Style of underlining for this text.</summary>
* generator/StructBase.cs: update field-generation logic a bit
* generator/CodeGenerator.cs: add a --glue-includes flag
* generator/GenerationInfo.cs: Accept glue_includes value from
Main and output it to the glue_filename.
* generator/FieldBase.cs (Ignored): handle more ignorable cases.
(CheckGlue): New method to figure out what kind of glue we'll need
for a field.
(GenerateImports): generate appropriate imports per CheckGlue.
(GenerateGlue): Generate C glue for accessing a struct field;
either a fully-C-based accessor, or a method to just return the
field's offset in the struct.
(Generate): Use the generated glue to read the field.
* generator/PropertyBase.cs (CType): if the field is a single bit,
set its type to gboolean.
* generator/ObjectGen.cs (Generate):
* generator/OpaqueGen.cs (Generate): Call GenFields.
* generator/StructField.cs: Use FieldBase's glue-generation code
to handle bitfields. [#54489]
* generator/ObjectField.cs: Generates accessors for public fields
of objects and opaque structs. [#69514]
* generator/ClassBase.cs (ClassBase): Parse <fields> nodes and
create ObjectField objects.
(GenFields): Output field properties
(IgnoreMethod): Ignore Get/Set methods that duplicate fields
* generator/Makefile.am (sources): update
* {gdk,gnome,gtk,pango}/*.metadata: Mark some additional fields as
public. Rename/retype some fields for consistency with earlier
hand-coded bindings.
* {gdk,gnome,gtk,pango}/*.custom: Remove custom methods that can
now be autogenerated.
* {gdk,gnome,gtk,pango}/glue/*.c: Remove glue methods that can now
be autogenerated
* {gdk,glade,gnome,gtk,pango,vte}/Makefile.am
* {gdk,glade,gnome,gtk,pango,vte}/glue/Makefile.am
* {gdk,gnome,gtk,pango}/glue/makefile.win32: Update
svn path=/trunk/gtk-sharp/; revision=44563
2005-05-16 14:28:55 +00:00
<remarks />
2005-05-23 20:41:51 +00:00
<value > To be added.</value>
* generator/StructBase.cs: update field-generation logic a bit
* generator/CodeGenerator.cs: add a --glue-includes flag
* generator/GenerationInfo.cs: Accept glue_includes value from
Main and output it to the glue_filename.
* generator/FieldBase.cs (Ignored): handle more ignorable cases.
(CheckGlue): New method to figure out what kind of glue we'll need
for a field.
(GenerateImports): generate appropriate imports per CheckGlue.
(GenerateGlue): Generate C glue for accessing a struct field;
either a fully-C-based accessor, or a method to just return the
field's offset in the struct.
(Generate): Use the generated glue to read the field.
* generator/PropertyBase.cs (CType): if the field is a single bit,
set its type to gboolean.
* generator/ObjectGen.cs (Generate):
* generator/OpaqueGen.cs (Generate): Call GenFields.
* generator/StructField.cs: Use FieldBase's glue-generation code
to handle bitfields. [#54489]
* generator/ObjectField.cs: Generates accessors for public fields
of objects and opaque structs. [#69514]
* generator/ClassBase.cs (ClassBase): Parse <fields> nodes and
create ObjectField objects.
(GenFields): Output field properties
(IgnoreMethod): Ignore Get/Set methods that duplicate fields
* generator/Makefile.am (sources): update
* {gdk,gnome,gtk,pango}/*.metadata: Mark some additional fields as
public. Rename/retype some fields for consistency with earlier
hand-coded bindings.
* {gdk,gnome,gtk,pango}/*.custom: Remove custom methods that can
now be autogenerated.
* {gdk,gnome,gtk,pango}/glue/*.c: Remove glue methods that can now
be autogenerated
* {gdk,glade,gnome,gtk,pango,vte}/Makefile.am
* {gdk,glade,gnome,gtk,pango,vte}/glue/Makefile.am
* {gdk,gnome,gtk,pango}/glue/makefile.win32: Update
svn path=/trunk/gtk-sharp/; revision=44563
2005-05-16 14:28:55 +00:00
</Docs>
</Member>
<Member MemberName= "Strikethrough" >
<MemberSignature Language= "C#" Value= "public bool Strikethrough { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > Whether or not the text should be struck-through.</summary>
2005-05-23 20:41:51 +00:00
<value > a <see cref= "T:System.Boolean" /> </value>
* generator/StructBase.cs: update field-generation logic a bit
* generator/CodeGenerator.cs: add a --glue-includes flag
* generator/GenerationInfo.cs: Accept glue_includes value from
Main and output it to the glue_filename.
* generator/FieldBase.cs (Ignored): handle more ignorable cases.
(CheckGlue): New method to figure out what kind of glue we'll need
for a field.
(GenerateImports): generate appropriate imports per CheckGlue.
(GenerateGlue): Generate C glue for accessing a struct field;
either a fully-C-based accessor, or a method to just return the
field's offset in the struct.
(Generate): Use the generated glue to read the field.
* generator/PropertyBase.cs (CType): if the field is a single bit,
set its type to gboolean.
* generator/ObjectGen.cs (Generate):
* generator/OpaqueGen.cs (Generate): Call GenFields.
* generator/StructField.cs: Use FieldBase's glue-generation code
to handle bitfields. [#54489]
* generator/ObjectField.cs: Generates accessors for public fields
of objects and opaque structs. [#69514]
* generator/ClassBase.cs (ClassBase): Parse <fields> nodes and
create ObjectField objects.
(GenFields): Output field properties
(IgnoreMethod): Ignore Get/Set methods that duplicate fields
* generator/Makefile.am (sources): update
* {gdk,gnome,gtk,pango}/*.metadata: Mark some additional fields as
public. Rename/retype some fields for consistency with earlier
hand-coded bindings.
* {gdk,gnome,gtk,pango}/*.custom: Remove custom methods that can
now be autogenerated.
* {gdk,gnome,gtk,pango}/glue/*.c: Remove glue methods that can now
be autogenerated
* {gdk,glade,gnome,gtk,pango,vte}/Makefile.am
* {gdk,glade,gnome,gtk,pango,vte}/glue/Makefile.am
* {gdk,gnome,gtk,pango}/glue/makefile.win32: Update
svn path=/trunk/gtk-sharp/; revision=44563
2005-05-16 14:28:55 +00:00
<remarks />
2003-02-12 02:00:12 +00:00
</Docs>
</Member>
</Members>
2005-05-23 20:41:51 +00:00
</Type>