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<Type Name= "MaskSource" FullName= "Art.MaskSource" >
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<TypeSignature Language= "C#" Maintainer= "auto" Value= "public struct MaskSource" />
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<AssemblyInfo >
<AssemblyName > art-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 2.16.0.0</AssemblyVersion>
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</AssemblyInfo>
<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
<Base >
<BaseTypeName > System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Members >
<Member MemberName= "Zero" >
<MemberSignature Language= "C#" Value= "public static Art.MaskSource Zero;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Art.MaskSource</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "New" >
<MemberSignature Language= "C#" Value= "public static Art.MaskSource New (IntPtr raw);" />
<MemberType > Method</MemberType>
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<ReturnValue >
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<ReturnType > Art.MaskSource</ReturnType>
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</ReturnValue>
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<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
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</Parameters>
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<Docs >
<summary > To be added</summary>
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<param name= "raw" > a <see cref= "T:System.IntPtr" /> </param>
<returns > a <see cref= "T:Art.MaskSource" /> </returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "Super" >
<MemberSignature Language= "C#" Value= "public Art.RenderCallback Super;" />
<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > Art.RenderCallback</ReturnType>
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</ReturnValue>
<Parameters >
</Parameters>
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
</Members>
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</Type>