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<Type Name= "CanvasPathDef" FullName= "Gnome.CanvasPathDef" >
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<TypeSignature Language= "C#" Value= "public class CanvasPathDef : GLib.Opaque, IWrapper" Maintainer= "auto" />
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<AssemblyInfo >
<AssemblyName > gnome-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 0.0.0.0</AssemblyVersion>
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<AssemblyCulture > neutral</AssemblyCulture>
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<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
<summary > To be added</summary>
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<remarks > To be added</remarks>
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</Docs>
<Base >
<BaseTypeName > GLib.Opaque</BaseTypeName>
</Base>
<Interfaces >
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members >
<Member MemberName= "NewFromStaticBpath" >
<MemberSignature Language= "C#" Value= "public static Gnome.CanvasPathDef NewFromStaticBpath (Art.Bpath bpath);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Gnome.CanvasPathDef</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "bpath" Type= "Art.Bpath" />
</Parameters>
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<Docs >
<summary > To be added</summary>
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<param name= "bpath" > To be added: an object of type 'Art.Bpath'</param>
<returns > To be added: an object of type 'Gnome.CanvasPathDef'</returns>
<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "NewFromForeignBpath" >
<MemberSignature Language= "C#" Value= "public static Gnome.CanvasPathDef NewFromForeignBpath (Art.Bpath bpath);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Gnome.CanvasPathDef</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "bpath" Type= "Art.Bpath" />
</Parameters>
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<Docs >
<summary > To be added</summary>
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<param name= "bpath" > To be added: an object of type 'Art.Bpath'</param>
<returns > To be added: an object of type 'Gnome.CanvasPathDef'</returns>
<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "NewFromBpath" >
<MemberSignature Language= "C#" Value= "public static Gnome.CanvasPathDef NewFromBpath (Art.Bpath bpath);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Gnome.CanvasPathDef</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "bpath" Type= "Art.Bpath" />
</Parameters>
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<Docs >
<summary > To be added</summary>
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<param name= "bpath" > To be added: an object of type 'Art.Bpath'</param>
<returns > To be added: an object of type 'Gnome.CanvasPathDef'</returns>
<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "Concat" >
<MemberSignature Language= "C#" Value= "public static Gnome.CanvasPathDef Concat (GLib.SList list);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Gnome.CanvasPathDef</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "list" Type= "GLib.SList" />
</Parameters>
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<Docs >
<summary > To be added</summary>
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<param name= "list" > To be added: an object of type 'GLib.SList'</param>
<returns > To be added: an object of type 'Gnome.CanvasPathDef'</returns>
<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "Unref" >
<MemberSignature Language= "C#" Value= "public void Unref ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "LineToMoving" >
<MemberSignature Language= "C#" Value= "public void LineToMoving (double x, double y);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "x" Type= "System.Double" />
<Parameter Name= "y" Type= "System.Double" />
</Parameters>
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<Docs >
<summary > To be added</summary>
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<param name= "x" > To be added: an object of type 'double'</param>
<param name= "y" > To be added: an object of type 'double'</param>
<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "CloseAll" >
<MemberSignature Language= "C#" Value= "public Gnome.CanvasPathDef CloseAll ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Gnome.CanvasPathDef</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<returns > To be added: an object of type 'Gnome.CanvasPathDef'</returns>
<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "ClosepathCurrent" >
<MemberSignature Language= "C#" Value= "public void ClosepathCurrent ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "CurveTo" >
<MemberSignature Language= "C#" Value= "public void CurveTo (double x0, double y0, double x1, double y1, double x2, double y2);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "x0" Type= "System.Double" />
<Parameter Name= "y0" Type= "System.Double" />
<Parameter Name= "x1" Type= "System.Double" />
<Parameter Name= "y1" Type= "System.Double" />
<Parameter Name= "x2" Type= "System.Double" />
<Parameter Name= "y2" Type= "System.Double" />
</Parameters>
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<Docs >
<summary > To be added</summary>
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<param name= "x0" > To be added: an object of type 'double'</param>
<param name= "y0" > To be added: an object of type 'double'</param>
<param name= "x1" > To be added: an object of type 'double'</param>
<param name= "y1" > To be added: an object of type 'double'</param>
<param name= "x2" > To be added: an object of type 'double'</param>
<param name= "y2" > To be added: an object of type 'double'</param>
<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "Split" >
<MemberSignature Language= "C#" Value= "public GLib.SList Split ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > GLib.SList</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<returns > To be added: an object of type 'GLib.SList'</returns>
<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "Ref" >
<MemberSignature Language= "C#" Value= "public void Ref ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "ClosedParts" >
<MemberSignature Language= "C#" Value= "public Gnome.CanvasPathDef ClosedParts ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Gnome.CanvasPathDef</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<returns > To be added: an object of type 'Gnome.CanvasPathDef'</returns>
<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "LastBpath" >
<MemberSignature Language= "C#" Value= "public Art.Bpath LastBpath ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Art.Bpath</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<returns > To be added: an object of type 'Art.Bpath'</returns>
<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "Closepath" >
<MemberSignature Language= "C#" Value= "public void Closepath ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "Copy" >
<MemberSignature Language= "C#" Value= "public void Copy (Gnome.CanvasPathDef src);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "src" Type= "Gnome.CanvasPathDef" />
</Parameters>
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<Docs >
<summary > To be added</summary>
