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<Type Name= "TextMark" FullName= "Gtk.TextMark" >
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<TypeSignature Language= "C#" Maintainer= "duncan" Value= "public class TextMark : GLib.Object" />
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<AssemblyInfo >
<AssemblyName > gtk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 2.12.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
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<summary >
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A <see cref= "T:Gtk.TextMark" /> is like a bookmark in a text buffer; it preserves a position in the text.
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</summary>
<remarks >
<para >
A GtkTextMark is like a bookmark in a text buffer; it
preserves a position in the text. You can convert the mark to
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an <see cref= "T:Gtk.TextIter" /> iterator using <see cref= "M:Gtk.TextBuffer.GetIterAtMark(Gtk.TextMark)" /> . Unlike
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iterators, marks remain valid across buffer mutations, because
their behavior is defined when text is inserted or
deleted. When text containing a mark is deleted, the mark
remains in the position originally occupied by the deleted
text. When text is inserted at a mark, a mark with left
gravity will be moved to the beginning of the newly-inserted
text, and a mark with right gravity will be moved to the
end.
</para>
<para >
Marks optionally have names; these can be convenient to avoid
passing the <see cref= "T:Gtk.TextMark" /> object around.
</para>
<para >
Marks are typically created using the
<see cref= "M:Gtk.TextMark.CreateMark(Gtk.TextMark)" /> function.
</para>
</remarks>
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</Docs>
<Base >
<BaseTypeName > GLib.Object</BaseTypeName>
</Base>
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<Interfaces >
</Interfaces>
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<Members >
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public TextMark (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
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<summary > Internal constructor</summary>
<param name= "raw" > Pointer to the C object.</param>
<remarks >
<para > This is an internal constructor, and should not be used by user code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= "Name" >
<MemberSignature Language= "C#" Value= "public string Name { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Docs >
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<summary > The name of the mark</summary>
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<value >
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Returns the name of the mark and <see langword= "null" /> if
it's an anonymous mark
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</value>
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<remarks />
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</Docs>
</Member>
<Member MemberName= "Deleted" >
<MemberSignature Language= "C#" Value= "public bool Deleted { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Docs >
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<summary > Whether or not the mark has been removed</summary>
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<value > Returns <see langword= "true" /> if the mark has been removed from its buffer.</value>
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<remarks >
<para >
Returns <see langword= "true" /> if the mark has been
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removed from its buffer with <see cref= "M:Gtk.TextBuffer.DeleteMark(Gtk.TextMark)" /> . Marks
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can't be used once they are deleted.
</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= "LeftGravity" >
<MemberSignature Language= "C#" Value= "public bool LeftGravity { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Docs >
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<summary > Whether or not the mark has left gravity</summary>
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<value >
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<see langword= "true" /> if the mark has left gravity,
<see langword= "false" /> otherwise.
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</value>
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<remarks >
"left" and "right" here refer to logical direction (left is
the toward the start of the buffer); in some languages such
as Hebrew the logically-leftmost text is not actually on the
left when displayed.
</remarks>
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</Docs>
</Member>
<Member MemberName= "Visible" >
<MemberSignature Language= "C#" Value= "public bool Visible { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > The visibility of the mark</summary>
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<value >
<see langword= "true" /> if the mark is visible (i.e. a cursor is displayed for it)</value>
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<remarks >
<para >
The insertion point is normally visible, i.e. you can see
it as a vertical bar. Also, the text widget uses a visible
mark to indicate where a drop will occur when
dragging-and-dropping text. Most other marks are not
visible. Marks are not visible by default.
</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= "Buffer" >
<MemberSignature Language= "C#" Value= "public Gtk.TextBuffer Buffer { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gtk.TextBuffer</ReturnType>
</ReturnValue>
<Docs >
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<summary >
Gets the buffer where this mark is located
</summary>
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<value > The buffer where this mark is applied</value>
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<remarks >
<see langword= "null" /> is returned if the mark has been deleted.
</remarks>
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</Docs>
</Member>
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<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static GLib.GType GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > GType Property.</summary>
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<value > a <see cref= "T:GLib.GType" /> </value>
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<remarks > Returns the native <see cref= "T:GLib.GType" /> value for <see cref= "T:Gtk.TextMark" /> .</remarks>
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</Docs>
</Member>
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<Member MemberName= ".ctor" >
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<MemberSignature Language= "C#" Value= "protected TextMark (GLib.GType gtype);" />
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<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "gtype" Type= "GLib.GType" />
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</Parameters>
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<Docs >
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<summary > Protected Constructor.</summary>
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<param name= "gtype" > a <see cref= "T:GLib.GType" /> </param>
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<remarks > Chain to this constructor if you have manually registered a native <see cref= "T:GLib.GType" /> value for your subclass.</remarks>
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</Docs>
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<Attributes >
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<Attribute >
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<AttributeName > System.Obsolete</AttributeName>
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</Attribute>
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</Attributes>
</Member>
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected TextMark ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
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<summary > Default constructor</summary>
<remarks />
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</Docs>
</Member>
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</Members>
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</Type>