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<Type Name= "DrawBackgroundArgs" FullName= "Gnome.DrawBackgroundArgs" >
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<TypeSignature Language= "C#" Value= "public class DrawBackgroundArgs : GLib.SignalArgs" Maintainer= "auto" />
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<AssemblyInfo >
<AssemblyName > gnome-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 2.16.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
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<summary > Event data.</summary>
<remarks >
<para > The <see cref= "M:Gnome.Canvas.DrawBackground" /> event invokes <see cref= "T:Gnome.DrawBackgroundHandler" /> delegates which pass event data via this class.</para>
</remarks>
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</Docs>
<Base >
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<BaseTypeName > GLib.SignalArgs</BaseTypeName>
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</Base>
<Interfaces />
<Members >
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public DrawBackgroundArgs ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
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<summary > Public Constructor.</summary>
<remarks > Create a new <see cref= "T:Gnome.DrawBackgroundArgs" /> instance with this constructor if you need to invoke a <see cref= "T:Gnome.DrawBackgroundHandler" /> delegate.</remarks>
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</Docs>
</Member>
<Member MemberName= "Height" >
<MemberSignature Language= "C#" Value= "public int Height { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
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<value > To be added: an object of type 'int'</value>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "Width" >
<MemberSignature Language= "C#" Value= "public int Width { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
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<value > To be added: an object of type 'int'</value>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "Y" >
<MemberSignature Language= "C#" Value= "public int Y { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
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<value > To be added: an object of type 'int'</value>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "X" >
<MemberSignature Language= "C#" Value= "public int X { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
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<value > To be added: an object of type 'int'</value>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "Drawable" >
<MemberSignature Language= "C#" Value= "public Gdk.Drawable Drawable { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Drawable</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
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<value > To be added: an object of type 'Gdk.Drawable'</value>
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<remarks > To be added</remarks>
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</Docs>
</Member>
</Members>
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</Type>