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<param name= "src" > To be added: an object of type 'Gnome.CanvasPathDef'</param>
<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "FirstBpath" >
<MemberSignature Language= "C#" Value= "public Art.Bpath FirstBpath ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Art.Bpath</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<returns > To be added: an object of type 'Art.Bpath'</returns>
<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "Currentpoint" >
<MemberSignature Language= "C#" Value= "public void Currentpoint (Art.Point p);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "p" Type= "Art.Point" />
</Parameters>
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<Docs >
<summary > To be added</summary>
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<param name= "p" > To be added: an object of type 'Art.Point'</param>
<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "EnsureSpace" >
<MemberSignature Language= "C#" Value= "public void EnsureSpace (int space);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "space" Type= "System.Int32" />
</Parameters>
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<Docs >
<summary > To be added</summary>
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<param name= "space" > To be added: an object of type 'int'</param>
<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "OpenParts" >
<MemberSignature Language= "C#" Value= "public Gnome.CanvasPathDef OpenParts ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Gnome.CanvasPathDef</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<returns > To be added: an object of type 'Gnome.CanvasPathDef'</returns>
<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "AnyOpen" >
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<MemberSignature Language= "C#" Value= "public bool AnyOpen ();" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "Finish" >
<MemberSignature Language= "C#" Value= "public void Finish ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "MoveTo" >
<MemberSignature Language= "C#" Value= "public void MoveTo (double x, double y);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "x" Type= "System.Double" />
<Parameter Name= "y" Type= "System.Double" />
</Parameters>
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<Docs >
<summary > To be added</summary>
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<param name= "x" > To be added: an object of type 'double'</param>
<param name= "y" > To be added: an object of type 'double'</param>
<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "AnyClosed" >
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<MemberSignature Language= "C#" Value= "public bool AnyClosed ();" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "Bpath" >
<MemberSignature Language= "C#" Value= "public Art.Bpath Bpath ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Art.Bpath</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<returns > To be added: an object of type 'Art.Bpath'</returns>
<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "Duplicate" >
<MemberSignature Language= "C#" Value= "public Gnome.CanvasPathDef Duplicate ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Gnome.CanvasPathDef</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<returns > To be added: an object of type 'Gnome.CanvasPathDef'</returns>
<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "AllOpen" >
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<MemberSignature Language= "C#" Value= "public bool AllOpen ();" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "Reset" >
<MemberSignature Language= "C#" Value= "public void Reset ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "AllClosed" >
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<MemberSignature Language= "C#" Value= "public bool AllClosed ();" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "LineTo" >
<MemberSignature Language= "C#" Value= "public void LineTo (double x, double y);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "x" Type= "System.Double" />
<Parameter Name= "y" Type= "System.Double" />
</Parameters>
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<Docs >
<summary > To be added</summary>
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<param name= "x" > To be added: an object of type 'double'</param>
<param name= "y" > To be added: an object of type 'double'</param>
<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "Length" >
<MemberSignature Language= "C#" Value= "public int Length ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<returns > To be added: an object of type 'int'</returns>
<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public CanvasPathDef (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
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<summary > Internal constructor</summary>
<param name= "raw" > Pointer to the C object.</param>
<returns > An instance of CanvasPathDef, wrapping the C object.</returns>
<remarks >
<para > This is an internal constructor, and should not be used by user code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public CanvasPathDef ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > To be added</summary>
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<returns > To be added: an object of type 'Gnome.CanvasPathDef'</returns>
<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public CanvasPathDef (int length);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "length" Type= "System.Int32" />
</Parameters>
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<Docs >
<summary > To be added</summary>
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<param name= "length" > To be added: an object of type 'int'</param>
<returns > To be added: an object of type 'Gnome.CanvasPathDef'</returns>
<remarks > To be added</remarks>
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</Docs>
</Member>
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<Member MemberName= "IsEmpty" >
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<MemberSignature Language= "C#" Value= "public bool IsEmpty { get; };" />
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<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:System.Boolean" /> </returns>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "HasCurrentpoint" >
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<MemberSignature Language= "C#" Value= "public bool HasCurrentpoint { get; };" />
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<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:System.Boolean" /> </returns>
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<remarks > To be added</remarks>
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</Docs>
</Member>
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public CanvasPathDef (Art.Bpath bpath);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "bpath" Type= "Art.Bpath" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "bpath" > a <see cref= "T:Art.Bpath" /> </param>
<returns > a <see cref= "T:Gnome.CanvasPathDef" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
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</Members>
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</Type>