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<Type Name= "SpinButton" FullName= "Gtk.SpinButton" >
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<TypeSignature Language= "C#" Value= "public class SpinButton : Gtk.Entry, Editable, IWrapper, CellEditable, Implementor, IWrapper, IWrapper, IDisposable" Maintainer= "auto" />
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<AssemblyInfo >
<AssemblyName > gtk-sharp</AssemblyName>
<AssemblyVersion > 0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
<Base >
<BaseTypeName > Gtk.Entry</BaseTypeName>
</Base>
<Interfaces >
<Interface >
<InterfaceName > Gtk.Editable</InterfaceName>
</Interface>
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > Gtk.CellEditable</InterfaceName>
</Interface>
<Interface >
<InterfaceName > Atk.Implementor</InterfaceName>
</Interface>
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members >
<Member MemberName= "UpdatePolicyGetType" >
<MemberSignature Language= "C#" Value= "public static uint UpdatePolicyGetType ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'uint'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Spin" >
<MemberSignature Language= "C#" Value= "public void Spin (Gtk.SpinType direction, double increment);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "direction" Type= "Gtk.SpinType" />
<Parameter Name= "increment" Type= "System.Double" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "direction" > To be added: an object of type 'Gtk.SpinType'</param>
<param name= "increment" > To be added: an object of type 'double'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GetRange" >
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<MemberSignature Language= "C#" Value= "public void GetRange (out double min, out double max);" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "min" Type= "System.Double&" />
<Parameter Name= "max" Type= "System.Double&" />
</Parameters>
<Docs >
<summary > To be added</summary>
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<param name= "min" > To be added: an object of type 'double& '</param>
<param name= "max" > To be added: an object of type 'double& '</param>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Configure" >
<MemberSignature Language= "C#" Value= "public void Configure (Gtk.Adjustment adjustment, double climb_rate, uint digits);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "adjustment" Type= "Gtk.Adjustment" />
<Parameter Name= "climb_rate" Type= "System.Double" />
<Parameter Name= "digits" Type= "System.UInt32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "adjustment" > To be added: an object of type 'Gtk.Adjustment'</param>
<param name= "climb_rate" > To be added: an object of type 'double'</param>
<param name= "digits" > To be added: an object of type 'uint'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Update" >
<MemberSignature Language= "C#" Value= "public void Update ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "SetIncrements" >
<MemberSignature Language= "C#" Value= "public void SetIncrements (double step, double page);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "step" Type= "System.Double" />
<Parameter Name= "page" Type= "System.Double" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "step" > To be added: an object of type 'double'</param>
<param name= "page" > To be added: an object of type 'double'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "SetRange" >
<MemberSignature Language= "C#" Value= "public void SetRange (double min, double max);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "min" Type= "System.Double" />
<Parameter Name= "max" Type= "System.Double" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "min" > To be added: an object of type 'double'</param>
<param name= "max" > To be added: an object of type 'double'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GetIncrements" >
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<MemberSignature Language= "C#" Value= "public void GetIncrements (out double step, out double page);" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "step" Type= "System.Double&" />
<Parameter Name= "page" Type= "System.Double&" />
</Parameters>
<Docs >
<summary > To be added</summary>
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<param name= "step" > To be added: an object of type 'double& '</param>
<param name= "page" > To be added: an object of type 'double& '</param>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Finalize" >
<MemberSignature Language= "C#" Value= "protected virtual void Finalize ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Disposes the resources associated with the object.</summary>
<remarks />
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected SpinButton (uint gtype);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "gtype" Type= "System.UInt32" />
</Parameters>
<Docs >
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<summary > Internal constructor</summary>
<param name= "gtype" > GLib type for the type</param>
<returns > Creates a new instance of SpinButton, using the GLib-provided type</returns>
<remarks >
<para > This is a constructor used by derivative types of <see cref= "T:Gtk.SpinButton" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public SpinButton (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
<Docs >
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<summary > Internal constructor</summary>
<param name= "raw" > Pointer to the C object.</param>
<returns > An instance of SpinButton, wrapping the C object.</returns>
<remarks >
<para > This is an internal constructor, and should not be used by user code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public SpinButton (Gtk.Adjustment adjustment, double climb_rate, uint digits);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "adjustment" Type= "Gtk.Adjustment" />
<Parameter Name= "climb_rate" Type= "System.Double" />
<Parameter Name= "digits" Type= "System.UInt32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "adjustment" > To be added: an object of type 'Gtk.Adjustment'</param>
<param name= "climb_rate" > To be added: an object of type 'double'</param>
<param name= "digits" > To be added: an object of type 'uint'</param>
<returns > To be added: an object of type 'Gtk.SpinButton'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public SpinButton (double min, double max, double step);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "min" Type= "System.Double" />
<Parameter Name= "max" Type= "System.Double" />
<Parameter Name= "step" Type= "System.Double" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "min" > To be added: an object of type 'double'</param>
<param name= "max" > To be added: an object of type 'double'</param>
<param name= "step" > To be added: an object of type 'double'</param>
<returns > To be added: an object of type 'Gtk.SpinButton'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected SpinButton ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Gtk.SpinButton'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static uint GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Docs >
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<summary > The GLib Type for Gtk.SpinButton</summary>
<returns > The GLib TYpe for the Gtk.SpinButton class.</returns>
<remarks />
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</Docs>
</Member>
<Member MemberName= "ValueAsInt" >
<MemberSignature Language= "C#" Value= "public int ValueAsInt { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'int'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Numeric" >
<MemberSignature Language= "C#" Value= "public bool Numeric { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.Boolean" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'bool'</param>
<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "ClimbRate" >
<MemberSignature Language= "C#" Value= "public double ClimbRate { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Double</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.Double" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'double'</param>
<returns > To be added: an object of type 'double'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Wrap" >
<MemberSignature Language= "C#" Value= "public bool Wrap { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.Boolean" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'bool'</param>
<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Value" >
<MemberSignature Language= "C#" Value= "public double Value { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Double</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.Double" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'double'</param>
<returns > To be added: an object of type 'double'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Digits" >
<MemberSignature Language= "C#" Value= "public uint Digits { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.UInt32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'uint'</param>
<returns > To be added: an object of type 'uint'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "SnapToTicks" >
<MemberSignature Language= "C#" Value= "public bool SnapToTicks { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.Boolean" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'bool'</param>
<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "UpdatePolicy" >
<MemberSignature Language= "C#" Value= "public Gtk.SpinButtonUpdatePolicy UpdatePolicy { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gtk.SpinButtonUpdatePolicy</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "Gtk.SpinButtonUpdatePolicy" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Gtk.SpinButtonUpdatePolicy'</param>
<returns > To be added: an object of type 'Gtk.SpinButtonUpdatePolicy'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Adjustment" >
<MemberSignature Language= "C#" Value= "public Gtk.Adjustment Adjustment { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gtk.Adjustment</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "Gtk.Adjustment" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Gtk.Adjustment'</param>
<returns > To be added: an object of type 'Gtk.Adjustment'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Output" >
<MemberSignature Language= "C#" Value= "public event GtkSharp.OutputHandler Output;" />
<MemberType > Event</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "ValueChanged" >
<MemberSignature Language= "C#" Value= "public event EventHandler ValueChanged;" />
<MemberType > Event</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Input" >
<MemberSignature Language= "C#" Value= "public event GtkSharp.InputHandler Input;" />
<MemberType > Event</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "ChangeValue" >
<MemberSignature Language= "C#" Value= "public event GtkSharp.ChangeValueHandler ChangeValue;" />
<MemberType > Event</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
</Members>
</Type>