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<Type Name= "SignalAttribute" FullName= "GLib.SignalAttribute" >
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<TypeSignature Language= "C#" Value= "public class SignalAttribute : System.Attribute" Maintainer= "auto" />
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<AssemblyInfo >
<AssemblyName > glib-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 0.0.0.0</AssemblyVersion>
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<AssemblyCulture > neutral</AssemblyCulture>
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<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
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<summary > Marks events generated from <see cref= "T:GLib.Object" /> signals</summary>
<remarks >
<para >
This attribute indentifies events generated from <see cref= "N:GLib" /> signals and allows obtaining its original name.
</para>
<example >
<code lang= "C#" >
[GLib.Signal("destroy")]
public event System.EventHandler Destroyed { add; remove; }
</code>
</example>
</remarks>
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</Docs>
<Base >
<BaseTypeName > System.Attribute</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members >
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public SignalAttribute (string cname);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "cname" Type= "System.String" />
</Parameters>
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<Docs >
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<summary > Public Constructor.</summary>
<param name= "cname" > a <see cref= "T:System.String" /> containing the C name of the signal.</param>
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<returns > an object of type <see cref= "T:GLib.SignalAttribute" /> </returns>
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<remarks />
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</Docs>
</Member>
<Member MemberName= "CName" >
<MemberSignature Language= "C#" Value= "public string CName { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Docs >
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<summary > The C name of the signal.</summary>
<returns > the C name of the signal as a <see cref= "T:System.String" /> </returns>
<remarks />
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</Docs>
</Member>
</Members>
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</Type>