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<Type Name= "Bpath" FullName= "Art.Bpath" >
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<TypeSignature Language= "C#" Maintainer= "auto" Value= "public struct Bpath" />
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<AssemblyInfo >
<AssemblyName > art-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 2.20.0.0</AssemblyVersion>
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</AssemblyInfo>
<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs >
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<summary > Support Structure for Bezier Paths</summary>
<remarks />
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</Docs>
<Base >
<BaseTypeName > System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Members >
<Member MemberName= "Zero" >
<MemberSignature Language= "C#" Value= "public static Art.Bpath Zero;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Art.Bpath</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "New" >
<MemberSignature Language= "C#" Value= "public static Art.Bpath New (IntPtr raw);" />
<MemberType > Method</MemberType>
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<ReturnValue >
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<ReturnType > Art.Bpath</ReturnType>
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</ReturnValue>
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<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
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</Parameters>
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<Docs >
<summary > To be added</summary>
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<param name= "raw" > a <see cref= "T:System.IntPtr" /> </param>
<returns > a <see cref= "T:Art.Bpath" /> </returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "AffineTransform" >
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<MemberSignature Language= "C#" Value= "public Art.Bpath AffineTransform (double[] matrix);" />
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<MemberType > Method</MemberType>
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<ReturnValue >
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<ReturnType > Art.Bpath</ReturnType>
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</ReturnValue>
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<Parameters >
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<Parameter Name= "matrix" Type= "System.Double[]" />
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</Parameters>
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<Docs >
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<summary > Apply an affine transform to the Bezier Path.</summary>
<param name= "matrix" > An Affine Transformation.</param>
<returns > A new Bezier Path that is the result of the current with the affien transformation applyed to it.</returns>
<remarks > Matrix has to be a six position array.</remarks>
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</Docs>
</Member>
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<Member MemberName= "Code" >
<MemberSignature Language= "C#" Value= "public Art.Pathcode Code;" />
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<MemberType > Field</MemberType>
<ReturnValue >
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<ReturnType > Art.Pathcode</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "X1" >
<MemberSignature Language= "C#" Value= "public double X1;" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.Double</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "Y1" >
<MemberSignature Language= "C#" Value= "public double Y1;" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.Double</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "X2" >
<MemberSignature Language= "C#" Value= "public double X2;" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.Double</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "Y2" >
<MemberSignature Language= "C#" Value= "public double Y2;" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.Double</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "X3" >
<MemberSignature Language= "C#" Value= "public double X3;" />
<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > System.Double</ReturnType>
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</ReturnValue>
<Parameters >
</Parameters>
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "Y3" >
<MemberSignature Language= "C#" Value= "public double Y3;" />
<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > System.Double</ReturnType>
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</ReturnValue>
<Parameters >
</Parameters>
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
</Members>
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</Type>