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<Type Name= "InputDialog" FullName= "Gtk.InputDialog" >
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<TypeSignature Language= "C#" Value= "public class InputDialog : Gtk.Dialog, Implementor, IWrapper, IWrapper, IDisposable" Maintainer= "John Luke" />
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<AssemblyInfo >
<AssemblyName > gtk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 0.0.0.0</AssemblyVersion>
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<AssemblyCulture > neutral</AssemblyCulture>
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<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
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<summary > Configure devices for the XInput extension.</summary>
<remarks >
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<para >
NOTE: this <see cref= "T:Gtk.Widget" /> is considered too specialized/little-used for Gtk#, and will in the future be moved to some other package.
If your application needs this <see cref= "T:Gtk.Widget" /> , feel free to use it, as the <see cref= "T:Gtk.Widget" /> does work and is useful in some applications; it's just not of general interest.
However, we are not accepting new features for the <see cref= "T:Gtk.Widget" /> , and it will eventually move out of the Gtk# distribution.
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</para>
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<para >
<see cref= "T:Gtk.InputDialog" /> displays a <see cref= "T:Gtk.Dialog" /> which allows the user to configure XInput extension devices.
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For each device, they can control the mode of the device (disabled, screen-relative, or window-relative), the mapping of axes to coordinates, and the mapping of the devices macro keys to key press events.
</para>
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<para >
<see cref= "T:Gtk.InputDialog" /> contains two <see cref= "T:Gtk.Button" /> s to which the application can connect; one for closing the <see cref= "T:Gtk.Dialog" /> , and one for saving the changes.
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No actions are bound to these by default.
The changes that the user makes take effect immediately.
</para>
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</remarks>
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</Docs>
<Base >
<BaseTypeName > Gtk.Dialog</BaseTypeName>
</Base>
<Interfaces >
<Interface >
<InterfaceName > Atk.Implementor</InterfaceName>
</Interface>
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members >
<Member MemberName= "Finalize" >
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<MemberSignature Language= "C#" Value= "protected override void Finalize ();" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Disposes the resources associated with the object.</summary>
<remarks />
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public InputDialog (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
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<summary > Internal constructor</summary>
<param name= "raw" > Pointer to the C object.</param>
<returns > An instance of InputDialog, wrapping the C object.</returns>
<remarks >
<para > This is an internal constructor, and should not be used by user code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public InputDialog ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
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<summary > Creates an instance of <see cref= "T:Gtk.InputDialog" /> </summary>
<returns > an object of type <see cref= "T:Gtk.InputDialog" /> </returns>
<remarks > Creates an instance of <see cref= "T:Gtk.InputDialog" /> </remarks>
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</Docs>
</Member>
<Member MemberName= "DisableDevice" >
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<MemberSignature Language= "C#" Value= "public event Gtk.DisableDeviceHandler DisableDevice;" />
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<MemberType > Event</MemberType>
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<ReturnValue >
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<ReturnType > Gtk.DisableDeviceHandler</ReturnType>
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</ReturnValue>
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<Parameters />
<Docs >
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<summary > Emitted when the user changes the mode of a device from a GDK_MODE_SCREEN or GDK_MODE_WINDOW to GDK_MODE_ENABLED.</summary>
<remarks >
This signal is emitted when the user changes the mode of a device from a GDK_MODE_SCREEN or GDK_MODE_WINDOW to GDK_MODE_ENABLED.
</remarks>
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</Docs>
</Member>
<Member MemberName= "EnableDevice" >
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<MemberSignature Language= "C#" Value= "public event Gtk.EnableDeviceHandler EnableDevice;" />
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<MemberType > Event</MemberType>
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<ReturnValue >
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<ReturnType > Gtk.EnableDeviceHandler</ReturnType>
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</ReturnValue>
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<Parameters />
<Docs >
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<summary > Emitted when the user changes the mode of a device from GDK_MODE_DISABLED to a GDK_MODE_SCREEN or GDK_MODE_WINDOW.</summary>
<remarks >
This signal is emitted when the user changes the mode of a device from GDK_MODE_DISABLED to a GDK_MODE_SCREEN or GDK_MODE_WINDOW.
</remarks>
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</Docs>
</Member>
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<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static GLib.GType GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > GType Property.</summary>
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<returns > a <see cref= "T:GLib.GType" /> </returns>
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<remarks > Returns the native <see cref= "T:GLib.GType" /> value for <see cref= "T:Gtk.InputDialog" /> .</remarks>
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</Docs>
</Member>
<Member MemberName= "OnEnableDevice" >
<MemberSignature Language= "C#" Value= "protected virtual void OnEnableDevice (Gdk.Device device);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "device" Type= "Gdk.Device" />
</Parameters>
<Docs >
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<summary > Default handler for the <see cref= "M:Gtk.InputDialog.EnableDevice" /> event.</summary>
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<param name= "device" > a <see cref= "T:Gdk.Device" /> </param>
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<remarks > Override this method in a subclass to provide a default handler for the <see cref= "M:Gtk.InputDialog.EnableDevice" /> event.</remarks>
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</Docs>
</Member>
<Member MemberName= "OnDisableDevice" >
<MemberSignature Language= "C#" Value= "protected virtual void OnDisableDevice (Gdk.Device device);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "device" Type= "Gdk.Device" />
</Parameters>
<Docs >
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<summary > Default handler for the <see cref= "M:Gtk.InputDialog.DisableDevice" /> event.</summary>
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<param name= "device" > a <see cref= "T:Gdk.Device" /> </param>
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<remarks > Override this method in a subclass to provide a default handler for the <see cref= "M:Gtk.InputDialog.DisableDevice" /> event.</remarks>
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</Docs>
</Member>
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<Member MemberName= ".ctor" >
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<MemberSignature Language= "C#" Value= "protected InputDialog (GLib.GType gtype);" />
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<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "gtype" Type= "GLib.GType" />
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</Parameters>
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<Docs >
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<summary > Protected Constructor.</summary>
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<param name= "gtype" > a <see cref= "T:GLib.GType" /> </param>
<returns > a <see cref= "T:Gtk.InputDialog" /> </returns>
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<remarks > Chain to this constructor if you have manually registered a native <see cref= "T:GLib.GType" /> value for your subclass.</remarks>
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</Docs>
</Member>
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<Member MemberName= "SaveButton" >
<MemberSignature Language= "C#" Value= "public Gtk.Button SaveButton { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gtk.Button</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > The save button in this dialog.</summary>
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<returns > a <see cref= "T:Gtk.Button" /> </returns>
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<remarks />
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</Docs>
</Member>
<Member MemberName= "CloseButton" >
<MemberSignature Language= "C#" Value= "public Gtk.Button CloseButton { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gtk.Button</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > The "close window" button in this dialog.</summary>
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<returns > a <see cref= "T:Gtk.Button" /> </returns>
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<remarks />
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</Docs>
</Member>
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</Members>
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</Type>