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<Type Name= "KeyEventStruct" FullName= "Atk.KeyEventStruct" >
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<TypeSignature Language= "C#" Value= "public sealed struct KeyEventStruct;" Maintainer= "auto" />
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<AssemblyInfo >
<AssemblyName > atk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 0.0.0.0</AssemblyVersion>
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<AssemblyCulture > neutral</AssemblyCulture>
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<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
<Base >
<BaseTypeName > System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members >
<Member MemberName= "Zero" >
<MemberSignature Language= "C#" Value= "public static Atk.KeyEventStruct Zero;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Atk.KeyEventStruct</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Returns an empty <see cref= "T:Atk.KeyEventStruct" /> </summary>
<remarks />
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</Docs>
</Member>
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<Member MemberName= "New" >
<MemberSignature Language= "C#" Value= "public static Atk.KeyEventStruct New (IntPtr raw);" />
<MemberType > Method</MemberType>
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<ReturnValue >
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<ReturnType > Atk.KeyEventStruct</ReturnType>
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</ReturnValue>
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<Parameters >
<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
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<summary > Internal method</summary>
<param name= "raw" > an object of type <see cref= "T:System.IntPtr" /> </param>
<returns > a <see cref= "T:Atk.KeyEventStruct" /> </returns>
<remarks > This is an internal method and should not be used by user code.</remarks>
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</Docs>
</Member>
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<Member MemberName= "Type" >
<MemberSignature Language= "C#" Value= "public int Type;" />
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<MemberType > Field</MemberType>
<ReturnValue >
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<ReturnType > System.Int32</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "State" >
<MemberSignature Language= "C#" Value= "public uint State;" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "Keyval" >
<MemberSignature Language= "C#" Value= "public uint Keyval;" />
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<MemberType > Field</MemberType>
<ReturnValue >
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<ReturnType > System.UInt32</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "Length" >
<MemberSignature Language= "C#" Value= "public int Length;" />
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<MemberType > Field</MemberType>
<ReturnValue >
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<ReturnType > System.Int32</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "String" >
<MemberSignature Language= "C#" Value= "public string String;" />
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<MemberType > Field</MemberType>
<ReturnValue >
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<ReturnType > System.String</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "Keycode" >
<MemberSignature Language= "C#" Value= "public ushort Keycode;" />
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<MemberType > Field</MemberType>
<ReturnValue >
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<ReturnType > System.UInt16</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "Timestamp" >
<MemberSignature Language= "C#" Value= "public uint Timestamp;" />
<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > System.UInt32</ReturnType>
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</ReturnValue>
<Parameters >
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</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
</Members>
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</Type>