2003-02-12 01:57:20 +00:00
<Type Name= "EventMask" FullName= "Gdk.EventMask" >
2003-07-16 21:03:40 +00:00
<TypeSignature Language= "C#" Maintainer= "auto" Value= "public enum EventMask;" />
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<AssemblyInfo >
<AssemblyName > gdk-sharp</AssemblyName>
<AssemblyVersion > 0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
<Base >
<BaseTypeName > System.Enum</BaseTypeName>
</Base>
<Interfaces >
<Interface >
<InterfaceName > System.IComparable</InterfaceName>
</Interface>
<Interface >
<InterfaceName > System.IConvertible</InterfaceName>
</Interface>
<Interface >
<InterfaceName > System.IFormattable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members >
<Member MemberName= "ExposureMask" >
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<MemberSignature Language= "C#" Value= "ExposureMask;" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "PointerMotionMask" >
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<MemberSignature Language= "C#" Value= "PointerMotionMask;" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "PointerMotionHintMask" >
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<MemberSignature Language= "C#" Value= "PointerMotionHintMask;" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "ButtonMotionMask" >
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<MemberSignature Language= "C#" Value= "ButtonMotionMask;" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Button1MotionMask" >
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<MemberSignature Language= "C#" Value= "Button1MotionMask;" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Button2MotionMask" >
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<MemberSignature Language= "C#" Value= "Button2MotionMask;" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Button3MotionMask" >
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<MemberSignature Language= "C#" Value= "Button3MotionMask;" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "ButtonPressMask" >
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<MemberSignature Language= "C#" Value= "ButtonPressMask;" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "ButtonReleaseMask" >
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<MemberSignature Language= "C#" Value= "ButtonReleaseMask;" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "KeyPressMask" >
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<MemberSignature Language= "C#" Value= "KeyPressMask;" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "KeyReleaseMask" >
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<MemberSignature Language= "C#" Value= "KeyReleaseMask;" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "EnterNotifyMask" >
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<MemberSignature Language= "C#" Value= "EnterNotifyMask;" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "LeaveNotifyMask" >
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<MemberSignature Language= "C#" Value= "LeaveNotifyMask;" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "FocusChangeMask" >
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<MemberSignature Language= "C#" Value= "FocusChangeMask;" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "StructureMask" >
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<MemberSignature Language= "C#" Value= "StructureMask;" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "PropertyChangeMask" >
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<MemberSignature Language= "C#" Value= "PropertyChangeMask;" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "VisibilityNotifyMask" >
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<MemberSignature Language= "C#" Value= "VisibilityNotifyMask;" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "ProximityInMask" >
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<MemberSignature Language= "C#" Value= "ProximityInMask;" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "ProximityOutMask" >
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<MemberSignature Language= "C#" Value= "ProximityOutMask;" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "SubstructureMask" >
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<MemberSignature Language= "C#" Value= "SubstructureMask;" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "ScrollMask" >
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<MemberSignature Language= "C#" Value= "ScrollMask;" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "AllEventsMask" >
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<MemberSignature Language= "C#" Value= "AllEventsMask;" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "value__" >
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<MemberSignature Language= "C#" Value= "value__;" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
</Members>
</Type>