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<Type Name= "ColorSetArgs" FullName= "Gnome.ColorSetArgs" >
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<TypeSignature Language= "C#" Value= "public class ColorSetArgs : GLib.SignalArgs" Maintainer= "auto" />
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<AssemblyInfo >
<AssemblyName > gnome-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 2.16.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
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<summary > Event data.</summary>
<remarks >
<para > The <see cref= "M:Gnome.ColorPicker.ColorSet" /> event invokes <see cref= "T:Gnome.ColorSetHandler" /> delegates which pass event data via this class.</para>
</remarks>
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</Docs>
<Base >
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<BaseTypeName > GLib.SignalArgs</BaseTypeName>
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</Base>
<Interfaces />
<Members >
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public ColorSetArgs ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
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<summary > Public Constructor.</summary>
<remarks > Create a new <see cref= "T:Gnome.ColorSetArgs" /> instance with this constructor if you need to invoke a <see cref= "T:Gnome.ColorSetHandler" /> delegate.</remarks>
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</Docs>
</Member>
<Member MemberName= "A" >
<MemberSignature Language= "C#" Value= "public uint A { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Docs >
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<summary > The value of the alpha channel.</summary>
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<value > To be added: an object of type 'uint'</value>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "B" >
<MemberSignature Language= "C#" Value= "public uint B { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Docs >
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<summary > The value of the blue channel.</summary>
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<value > To be added: an object of type 'uint'</value>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "G" >
<MemberSignature Language= "C#" Value= "public uint G { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Docs >
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<summary > The value of the green channel.</summary>
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<value > To be added: an object of type 'uint'</value>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "R" >
<MemberSignature Language= "C#" Value= "public uint R { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Docs >
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<summary > The value of the red channel.</summary>
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<value > To be added: an object of type 'uint'</value>
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<remarks > To be added</remarks>
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</Docs>
</Member>
</Members>
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</Type>