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<Type Name= "Color" FullName= "Gdk.Color" >
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<TypeSignature Language= "C#" Value= "public sealed struct Color;" Maintainer= "auto" />
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<AssemblyInfo >
<AssemblyName > gdk-sharp</AssemblyName>
<AssemblyVersion > 0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
<Base >
<BaseTypeName > System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members >
<Member MemberName= "Zero" >
<MemberSignature Language= "C#" Value= "public static Gdk.Color Zero;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gdk.Color</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "pixel" >
<MemberSignature Language= "C#" Value= "public uint pixel;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "red" >
<MemberSignature Language= "C#" Value= "public ushort red;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.UInt16</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "green" >
<MemberSignature Language= "C#" Value= "public ushort green;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.UInt16</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "blue" >
<MemberSignature Language= "C#" Value= "public ushort blue;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.UInt16</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Parse" >
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<MemberSignature Language= "C#" Value= "public static int Parse (string spec, ref Gdk.Color color);" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "spec" Type= "System.String" />
<Parameter Name= "color" Type= "Gdk.Color&" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "spec" > To be added: an object of type 'string'</param>
<param name= "color" > To be added: an object of type 'Gdk.Color& '</param>
<returns > To be added: an object of type 'int'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "New" >
<MemberSignature Language= "C#" Value= "public static Gdk.Color New (IntPtr raw);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Gdk.Color</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "raw" > To be added: an object of type 'IntPtr'</param>
<returns > To be added: an object of type 'Gdk.Color'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "ToString" >
<MemberSignature Language= "C#" Value= "public virtual string ToString ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'string'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Equal" >
<MemberSignature Language= "C#" Value= "public bool Equal (Gdk.Color colorb);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "colorb" Type= "Gdk.Color" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "colorb" > To be added: an object of type 'Gdk.Color'</param>
<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Free" >
<MemberSignature Language= "C#" Value= "public void Free ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Copy" >
<MemberSignature Language= "C#" Value= "public Gdk.Color Copy ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Gdk.Color</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Gdk.Color'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Hash" >
<MemberSignature Language= "C#" Value= "public uint Hash ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'uint'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static uint GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Docs >
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<summary > The GLib Type for Gdk.Color</summary>
<returns > The GLib TYpe for the Gdk.Color class.</returns>
<remarks />
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</Docs>
</Member>
</Members>
</Type>